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leap-hit-server/code/server/Server/Room.cs

104 lines
2.6 KiB

using DataBase.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Shared.DTO;
using System.ComponentModel;
namespace Server
{
public class Room : INotifyPropertyChanged
{
public Room(string id, bool availaible)
{
Id = id;
Availaible = availaible;
}
public bool Availaible { get; set; }
public event PropertyChangedEventHandler? PropertyChanged;
public string Id { get; set; }
public KeyValuePair <Player, UdpClient> playerHost;
public KeyValuePair <Player, UdpClient> playerJoin;
public int Port { get; set; }
public int nbPlayer = 0;
public bool maxPlayer
{
get { return nbPlayer >= 2; }
set
{
if (nbPlayer >= 2)
{
maxPlayer = true;
NotifyPropertyChanged("Ready");
}
}
}
protected void NotifyPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void ReceiveMessages(UdpClient clientSocket1, UdpClient clientSocket2)
{
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
while (true)
{
byte[] receivedData = clientSocket1.Receive(ref remoteEndPoint);
string receivedMessage = Encoding.ASCII.GetString(receivedData);
Console.WriteLine("Received from " + remoteEndPoint.ToString() + ": " + receivedMessage);
clientSocket2.Send(receivedData, receivedData.Length, remoteEndPoint);
}
}
public void OnReadyChanged(object sender, PropertyChangedEventArgs e)
{
Room nbPlayer = sender as Room;
bool maxPlayer = nbPlayer.maxPlayer;
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, Port);
UdpClient serverSocket = new UdpClient(serverEndPoint);
if (maxPlayer)
{
Thread receiveThread1 = new Thread(() => ReceiveMessages(playerHost.Value, playerJoin.Value));
Thread receiveThread2 = new Thread(() => ReceiveMessages(playerJoin.Value, playerHost.Value));
receiveThread1.Start();
receiveThread2.Start();
receiveThread1.Join();
receiveThread2.Join();
}
}
}
}