class Start extends Sprite { public scene_ : Jeu; private bouton_ : Sprite; private musiqueDeFond : HTMLAudioElement; public constructor(element: HTMLElement, scene: Jeu) { super(element); this.scene_ = scene; this.bouton_ = new Sprite (document.getElementById('demarrer')); this.musiqueDeFond = document.getElementById('musiqueFond') as HTMLAudioElement; this.setX(document.documentElement.clientWidth /2 - this.getWidth()/2); this.setY(document.documentElement.clientHeight /2 - this.getHeight()/2); this.bouton_.addEventListener('click',this.demarrerPartie.bind(this)); } public demarrerPartie() { this.hide(); this.scene_.partieCommencer(); this.musiqueDeFond.play(); } }