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using EFlib;
using Microsoft.Data.Sqlite;
using Microsoft.EntityFrameworkCore;
using Model;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestEF
{
public class UnitTestSkin
{
[Fact]
public async Task AddSkin_Test()
{
// connection must be opened to use In-memory database
var connection = new SqliteConnection("DataSource=:memory:");
connection.Open();
var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
using (var context = new SQLiteContext(options))
{
await context.Database.EnsureCreatedAsync();
// Arrange
var champion = new EFChampion
{
Name = "Champion 1",
Bio = "Bio Champion 1",
Icon = "aatrox_icon.jpg",
Class = ChampionClass.Assassin,
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
};
var skin = new EFSkin
{
Name = "Mecha Kingdoms Aatrox",
Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
Icon = "aatrox_mecha_icon.jpg",
Price = 1350,
NameChampion = "Champion 1",
ImageId = Guid.NewGuid(),
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
};
var skinsList = new List<EFSkin>();
skinsList.Add(skin);
champion.Skins = new ReadOnlyCollection<EFSkin>(skinsList);
context.Add(champion);
await context.SaveChangesAsync();
// Act
var championFromDb = await context.Champions.Include(c => c.Skins).FirstOrDefaultAsync(c => c.Name == "Champion 1");
// Assert
Assert.NotNull(championFromDb);
Assert.Single(championFromDb.Skins);
if (championFromDb.Skins.Any())
{
Assert.Equal("Mecha Kingdoms Aatrox", championFromDb.Skins[0].Name);
}
}
}
[Fact]
public async Task UpdateSkin_Test()
{
// connection must be opened to use In-memory database
var connection = new SqliteConnection("DataSource=:memory:");
connection.Open();
var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
using (var context = new SQLiteContext(options))
{
await context.Database.EnsureCreatedAsync(); // pour créer la base si elle n'existe pas déjà
// Arrange
var champion = new EFChampion
{
Name = "Champion 1",
Bio = "Bio Champion 1",
Icon = "aatrox_icon.jpg",
Class = ChampionClass.Assassin,
Characteristics = new List<EFCharacteristics>
{
new EFCharacteristics { Name = "Attack Damage", Value = 60 },
new EFCharacteristics { Name = "Armor", Value = 38 },
new EFCharacteristics { Name = "Magic Resist", Value = 32 }
},
Skills = ImmutableHashSet.Create<EFSkill>(
new EFSkill { Name = "Skill 1", Description = "Desc Skill 1" },
new EFSkill { Name = "Skill 2", Description = "Desc Skill 2" }
),
Skins = new ReadOnlyCollection<EFSkin>(new List<EFSkin>
{
new EFSkin
{
Name = "Mecha Kingdoms Aatrox",
Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
Icon = "aatrox_mecha_icon.jpg",
Price = 1350,
NameChampion = "Aatrox",
ImageId = Guid.NewGuid(),
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
}
}),
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
};
context.Add(champion);
await context.SaveChangesAsync();
var skinToUpdate = champion.Skins.FirstOrDefault();
skinToUpdate.Description = "New description"; // update the description
// Act
context.Update(skinToUpdate);
await context.SaveChangesAsync();
// Assert
var updatedSkin = await context.Skins.FirstOrDefaultAsync(s => s.Name == skinToUpdate.Name);
Assert.NotNull(updatedSkin);
Assert.Equal("New description", updatedSkin.Description);
}
}
// Pour le test de delete on est obligé de supprimer le champion à cause de la clef étrangère, car on part du principe qu'un skin ne peut exister s'il y a un champion
[Fact]
public async Task DeleteSkin_Test()
{
// connection must be opened to use In-memory database
var connection = new SqliteConnection("DataSource=:memory:");
connection.Open();
var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
using (var context = new SQLiteContext(options))
{
await context.Database.EnsureCreatedAsync();
// Arrange
EFChampion champion = new EFChampion
{
Name = "Champion 1",
Bio = "Bio Champion 1",
Icon = "aatrox_icon.jpg",
Class = ChampionClass.Assassin,
Characteristics = new List<EFCharacteristics> {
new EFCharacteristics { Name = "Attack Damage", Value = 60 },
new EFCharacteristics { Name = "Armor", Value = 38 },
new EFCharacteristics { Name = "Magic Resist", Value = 32 }
},
Skills = ImmutableHashSet.Create<EFSkill>(
new EFSkill { Name = "Skill 1", Description = "Desc Skill 1" },
new EFSkill { Name = "Skill 2", Description = "Desc Skill 2" }
),
Skins = new ReadOnlyCollection<EFSkin>(new List<EFSkin> {
new EFSkin
{
Name = "Mecha Kingdoms Aatrox",
Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
Icon = "aatrox_mecha_icon.jpg",
Price = 1350,
NameChampion = "Aatrox",
ImageId = Guid.NewGuid(),
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
} }),
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
};
context.Add(champion);
await context.SaveChangesAsync();
// Act
context.Champions.Remove(champion);
await context.SaveChangesAsync();
// Assert
var deletedChampion = await context.Champions.FirstOrDefaultAsync(c => c.Name == "Champion 1");
Assert.Null(deletedChampion);
var deletedSkin = await context.Skins.FirstOrDefaultAsync(s => s.Name == "Mecha Kingdoms Aatrox");
Assert.Null(deletedSkin);
}
}
[Fact]
public async Task GetSkin_Test()
{
// connection must be opened to use In-memory database
var connection = new SqliteConnection("DataSource=:memory:");
connection.Open();
var options = new DbContextOptionsBuilder<SQLiteContext>().UseSqlite(connection).Options;
using (var context = new SQLiteContext(options))
{
await context.Database.EnsureCreatedAsync();
// Arrange
var champion = new EFChampion
{
Name = "Champion 1",
Bio = "Bio Champion 1",
Icon = "aatrox_icon.jpg",
Class = ChampionClass.Assassin,
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "CheminDeMonChampion" }
};
var skin = new EFSkin
{
Name = "Mecha Kingdoms Aatrox",
Description = "In a distant cyberfuture, the champion Aatrox becomes a symbol of ultimate power and glory...",
Icon = "aatrox_mecha_icon.jpg",
Price = 1350,
NameChampion = "Champion 1",
ImageId = Guid.NewGuid(),
Image = new EFLargeImage { Id = Guid.NewGuid(), Base64 = "aatrox_mecha_splash.jpg" }
};
champion.Skins = new ReadOnlyCollection<EFSkin>(new List<EFSkin> { skin });
context.Add(champion);
await context.SaveChangesAsync();
// Act
var skinFromDb = await context.Skins.Include(s => s.Champion).FirstOrDefaultAsync(s => s.Name == "Mecha Kingdoms Aatrox");
// Assert
Assert.NotNull(skinFromDb);
Assert.Equal("Mecha Kingdoms Aatrox", skinFromDb.Name);
Assert.Equal("Champion 1", skinFromDb.Champion.Name);
}
}
}
}