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435 lines
17 KiB
435 lines
17 KiB
using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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namespace PenaltyMaster3000.ViewModel
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{
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public class MainVM : ObservableObject
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{
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private DispatcherTimer goalTimer = new DispatcherTimer();
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private DispatcherTimer refereeTimer = new DispatcherTimer();
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private DispatcherTimer scoreBoardTimer = new DispatcherTimer();
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private Random random = new Random();
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private bool image1Active = true;
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private int player1Score = 0;
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private int player2Score = 0;
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private bool isShootCompleted;
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private bool isSaveCompleted;
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private bool isResultCompleted;
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private bool isPlayer1Goalkeeper = false;
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private int numberOfShoots = 0;
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public string ActionText { get; private set; }
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public Visibility ActionTextVisibility { get; private set; }
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public Visibility WhistleImageVisibility { get; private set; }
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public Visibility ScoreBoardVisibility { get; private set; }
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public Visibility FinalResultVisibility { get; private set; }
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public Visibility BallStartingVisibility { get; private set; }
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public Visibility GoalStartingVisibility { get; private set; }
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public Visibility BallTopRightVisibility { get; private set; }
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public Visibility GoalTopRightVisibility { get; private set; }
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public Visibility BallTopMiddleVisibility { get; private set; }
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public Visibility GoalTopMiddleVisibility { get; private set; }
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public Visibility BallTopLeftVisibility { get; private set; }
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public Visibility GoalTopLeftVisibility { get; private set; }
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public Visibility BallDownRightVisibility { get; private set; }
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public Visibility GoalDownRightVisibility { get; private set; }
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public Visibility BallDownMiddleVisibility { get; private set; }
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public Visibility GoalDownMiddleVisibility { get; private set; }
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public Visibility BallDownLeftVisibility { get; private set; }
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public Visibility GoalDownLeftVisibility { get; private set; }
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public string Player1ScoreText { get; private set; }
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public string Player2ScoreText { get; private set; }
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public string FinalWinnerText { get; private set; }
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public BitmapImage CurrentImageSource
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{
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get
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{
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string imagePath = image1Active ? "/Images/goalkeeper_starting1.png" : "/Images/goalkeeper_starting2.png";
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return new BitmapImage(new Uri(imagePath, UriKind.Relative));
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}
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}
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public bool IsShootCompleted
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{
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get { return isShootCompleted; }
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set
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{
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if (SetProperty(ref isShootCompleted, value))
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{
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if (value)
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{
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SaveCommand.Execute(null);
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}
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}
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}
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}
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public bool IsSaveCompleted
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{
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get { return isSaveCompleted; }
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set
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{
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if (SetProperty(ref isSaveCompleted, value))
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{
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if (value)
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{
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ResultCommand.Execute(null);
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}
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}
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}
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}
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public bool IsResultCompleted
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{
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get { return isResultCompleted; }
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set
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{
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if (SetProperty(ref isResultCompleted, value))
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{
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if (value)
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{
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ShootCommand.Execute(null);
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}
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}
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}
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}
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public ICommand ShootCommand { get; private set; }
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public ICommand SaveCommand { get; private set; }
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public ICommand ResultCommand { get; private set; }
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public MainVM()
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{
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goalTimer.Interval = TimeSpan.FromSeconds(1);
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goalTimer.Tick += GoalTimer_Tick;
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goalTimer.Start();
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ActionTextVisibility = Visibility.Hidden;
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WhistleImageVisibility = Visibility.Hidden;
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FinalResultVisibility = Visibility.Hidden;
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ShootCommand = new RelayCommand(Shoot);
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SaveCommand = new RelayCommand(Save);
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ResultCommand = new RelayCommand(Result);
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Shoot();
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}
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private void GoalTimer_Tick(object sender, EventArgs e)
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{
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image1Active = !image1Active;
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OnPropertyChanged(nameof(CurrentImageSource));
