diff --git a/code/server/Server/Program.cs b/code/server/Server/Program.cs index e53bd7c..5af62b4 100644 --- a/code/server/Server/Program.cs +++ b/code/server/Server/Program.cs @@ -1,66 +1,21 @@ -using System; -using System.Collections.Generic; -using System.Net; -using System.Net.Sockets; -using System.Text; -using System.Threading; -using DataBase.Entity; - -class Program -{ - static Dictionary clients = new Dictionary(); - static int nextPort = 3132; - - static void Main(string[] args) - { - Console.WriteLine("Welcome to LeapHit Multiplayer - Server"); - StartServer(); - } - - static void StartServer() - { - IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, 3131); - UdpClient serverSocket = new UdpClient(serverEndPoint); - Console.WriteLine("Server started, waiting for clients to connect..."); - - while (true) - { - IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0); - byte[] receivedData = serverSocket.Receive(ref remoteEndPoint); - string message = Encoding.ASCII.GetString(receivedData); - - if (message == "Connect") - { - Console.WriteLine("New connection from " + remoteEndPoint.ToString()); - - // Assign a unique port to the client - IPEndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, nextPort++); ; - UdpClient clientSocket = new UdpClient(clientEndPoint); - clients[remoteEndPoint] = clientSocket; - - // Send connection message to client - string connectionMessage = clientEndPoint.Port.ToString(); - byte[] connectionData = Encoding.ASCII.GetBytes(connectionMessage); - serverSocket.Send(connectionData, connectionData.Length, remoteEndPoint); - - // Start thread to receive data from client - Thread receiveThread = new Thread(()=>ReceiveMessages(clientSocket)); - receiveThread.Start(); - - } - } - } - - static void ReceiveMessages(UdpClient clientSocket) - { - IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0); - - while (true) - { - byte[] receivedData = clientSocket.Receive(ref remoteEndPoint); - string receivedMessage = Encoding.ASCII.GetString(receivedData); - Console.WriteLine("Received from " + remoteEndPoint.ToString() + ": " + receivedMessage); - - } - } +using System; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Text; +using System.Threading; +using DataBase.Entity; +using Shared.DTO; +using System.Text.Json; +using Server; + +class Program +{ + static void Main(string[] args) + { + PongServer server = new PongServer(); + Console.WriteLine("Welcome to LeapHit Multiplayer - Server"); + server.StartServer(); + } + } \ No newline at end of file