using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using DataBase.Entity; using Shared.DTO; using System.Text.Json; using Server; class Program { static void Main(string[] args) { PongServer server = new PongServer(); Console.WriteLine("Welcome to LeapHit Multiplayer - Server"); server.StartServer(); } }