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}
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private void RefereeTimer_Tick(object sender, EventArgs e)
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{
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// Rendre le texte invisible lorsque le timer expire
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ActionTextVisibility = Visibility.Hidden;
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WhistleImageVisibility = Visibility.Hidden;
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OnPropertyChanged(nameof(ActionTextVisibility));
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OnPropertyChanged(nameof(WhistleImageVisibility));
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// Arrêter le timer
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refereeTimer.Stop();
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}
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private void ScoreBoardTimer_Tick(object sender, EventArgs e)
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{
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// Rendre le texte invisible lorsque le timer expire
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ScoreBoardVisibility = Visibility.Hidden;
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OnPropertyChanged(nameof(ScoreBoardVisibility));
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// Arrêter le timer
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scoreBoardTimer.Stop();
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}
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private void Shoot()
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{
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StartupVisibility();
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ActionText = "Shoot !";
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ActionTextVisibility = Visibility.Visible;
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WhistleImageVisibility = Visibility.Visible;
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ScoreBoardVisibility = Visibility.Hidden;
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OnPropertyChanged(nameof(ActionText));
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OnPropertyChanged(nameof(ActionTextVisibility));
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OnPropertyChanged(nameof(WhistleImageVisibility));
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OnPropertyChanged(nameof(ScoreBoardVisibility));
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// Arrêter le timer précédent s'il était en cours
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if (refereeTimer != null && refereeTimer.IsEnabled)
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{
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refereeTimer.Stop();
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}
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// Démarrer un nouveau timer pour rendre le texte invisible après 2 secondes
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refereeTimer = new DispatcherTimer();
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refereeTimer.Interval = TimeSpan.FromSeconds(2);
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refereeTimer.Tick += (sender, args) =>
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{
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RefereeTimer_Tick(sender, args);
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// Après que le timer a expiré, marquez le tir comme terminé
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IsShootCompleted = true;
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OnPropertyChanged(nameof(IsShootCompleted));
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};
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refereeTimer.Start();
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// Liste des propriétés de visibilité des éléments Goal
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List<Visibility> goalVisibilities = new List<Visibility>
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{
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GoalTopRightVisibility, GoalTopMiddleVisibility, GoalTopLeftVisibility,
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GoalDownRightVisibility, GoalDownMiddleVisibility, GoalDownLeftVisibility
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};
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// Générez un index aléatoire pour choisir l'élément Goal à rendre visible
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int randomIndex = random.Next(goalVisibilities.Count);
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// Définissez la visibilité de l'élément Goal choisi sur Visible
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goalVisibilities[randomIndex] = Visibility.Visible;
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BallStartingVisibility = Visibility.Hidden;
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GoalStartingVisibility = Visibility.Hidden;
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OnPropertyChanged(nameof(BallStartingVisibility));
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OnPropertyChanged(nameof(GoalStartingVisibility));
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GoalTopRightVisibility = goalVisibilities[0];
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GoalTopMiddleVisibility = goalVisibilities[1];
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GoalTopLeftVisibility = goalVisibilities[2];
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GoalDownRightVisibility = goalVisibilities[3];
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GoalDownMiddleVisibility = goalVisibilities[4];
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GoalDownLeftVisibility = goalVisibilities[5];
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OnPropertyChanged(nameof(GoalTopRightVisibility));
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OnPropertyChanged(nameof(GoalTopMiddleVisibility));
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OnPropertyChanged(nameof(GoalTopLeftVisibility));
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OnPropertyChanged(nameof(GoalDownRightVisibility));
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OnPropertyChanged(nameof(GoalDownMiddleVisibility));
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OnPropertyChanged(nameof(GoalDownLeftVisibility));
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IsShootCompleted = false;
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OnPropertyChanged(nameof(IsShootCompleted));
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}
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private void Save()
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{
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ActionText = "Save !";
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ActionTextVisibility = Visibility.Visible;
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WhistleImageVisibility = Visibility.Visible;
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OnPropertyChanged(nameof(ActionText));
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OnPropertyChanged(nameof(ActionTextVisibility));
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OnPropertyChanged(nameof(WhistleImageVisibility));
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// Arrêter le timer précédent s'il était en cours
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if (refereeTimer != null && refereeTimer.IsEnabled)
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{
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refereeTimer.Stop();
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}
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// Démarrer un nouveau timer pour rendre le texte invisible après 2 secondes
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refereeTimer = new DispatcherTimer();
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refereeTimer.Interval = TimeSpan.FromSeconds(2);
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refereeTimer.Tick += (sender, args) =>
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{
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RefereeTimer_Tick(sender, args);
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// Après que le timer a expiré, marquez l'arrêt comme terminé
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IsSaveCompleted = true;
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OnPropertyChanged(nameof(IsSaveCompleted));
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};
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refereeTimer.Start();
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// Arrêter le timer du déplacement automatique du Goal
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goalTimer.Stop();
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// Liste des propriétés de visibilité des éléments Ball [TEMPORAIRE !]
