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255 lines
9.9 KiB
255 lines
9.9 KiB
using EFlib;
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using Microsoft.Data.Sqlite;
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using Microsoft.EntityFrameworkCore;
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using Model;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace TestEF
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{
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public class UnitTestSkin
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{
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[Fact]
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public async Task AddSkin_Test()
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{
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// connection must be opened to use In-memory database
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var connection = new SqliteConnection("DataSource=:memory:");
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connection.Open();
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var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
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using (var context = new SQLiteContext(options))
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{
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await context.Database.EnsureCreatedAsync();
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// Arrange
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var champion = new EFChampion
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{
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Name = "Champion 1",
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Bio = "Bio Champion 1",
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Icon = "aatrox_icon.jpg",
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Class = ChampionClass.Assassin,
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
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};
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var skin = new EFSkin
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{
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Name = "Mecha Kingdoms Aatrox",
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Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
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Icon = "aatrox_mecha_icon.jpg",
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Price = 1350,
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NameChampion = "Champion 1",
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ImageId = Guid.NewGuid(),
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
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};
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var skinsList = new List<EFSkin>();
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skinsList.Add(skin);
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champion.Skins = new ReadOnlyCollection<EFSkin>(skinsList);
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context.Add(champion);
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await context.SaveChangesAsync();
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// Act
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var championFromDb = await context.Champions.Include(c => c.Skins).FirstOrDefaultAsync(c => c.Name == "Champion 1");
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// Assert
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Assert.NotNull(championFromDb);
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Assert.Single(championFromDb.Skins);
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if (championFromDb.Skins.Any())
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{
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Assert.Equal("Mecha Kingdoms Aatrox", championFromDb.Skins[0].Name);
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}
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}
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}
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[Fact]
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public async Task UpdateSkin_Test()
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{
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// connection must be opened to use In-memory database
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var connection = new SqliteConnection("DataSource=:memory:");
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connection.Open();
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var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
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using (var context = new SQLiteContext(options))
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{
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await context.Database.EnsureCreatedAsync(); // pour créer la base si elle n'existe pas déjà
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// Arrange
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var champion = new EFChampion
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{
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Name = "Champion 1",
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Bio = "Bio Champion 1",
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Icon = "aatrox_icon.jpg",
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Class = ChampionClass.Assassin,
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Characteristics = new List<EFCharacteristics>
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{
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new EFCharacteristics { Name = "Attack Damage", Value = 60 },
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new EFCharacteristics { Name = "Armor", Value = 38 },
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new EFCharacteristics { Name = "Magic Resist", Value = 32 }
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},
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Skills = ImmutableHashSet.Create<EFSkill>(
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new EFSkill { Name = "Skill 1", Description = "Desc Skill 1" },
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new EFSkill { Name = "Skill 2", Description = "Desc Skill 2" }
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),
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Skins = new ReadOnlyCollection<EFSkin>(new List<EFSkin>
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{
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new EFSkin
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{
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Name = "Mecha Kingdoms Aatrox",
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Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
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Icon = "aatrox_mecha_icon.jpg",
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Price = 1350,
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NameChampion = "Aatrox",
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ImageId = Guid.NewGuid(),
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
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}
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}),
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
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};
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context.Add(champion);
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await context.SaveChangesAsync();
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var skinToUpdate = champion.Skins.FirstOrDefault();
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skinToUpdate.Description = "New description"; // update the description
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// Act
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context.Update(skinToUpdate);
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await context.SaveChangesAsync();
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// Assert
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var updatedSkin = await context.Skins.FirstOrDefaultAsync(s => s.Name == skinToUpdate.Name);
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Assert.NotNull(updatedSkin);
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Assert.Equal("New description", updatedSkin.Description);
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}
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}
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// Pour le test de delete on est obligé de supprimer le champion à cause de la clef étrangère, car on part du principe qu'un skin ne peut exister s'il y a un champion
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[Fact]
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public async Task DeleteSkin_Test()
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{
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// connection must be opened to use In-memory database
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var connection = new SqliteConnection("DataSource=:memory:");
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connection.Open();
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var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
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using (var context = new SQLiteContext(options))
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{
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await context.Database.EnsureCreatedAsync();
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// Arrange
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EFChampion champion = new EFChampion
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{
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Name = "Champion 1",
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Bio = "Bio Champion 1",
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Icon = "aatrox_icon.jpg",
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Class = ChampionClass.Assassin,
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Characteristics = new List<EFCharacteristics> {
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new EFCharacteristics { Name = "Attack Damage", Value = 60 },
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new EFCharacteristics { Name = "Armor", Value = 38 },
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new EFCharacteristics { Name = "Magic Resist", Value = 32 }
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},
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Skills = ImmutableHashSet.Create<EFSkill>(
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new EFSkill { Name = "Skill 1", Description = "Desc Skill 1" },
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new EFSkill { Name = "Skill 2", Description = "Desc Skill 2" }
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),
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Skins = new ReadOnlyCollection<EFSkin>(new List<EFSkin> {
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new EFSkin
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{
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Name = "Mecha Kingdoms Aatrox",
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Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
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Icon = "aatrox_mecha_icon.jpg",
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Price = 1350,
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NameChampion = "Aatrox",
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ImageId = Guid.NewGuid(),
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
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} }),
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
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};
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context.Add(champion);
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await context.SaveChangesAsync();
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// Act
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context.Champions.Remove(champion);
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await context.SaveChangesAsync();
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// Assert
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var deletedChampion = await context.Champions.FirstOrDefaultAsync(c => c.Name == "Champion 1");
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Assert.Null(deletedChampion);
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var deletedSkin = await context.Skins.FirstOrDefaultAsync(s => s.Name == "Mecha Kingdoms Aatrox");
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Assert.Null(deletedSkin);
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}
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}
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[Fact]
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public async Task GetSkin_Test()
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{
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// connection must be opened to use In-memory database
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var connection = new SqliteConnection("DataSource=:memory:");
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connection.Open();
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var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
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using (var context = new SQLiteContext(options))
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{
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await context.Database.EnsureCreatedAsync();
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// Arrange
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var champion = new EFChampion
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{
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Name = "Champion 1",
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Bio = "Bio Champion 1",
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Icon = "aatrox_icon.jpg",
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Class = ChampionClass.Assassin,
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
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};
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var skin = new EFSkin
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{
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Name = "Mecha Kingdoms Aatrox",
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Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
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Icon = "aatrox_mecha_icon.jpg",
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Price = 1350,
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NameChampion = "Champion 1",
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ImageId = Guid.NewGuid(),
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Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
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};
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champion.Skins = new ReadOnlyCollection<EFSkin>(new List<EFSkin> { skin });
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context.Add(champion);
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await context.SaveChangesAsync();
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// Act
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var skinFromDb = await context.Skins.Include(s => s.Champion).FirstOrDefaultAsync(s => s.Name == "Mecha Kingdoms Aatrox");
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// Assert
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Assert.NotNull(skinFromDb);
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Assert.Equal("Mecha Kingdoms Aatrox", skinFromDb.Name);
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Assert.Equal("Champion 1", skinFromDb.Champion.Name);
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}
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}
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}
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}
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