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leap-hit-server/code/server/Server/Room.cs

115 lines
3.1 KiB

using DataBase.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Shared.DTO;
using System.ComponentModel;
using System.Text.Json;
namespace Server
{
public class Room : INotifyPropertyChanged
{
public Room(string id, bool availaible)
{
Id = id;
Availaible = availaible;
}
public bool Availaible { get; set; }
public event PropertyChangedEventHandler? PropertyChanged;
public string Id { get; set; }
public KeyValuePair <Player, UdpClient> playerHost;
public KeyValuePair <Player, UdpClient> playerJoin;
public int Port { get; set; }
public int NbPlayer
{
get
{
return nbPlayer;
}
set
{
nbPlayer = value;
if (value >= 2)
{
NotifyPropertyChanged("nbPlayer");
}
}
}
private int nbPlayer;
protected void NotifyPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void ReceiveMessages(UdpClient clientSocket1, UdpClient clientSocket2, IPEndPoint endpoint2)
{
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
while (true)
{
byte[] receivedData = clientSocket1.Receive(ref remoteEndPoint);
clientSocket2.Send(receivedData, receivedData.Length, endpoint2);
//Thread.Sleep(50);
}
}
public void OnReadyChanged(object sender, PropertyChangedEventArgs e)
{
Room room = sender as Room;
int maxPlayer = room.nbPlayer;
//IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
//UdpClient serverSocket = new UdpClient(serverEndPoint);
if (maxPlayer == 2)
{
IPEndPoint remoteEndPointHost = new IPEndPoint(IPAddress.Any, room.Port);
IPEndPoint remoteEndPointJoin = new IPEndPoint(IPAddress.Any, room.Port);
byte[] receivedDataHost = playerHost.Value.Receive(ref remoteEndPointHost);
byte[] receivedDataJoin = playerJoin.Value.Receive(ref remoteEndPointJoin);
playerJoin.Value.Send(receivedDataHost, receivedDataHost.Length, remoteEndPointHost);
playerHost.Value.Send(receivedDataJoin, receivedDataJoin.Length, remoteEndPointJoin);
Thread receiveThread1 = new Thread(() => ReceiveMessages(playerHost.Value, playerJoin.Value, remoteEndPointJoin));
Thread receiveThread2 = new Thread(() => ReceiveMessages(playerJoin.Value, playerHost.Value, remoteEndPointHost));
receiveThread1.Start();
receiveThread2.Start();
receiveThread1.Join();
receiveThread2.Join();
}
}
}
}