"use strict"; class Objet extends Sprite { constructor(element, scene) { super(element); this.scene_ = scene; this.listeObjets_ = []; this.widthX = document.documentElement.clientWidth; this.heightY = document.documentElement.clientHeight; this.fruit_ = new Sprite(document.createElement("img")); this.fruit_.setImage("img/objet/fruit.png", 100, 100); this.fruit_.disparitionDelay = 1500; this.listeObjets_.push(this.fruit_); this.legume_ = new Sprite(document.createElement("img")); this.legume_.setImage("img/objet/legume.png", 100, 100); this.legume_.disparitionDelay = 2500; this.listeObjets_.push(this.legume_); this.plante_ = new Sprite(document.createElement("img")); this.plante_.setImage("img/objet/plante.png", 100, 100); this.plante_.disparitionDelay = 3000; this.listeObjets_.push(this.plante_); } apparition() { const randomIndex = Math.floor(Math.random() * this.listeObjets_.length); const objet = this.listeObjets_[randomIndex]; const clone = objet.getElement().cloneNode(true); clone.style.position = "absolute"; clone.style.left = this.randomX(this.widthX) + "px"; clone.style.top = this.randomY(this.heightY) + "px"; this.scene_.appendChild(clone); setTimeout(() => { this.scene_.removeChild(clone); }, objet.disparitionDelay || 2000); } randomX(width) { return Math.floor(Math.random() * width); } randomY(height) { return Math.floor(Math.random() * height); } positionnement() { this.listeObjets_.forEach((objet) => { objet.setXY(this.randomX(this.widthX), this.randomY(this.heightY)); }); } }