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List<Visibility> ballVisibilities = new List<Visibility>
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{
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BallTopRightVisibility, BallTopMiddleVisibility, BallTopLeftVisibility,
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BallDownRightVisibility, BallDownMiddleVisibility, BallDownLeftVisibility
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};
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// Générez un index aléatoire pour choisir l'élément Goal à rendre visible
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int randomIndex = random.Next(ballVisibilities.Count);
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// Définissez la visibilité de l'élément Goal choisi sur Visible
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ballVisibilities[randomIndex] = Visibility.Visible;
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BallStartingVisibility = Visibility.Hidden;
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GoalStartingVisibility = Visibility.Hidden;
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OnPropertyChanged(nameof(BallStartingVisibility));
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OnPropertyChanged(nameof(GoalStartingVisibility));
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BallTopRightVisibility = ballVisibilities[0];
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BallTopMiddleVisibility = ballVisibilities[1];
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BallTopLeftVisibility = ballVisibilities[2];
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BallDownRightVisibility = ballVisibilities[3];
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BallDownMiddleVisibility = ballVisibilities[4];
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BallDownLeftVisibility = ballVisibilities[5];
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OnPropertyChanged(nameof(BallTopRightVisibility));
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OnPropertyChanged(nameof(BallTopMiddleVisibility));
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OnPropertyChanged(nameof(BallTopLeftVisibility));
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OnPropertyChanged(nameof(BallDownRightVisibility));
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OnPropertyChanged(nameof(BallDownMiddleVisibility));
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OnPropertyChanged(nameof(BallDownLeftVisibility));
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IsSaveCompleted = false;
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OnPropertyChanged(nameof(IsSaveCompleted));
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}
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private void Result()
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{
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bool isBallAndGoalVisible = AreElementsVisible(BallTopRightVisibility, GoalTopRightVisibility) ||
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AreElementsVisible(BallTopMiddleVisibility, GoalTopMiddleVisibility) ||
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AreElementsVisible(BallTopLeftVisibility, GoalTopLeftVisibility) ||
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AreElementsVisible(BallDownRightVisibility, GoalDownRightVisibility) ||
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AreElementsVisible(BallDownMiddleVisibility, GoalDownMiddleVisibility) ||
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AreElementsVisible(BallDownLeftVisibility, GoalDownLeftVisibility);
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// Vérifiez si toutes les paires d'éléments Ball et Goal sont visibles
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if (!isPlayer1Goalkeeper && !isBallAndGoalVisible)
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{
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// Une paire d'éléments est visible, incrémentation du score du Shooter
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player1Score++;
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}
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else if (isPlayer1Goalkeeper && !isBallAndGoalVisible)
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{
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// Aucune paire d'éléments est visible, incrémentation du score du Goalkeeper
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player2Score++;
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}
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Player1ScoreText = player1Score.ToString();
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Player2ScoreText = player2Score.ToString();
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OnPropertyChanged(nameof(Player1ScoreText));
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OnPropertyChanged(nameof(Player2ScoreText));
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ScoreBoardVisibility = Visibility.Visible;
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OnPropertyChanged(nameof(ScoreBoardVisibility));
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// Arrêter le timer précédent s'il était en cours
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if (scoreBoardTimer != null && scoreBoardTimer.IsEnabled)
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{
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scoreBoardTimer.Stop();
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}
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// Démarrer un nouveau timer pour rendre le texte invisible après 2 secondes
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scoreBoardTimer = new DispatcherTimer();
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scoreBoardTimer.Interval = TimeSpan.FromSeconds(2);
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scoreBoardTimer.Tick += (sender, args) =>
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{
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ScoreBoardTimer_Tick(sender, args);
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numberOfShoots++;
