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330 lines
14 KiB
330 lines
14 KiB
using Microsoft.Kinect;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace KinectConnection
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{
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/// <summary>
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/// Classe représentant un flux d'image du corps pour la Kinect.
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/// Étend la classe KinectStream.
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/// </summary>
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public class BodyImageStream : KinectStream
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{
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private BodyFrameReader bodyFrameReader = null;
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private Body[] bodies = null;
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private DrawingGroup drawingGroup = new DrawingGroup();
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private List<Pen> bodyColors = new List<Pen>();
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private CoordinateMapper coordinateMapper = null;
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private List<Tuple<JointType, JointType>> bones = new List<Tuple<JointType, JointType>>();
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private readonly Brush trackedJointBrush = new SolidColorBrush(Color.FromArgb(255, 68, 192, 68));
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private readonly Brush inferredJointBrush = Brushes.Yellow;
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private const double HandSize = 30;
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private const double JointThickness = 3;
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private readonly Brush handClosedBrush = new SolidColorBrush(Color.FromArgb(128, 255, 0, 0));
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private readonly Brush handOpenBrush = new SolidColorBrush(Color.FromArgb(128, 0, 255, 0));
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private readonly Brush handLassoBrush = new SolidColorBrush(Color.FromArgb(128, 0, 0, 255));
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private readonly Pen inferredBonePen = new Pen(Brushes.Gray, 1);
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private const double ClipBoundsThickness = 10;
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private DrawingImage imageSource = new DrawingImage();
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private FrameDescription frameDescription;
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private int displayHeight;
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private int displayWidth;
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/// <summary>
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/// Obtient la source d'image de la classe.
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/// </summary>
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public override ImageSource Source
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{
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get { return this.imageSource; }
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}
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/// <summary>
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/// Initialise une nouvelle instance de la classe BodyImageStream.
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/// </summary>
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public BodyImageStream() : base()
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{
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this.coordinateMapper = this.KinectSensor.CoordinateMapper;
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frameDescription = this.KinectSensor.DepthFrameSource.FrameDescription;
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displayHeight = frameDescription.Height;
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displayWidth = frameDescription.Width;
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// Torso
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this.bones.Add(new Tuple<JointType, JointType>(JointType.Head, JointType.Neck));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.Neck, JointType.SpineShoulder));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineShoulder, JointType.SpineMid));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineMid, JointType.SpineBase));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineShoulder, JointType.ShoulderLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineBase, JointType.HipRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.SpineBase, JointType.HipLeft));
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// Right Arm
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this.bones.Add(new Tuple<JointType, JointType>(JointType.ShoulderRight, JointType.ElbowRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.ElbowRight, JointType.WristRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.WristRight, JointType.HandRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.HandRight, JointType.HandTipRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.WristRight, JointType.ThumbRight));
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// Left Arm
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this.bones.Add(new Tuple<JointType, JointType>(JointType.ShoulderLeft, JointType.ElbowLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.ElbowLeft, JointType.WristLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.WristLeft, JointType.HandLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.HandLeft, JointType.HandTipLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.WristLeft, JointType.ThumbLeft));
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// Right Leg
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this.bones.Add(new Tuple<JointType, JointType>(JointType.HipRight, JointType.KneeRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.KneeRight, JointType.AnkleRight));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.AnkleRight, JointType.FootRight));
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// Left Leg
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this.bones.Add(new Tuple<JointType, JointType>(JointType.HipLeft, JointType.KneeLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.KneeLeft, JointType.AnkleLeft));
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this.bones.Add(new Tuple<JointType, JointType>(JointType.AnkleLeft, JointType.FootLeft));
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this.bodyColors.Add(new Pen(Brushes.Red, 6));
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this.bodyColors.Add(new Pen(Brushes.Orange, 6));
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this.bodyColors.Add(new Pen(Brushes.Green, 6));
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this.bodyColors.Add(new Pen(Brushes.Blue, 6));
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this.bodyColors.Add(new Pen(Brushes.Indigo, 6));
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this.bodyColors.Add(new Pen(Brushes.Violet, 6));
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this.imageSource = new DrawingImage(this.drawingGroup);
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}
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/// <summary>
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/// Démarre la lecture du flux de corps.
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/// </summary>
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public override void Start()
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{
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if (this.KinectSensor != null)
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{
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this.bodyFrameReader = this.KinectSensor.BodyFrameSource.OpenReader();
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if (this.bodyFrameReader != null)
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{
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this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived;
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}
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}
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}
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/// <summary>
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/// Arrête la lecture du flux de corps.
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/// </summary>
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public override void Stop()
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{
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if (this.bodyFrameReader != null)
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{
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this.bodyFrameReader.FrameArrived -= this.Reader_BodyFrameArrived;
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// Dispose le lecteur pour libérer les ressources.
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// Si on ne le fait pas manuellement, le GC le fera pour nous, mais nous ne savons pas quand.
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this.bodyFrameReader.Dispose();
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this.bodyFrameReader = null;
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}
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}
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/// <summary>
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/// Méthode appelée lors de l'arrivée d'un nouveau frame du corps
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/// </summary>
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/// <param name="sender">object sending the event</param>
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/// <param name="e">event arguments</param>
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private void Reader_BodyFrameArrived(object sender, BodyFrameArrivedEventArgs e)
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{
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bool dataReceived = false;
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using (BodyFrame bodyFrame = e.FrameReference.AcquireFrame())
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{
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if (bodyFrame != null)
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{
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if (this.bodies == null)
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{
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this.bodies = new Body[bodyFrame.BodyCount];
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}
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// The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array.
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// As long as those body objects are not disposed and not set to null in the array,
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// those body objects will be re-used.
