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using System.Collections.Immutable;
using System.Diagnostics;
using Microsoft.Extensions.DependencyInjection;
using Model;
using StubLib;
using static System.Console;
namespace ConsoleTests
{
static class Program
{
static IDataManager dataManager = null!;
static async Task Main(string[] args)
{
try
{
using var servicesProvider = new ServiceCollection()
.AddSingleton<IDataManager, StubData>()
.BuildServiceProvider();
dataManager = servicesProvider.GetRequiredService<IDataManager>();
await DisplayMainMenu();
Console.ReadLine();
}
catch (Exception ex)
{
Debug.WriteLine(ex, "Stopped program because of exception");
throw;
}
}
public static async Task DisplayMainMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Manage Champions",
[2] = "2- Manage Skins",
[3] = "3- Manage Runes",
[4] = "4- Manage Rune Pages",
[99] = "99- Quit"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
await DisplayChampionsMenu();
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 99:
WriteLine("Bye bye!");
return;
default:
break;
}
}
}
private static int DisplayAMenu(Dictionary<int, string> choices)
{
int input=-1;
while(true)
{
WriteLine("What is your choice?");
WriteLine("--------------------");
foreach(var choice in choices.OrderBy(kvp => kvp.Key).Select(kvp => kvp.Value))
{
WriteLine(choice);
}
if(!int.TryParse(ReadLine(), out input) || input == -1)
{
WriteLine("I do not understand what your choice is. Please try again.");
continue;
}
break;
}
WriteLine($"You have chosen: {choices[input]}");
WriteLine();
return input;
}
public static async Task DisplayChampionsMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[0] = "0- Get number of champions",
[1] = "1- Get champions",
[2] = "2- Find champions by name",
[3] = "3- Find champions by characteristic",
[4] = "4- Find champions by class",
[5] = "5- Find champions by skill",
[6] = "6- Add new champion",
[7] = "7- Delete a champion",
[8] = "8- Update a champion",
};
int input = DisplayAMenu(choices);
switch(input)
{
case 0:
int nb = await dataManager.ChampionsMgr.GetNbItems();
WriteLine($"There are {nb} champions");
WriteLine("**********************");
break;
case 1:
{
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
WriteLine($"{count} champions of page {index+1}");
var champions = await dataManager.ChampionsMgr.GetItems(index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 2:
{
string substring = ReadAString("Please enter the substring to look for in the name of a champion");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByName(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 3:
{
string substring = ReadAString("Please enter the substring to look for in the characteristics of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByCharacteristic(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 4:
{
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByClass(championClass, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 5:
{
string substring = ReadAString("Please enter the substring to look for in the skills of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsBySkill(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 6:
{
WriteLine("You are going to create a new champion.");
string name = ReadAString("Please enter the champion name:");
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(name, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
_ = await dataManager.ChampionsMgr.AddItem(champion);
}
break;
case 7:
{
WriteLine("You are going to delete a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to delete among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName != "Cancel")
{
await dataManager.ChampionsMgr.DeleteItem(somechampions.Single(c => c!.Name == champName));
}
}
break;
case 8:
{
WriteLine("You are going to update a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to update among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName == "Cancel") break;
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(champName, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
await dataManager.ChampionsMgr.UpdateItem(somechampions.Single(c => c!.Name == champName), champion);
}
break;
default:
break;
}
}
public static void DisplayCreationChampionMenu(Champion champion)
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Add a skill",
[2] = "2- Add a skin",
[3] = "3- Add a characteristic",
[99] = "99- Finish"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
string skillName = ReadAString("Please enter the skill name:");
SkillType skillType = ReadAnEnum<SkillType>($"Please enter the skill type (possible values are: {Enum.GetNames<SkillType>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string skillDescription = ReadAString("Please enter the skill description:");
Skill skill = new Skill(skillName, skillType, skillDescription);
champion.AddSkill(skill);
break;
case 2:
string skinName = ReadAString("Please enter the skin name:");
string skinDescription = ReadAString("Please enter the skin description:");
float skinPrice = ReadAFloat("Please enter the price of this skin:");
Skin skin = new Skin(skinName, champion, skinPrice, description: skinDescription);
break;
case 3:
string characteristic = ReadAString("Please enter the characteristic:");
int value = ReadAnInt("Please enter the value associated to this characteristic:");
champion.AddCharacteristics(Tuple.Create(characteristic, value));
break;
case 99:
return;
default:
break;
}
}
}
private static int ReadAnInt(string message)
{
while(true)
{
WriteLine(message);
if(!int.TryParse(ReadLine(), out int result))
{
continue;
}
return result;
}
}
private static float ReadAFloat(string message)
{
while(true)
{
WriteLine(message);
if(!float.TryParse(ReadLine(), out float result))
{
continue;
}
return result;
}
}
private static string ReadAString(string message)
{
while(true)
{
WriteLine(message);
string? line = ReadLine();
if(line == null)
{
continue;
}
return line!;
}
}
private static TEnum ReadAnEnum<TEnum>(string message) where TEnum :struct
{
while(true)
{
WriteLine(message);
if(!Enum.TryParse<TEnum>(ReadLine(), out TEnum result))
{
continue;
}
return result;
}
}
private static string ReadAStringAmongPossibleValues(string message, params string[] possibleValues)
{
while(true)
{
WriteLine(message);
string? result = ReadLine();
if(result == null) continue;
if(result != "Cancel" && !possibleValues.Contains(result!)) continue;
return result!;
}
}
}
}