🐛 testing avec le client

ServerDeployement
Bruno DA COSTA CUNHA 2 years ago
parent f667227bcd
commit 63496281b4

@ -14,7 +14,7 @@ class Program
static void StartClient()
{
//IPEndPoint serverEndPoint = new IPEndPoint(Dns.GetHostAddresses("hulivet.fr").FirstOrDefault(), 3131);
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3131);
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("192.168.205.58"), 3131);
UdpClient client = new UdpClient();
// Send connection message to server

@ -38,7 +38,7 @@ public class PongServer
byte[] receivedData = serverSocket.Receive(ref remoteEndPoint);
string fileJson = Encoding.UTF8.GetString(receivedData);
ObjectTransfert<Player> data = JsonSerializer.Deserialize<ObjectTransfert<Player>>(fileJson);
if (data.Informations.Action == Shared.DTO.Action.Host)
{
Host(data, remoteEndPoint, serverSocket, false);

@ -8,9 +8,13 @@ namespace Shared.DTO
{
public enum Action
{
Join,
Host,
Connect,
Join,
End
End,
SendPlayer,
RecivePlayer,
SendEntities
}
}

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