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if (numberOfShoots >= 10 && numberOfShoots % 2 == 0 && player1Score != player2Score)
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{
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GameEnded();
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}
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else
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{
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// Après que le timer a expiré, marquez l'affichage du résultat comme terminé
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IsResultCompleted = true;
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OnPropertyChanged(nameof(IsResultCompleted));
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}
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};
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scoreBoardTimer.Start();
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isPlayer1Goalkeeper = !isPlayer1Goalkeeper;
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StartupVisibility();
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goalTimer.Start();
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IsResultCompleted = false;
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OnPropertyChanged(nameof(IsResultCompleted));
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}
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// Méthode utilitaire pour vérifier si deux éléments sont visibles
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private bool AreElementsVisible(Visibility element1, Visibility element2)
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{
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return element1 == Visibility.Visible && element2 == Visibility.Visible;
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}
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private void StartupVisibility()
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{
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BallStartingVisibility = Visibility.Visible;
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GoalStartingVisibility = Visibility.Visible;
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BallTopRightVisibility = Visibility.Hidden;
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GoalTopRightVisibility = Visibility.Hidden;
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BallTopMiddleVisibility = Visibility.Hidden;
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GoalTopMiddleVisibility = Visibility.Hidden;
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BallTopLeftVisibility = Visibility.Hidden;
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GoalTopLeftVisibility = Visibility.Hidden;
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BallDownRightVisibility = Visibility.Hidden;
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GoalDownRightVisibility = Visibility.Hidden;
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BallDownMiddleVisibility = Visibility.Hidden;
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GoalDownMiddleVisibility = Visibility.Hidden;
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BallDownLeftVisibility = Visibility.Hidden;
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GoalDownLeftVisibility = Visibility.Hidden;
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OnPropertyChanged(nameof(BallStartingVisibility));
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OnPropertyChanged(nameof(GoalStartingVisibility));
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OnPropertyChanged(nameof(BallTopRightVisibility));
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OnPropertyChanged(nameof(GoalTopRightVisibility));
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OnPropertyChanged(nameof(BallTopMiddleVisibility));
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OnPropertyChanged(nameof(GoalTopMiddleVisibility));
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OnPropertyChanged(nameof(BallTopLeftVisibility));
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OnPropertyChanged(nameof(GoalTopLeftVisibility));
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OnPropertyChanged(nameof(BallDownRightVisibility));
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OnPropertyChanged(nameof(GoalDownRightVisibility));
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OnPropertyChanged(nameof(BallDownMiddleVisibility));
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OnPropertyChanged(nameof(GoalDownMiddleVisibility));
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OnPropertyChanged(nameof(BallDownLeftVisibility));
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OnPropertyChanged(nameof(GoalDownLeftVisibility));
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}
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private void GameEnded()
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{
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if(player1Score > player2Score)
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{
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FinalWinnerText = "Player 1 wins the game !";
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OnPropertyChanged(nameof(FinalWinnerText));
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}
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else
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{
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FinalWinnerText = "Player 2 wins the game !";
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OnPropertyChanged(nameof(FinalWinnerText));
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}
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FinalResultVisibility = Visibility.Visible;
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OnPropertyChanged(nameof(FinalResultVisibility));
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}
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}
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}
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