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163 lines
4.6 KiB
163 lines
4.6 KiB
class Matrix {
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constructor() {
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this.cases = Array(3).fill(null).map(() => Array(3).fill(0));
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this.marked_case = 0;
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}
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is_full() {
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return this.marked_case === 9;
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}
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mark(row, col, player) {
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if (this.cases[row][col] === 0) {
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this.cases[row][col] = player;
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this.marked_case++;
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return true;
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}
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return false;
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}
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check_win(player) {
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const win_combinations = [
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[[0, 0], [0, 1], [0, 2]],
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[[1, 0], [1, 1], [1, 2]],
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[[2, 0], [2, 1], [2, 2]],
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[[0, 0], [1, 0], [2, 0]],
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[[0, 1], [1, 1], [2, 1]],
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[[0, 2], [1, 2], [2, 2]],
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[[0, 0], [1, 1], [2, 2]],
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[[0, 2], [1, 1], [2, 0]],
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];
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return win_combinations.some(combination =>
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combination.every(([row, col]) => this.cases[row][col] === player)
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);
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}
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}
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class AI {
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constructor(level = 5, player = 2) {
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this.level = level;
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this.player = player;
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}
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random_move(matrix) {
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const available_moves = [];
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matrix.cases.forEach((row, i) => {
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row.forEach((cell, j) => {
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if (cell === 0) {
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available_moves.push([i, j]);
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}
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});
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});
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if (available_moves.length === 0) {
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return null;
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}
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const random_index = Math.floor(Math.random() * available_moves.length);
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return available_moves[random_index];
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}
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move(matrix) {
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return this.random_move(matrix);
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}
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}
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class Game {
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constructor() {
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this.matrix = new Matrix();
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this.ai = new AI();
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this.player = 1;
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this.gamemode = 'ai';
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this.running = true;
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this.ai_starts = false;
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}
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updateBoard() {
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const cells = document.querySelectorAll('.cell');
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this.matrix.cases.forEach((row, rowIndex) => {
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row.forEach((cell, cellIndex) => {
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const cellElement = cells[rowIndex * 3 + cellIndex];
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cellElement.classList.remove('x', 'o');
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if (cell === 1) {
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cellElement.classList.add('x');
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} else if (cell === 2) {
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cellElement.classList.add('o');
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}
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});
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});
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}
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handleCellClick(row, col) {
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if (this.running && this.matrix.mark(row, col, this.player)) {
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if (this.matrix.check_win(this.player)) {
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alert(`Le joueur ${this.player} a gagné !`);
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this.running = false;
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} else if (this.matrix.is_full()) {
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alert("Match nul !");
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this.running = false;
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} else {
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this.player = 3 - this.player;
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if (this.gamemode === 'ai' && this.player === this.ai.player) {
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const [ai_row, ai_col] = this.ai.move(this.matrix);
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if (ai_row !== null && ai_col !== null) {
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this.matrix.mark(ai_row, ai_col, this.ai.player);
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if (this.matrix.check_win(this.ai.player)) {
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alert(`L'IA a gagné !`);
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this.running = false;
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} else if (this.matrix.is_full()) {
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alert("Match nul !");
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this.running = false;
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}
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}
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this.player = 3 - this.player;
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}
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}
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this.updateBoard();
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}
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}
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setupEventListeners() {
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const cells = document.querySelectorAll('[data-cell]');
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cells.forEach((cell, index) => {
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const row = Math.floor(index / 3);
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const col = index % 3;
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cell.addEventListener('click', () => this.handleCellClick(row, col));
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});
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}
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start() {
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this.running = true;
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this.matrix = new Matrix();
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if (this.gamemode === 'ai' && this.ai_starts) {
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const [ai_row, ai_col] = this.ai.move(this.matrix);
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this.matrix.mark(ai_row, ai_col, this.ai.player);
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this.player = 3 - this.player;
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}
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this.updateBoard();
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this.setupEventListeners();
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}
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}
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const game = new Game();
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game.start();
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const resetButton = document.getElementById('reset');
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resetButton.addEventListener('click', () => game.start());
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const aiButton = document.getElementById('ai');
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aiButton.addEventListener('click', () => {
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game.gamemode = game.gamemode === 'ai' ? 'player' : 'ai';
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game.start();
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});
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