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bodyFrame.GetAndRefreshBodyData(this.bodies);
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dataReceived = true;
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}
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}
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if (dataReceived)
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{
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using (DrawingContext dc = this.drawingGroup.Open())
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{
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// Draw a transparent background to set the render size
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dc.DrawRectangle(Brushes.Black, null, new Rect(0.0, 0.0, displayWidth, displayHeight));
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int penIndex = 0;
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foreach (Body body in this.bodies)
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{
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Pen drawPen = this.bodyColors[penIndex++];
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if (body.IsTracked)
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{
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this.DrawClippedEdges(body, dc);
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IReadOnlyDictionary<JointType, Joint> joints = body.Joints;
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// convert the joint points to depth (display) space
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Dictionary<JointType, Point> jointPoints = new Dictionary<JointType, Point>();
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foreach (JointType jointType in joints.Keys)
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{
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// sometimes the depth(Z) of an inferred joint may show as negative
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// clamp down to 0.1f to prevent coordinatemapper from returning (-Infinity, -Infinity)
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CameraSpacePoint position = joints[jointType].Position;
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if (position.Z < 0)
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{
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position.Z = 0.1f;
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}
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DepthSpacePoint depthSpacePoint = this.coordinateMapper.MapCameraPointToDepthSpace(position);
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jointPoints[jointType] = new Point(depthSpacePoint.X, depthSpacePoint.Y);
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}
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this.DrawBody(joints, jointPoints, dc, drawPen);
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this.DrawHand(body.HandLeftState, jointPoints[JointType.HandLeft], dc);
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this.DrawHand(body.HandRightState, jointPoints[JointType.HandRight], dc);
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}
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}
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// prevent drawing outside of our render area
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this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, displayWidth, displayHeight));
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}
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}
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}
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/// <summary>
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/// Méthode appelée pour le dessin du corps
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/// </summary>
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private void DrawBody(IReadOnlyDictionary<JointType, Joint> joints, IDictionary<JointType, Point> jointPoints, DrawingContext drawingContext, Pen drawingPen)
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{
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// Draw the bones
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foreach (var bone in this.bones)
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{
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this.DrawBone(joints, jointPoints, bone.Item1, bone.Item2, drawingContext, drawingPen);
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}
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// Draw the joints
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foreach (JointType jointType in joints.Keys)
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{
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Brush drawBrush = null;
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TrackingState trackingState = joints[jointType].TrackingState;
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if (trackingState == TrackingState.Tracked)
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{
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drawBrush = this.trackedJointBrush;
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}
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else if (trackingState == TrackingState.Inferred)
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{
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drawBrush = this.inferredJointBrush;
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}
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if (drawBrush != null)
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{
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drawingContext.DrawEllipse(drawBrush, null, jointPoints[jointType], JointThickness, JointThickness);
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}
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}
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}
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/// <summary>
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/// Méthode appelée pour le dessin d'une main
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/// </summary>
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private void DrawHand(HandState handState, Point handPosition, DrawingContext drawingContext)
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{
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switch (handState)
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{
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case HandState.Closed:
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drawingContext.DrawEllipse(this.handClosedBrush, null, handPosition, HandSize, HandSize);
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break;
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case HandState.Open:
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drawingContext.DrawEllipse(this.handOpenBrush, null, handPosition, HandSize, HandSize);
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break;
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case HandState.Lasso:
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drawingContext.DrawEllipse(this.handLassoBrush, null, handPosition, HandSize, HandSize);
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break;
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}
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}
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/// <summary>
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/// Méthode appelée pour le dessin d'un os
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/// </summary>
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private void DrawBone(IReadOnlyDictionary<JointType, Joint> joints, IDictionary<JointType, Point> jointPoints, JointType jointType0, JointType jointType1, DrawingContext drawingContext, Pen drawingPen)
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{
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Joint joint0 = joints[jointType0];
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Joint joint1 = joints[jointType1];
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// If we can't find either of these joints, exit
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if (joint0.TrackingState == TrackingState.NotTracked ||
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joint1.TrackingState == TrackingState.NotTracked)
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{
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return;
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}
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// We assume all drawn bones are inferred unless BOTH joints are tracked
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Pen drawPen = this.inferredBonePen;
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if ((joint0.TrackingState == TrackingState.Tracked) && (joint1.TrackingState == TrackingState.Tracked))
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{
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drawPen = drawingPen;
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}
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drawingContext.DrawLine(drawPen, jointPoints[jointType0], jointPoints[jointType1]);
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}
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/// <summary>
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/// Méthode appelée pour le dessin d'un joint
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/// </summary>
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private void DrawClippedEdges(Body body, DrawingContext drawingContext)
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{
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FrameEdges clippedEdges = body.ClippedEdges;
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if (clippedEdges.HasFlag(FrameEdges.Bottom))
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{
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drawingContext.DrawRectangle(
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Brushes.Red,
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null,
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new Rect(0, displayHeight - ClipBoundsThickness, displayWidth, ClipBoundsThickness));
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}
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if (clippedEdges.HasFlag(FrameEdges.Top))
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{
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drawingContext.DrawRectangle(
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Brushes.Red,
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null,
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new Rect(0, 0, displayWidth, ClipBoundsThickness));
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}
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if (clippedEdges.HasFlag(FrameEdges.Left))
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{
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drawingContext.DrawRectangle(
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Brushes.Red,
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null,
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new Rect(0, 0, ClipBoundsThickness, displayHeight));
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}
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if (clippedEdges.HasFlag(FrameEdges.Right))
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{
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drawingContext.DrawRectangle(
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Brushes.Red,
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null,
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new Rect(displayWidth - ClipBoundsThickness, 0, ClipBoundsThickness, displayHeight));
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}
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}
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}
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}
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