using System; using System.Net; using System.Net.Sockets; class Program { static void Main(string[] args) { Console.WriteLine("Welcome to Pong Multiplayer - Client"); StartClient(); } static void StartClient() { IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3131); //IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("82.165.19.245"), 3131); //IPEndPoint endPoint = new IPEndPoint(Dns.GetHostAddresses("leaphit.hulivet.fr").FirstOrDefault(), 3131); UdpClient client = new UdpClient(); Console.WriteLine("Client connected to server: " + endPoint.ToString()); while (true) { Console.WriteLine("Enter data to send to server:"); string data = Console.ReadLine(); byte[] dataToSend = System.Text.Encoding.ASCII.GetBytes(data); client.Send(dataToSend, dataToSend.Length, endPoint); } } }