#include // Include the library for the LCD screen TFT_eSPI tft = TFT_eSPI(); // Create an instance of the library //Constantes : //couleurs : #define TFT_BLACK 0x0000 /* 0, 0, 0 */ #define TFT_NAVY 0x000F /* 0, 0, 128 */ #define TFT_DARKGREEN 0x03E0 /* 0, 128, 0 */ #define TFT_DARKCYAN 0x03EF /* 0, 128, 128 */ #define TFT_MAROON 0x7800 /* 128, 0, 0 */ #define TFT_PURPLE 0x780F /* 128, 0, 128 */ #define TFT_OLIVE 0x7BE0 /* 128, 128, 0 */ #define TFT_LIGHTGREY 0xC618 /* 192, 192, 192 */ #define TFT_DARKGREY 0x7BEF /* 128, 128, 128 */ #define TFT_BLUE 0x001F /* 0, 0, 255 */ #define TFT_GREEN 0x07E0 /* 0, 255, 0 */ #define TFT_CYAN 0x07FF /* 0, 255, 255 */ #define TFT_RED 0xF800 /* 255, 0, 0 */ #define TFT_MAGENTA 0xF81F /* 255, 0, 255 */ #define TFT_YELLOW 0xFFE0 /* 255, 255, 0 */ #define TFT_WHITE 0xFFFF /* 255, 255, 255 */ #define TFT_ORANGE 0xFDA0 /* 255, 180, 0 */ #define TFT_GREENYELLOW 0xB7E0 /* 180, 255, 0 */ // Parameters for the game String level = "Novice"; // Example for level int score = 0; // Initial score int timeLeft = 30; // Initial time void setup() { tft.begin(); // Start the screen tft.setRotation(3); // Rotate the screen to the correct orientation // Draw the blue banner tft.fillRoundRect(0, 0, 320, 40, 0, TFT_BLUE); // Set the color and size of the text tft.setTextColor(TFT_WHITE, TFT_BLUE); tft.setTextSize(2); // Display the level, score and time tft.drawString(level, 10, 10); tft.drawString(String(score)+" pts", 160, 10); tft.drawString(String(timeLeft), 290, 10); } void loop() { // Update the score and time every second delay(1000); tft.fillRoundRect(0, 0, 320, 40, 0, TFT_BLUE); tft.drawString(level, 10, 10); tft.drawString(String(score)+" pts", 160, 10); tft.drawString(String(timeLeft), 290, 10); // Update the game parameters here // ... }