using Microsoft.Kinect;
namespace KinectUtils
{
///
/// The gesture recognized event args.
///
public class GestureRecognizedEventArgs
{
///
/// The gesture name.
///
public string GestureName { get; set; }
///
/// Initializes a new instance of the class.
///
///
///
public GestureRecognizedEventArgs(string gestureName)
{
GestureName = gestureName;
}
}
}