From a98510ef0615ee96e34ee8f006d6c46e5a948e2c Mon Sep 17 00:00:00 2001 From: "johan.lachenal" Date: Sun, 18 Feb 2024 18:32:30 +0100 Subject: [PATCH] =?UTF-8?q?UPDATE(d=C3=A9but-tp3):=20add=20OnGestureRecogn?= =?UTF-8?q?izedHandler?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Sources/WpfApp/MainWindow.xaml.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Sources/WpfApp/MainWindow.xaml.cs b/Sources/WpfApp/MainWindow.xaml.cs index c525612..817e0b2 100644 --- a/Sources/WpfApp/MainWindow.xaml.cs +++ b/Sources/WpfApp/MainWindow.xaml.cs @@ -13,6 +13,7 @@ using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; +using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; @@ -129,7 +130,6 @@ namespace WpfApp // Initialisation des gestes Kinect ici AllGesturesFactory allGesturesFactory = new AllGesturesFactory(); GestureManager.AddGestures(allGesturesFactory); - GestureManager.StartAcquiringFrames(KinectManager); // Préparation des timers sans les démarrer gameTimer = new DispatcherTimer(); @@ -282,6 +282,14 @@ namespace WpfApp circleTimer.Interval = TimeSpan.FromMilliseconds(100); // Ajustez selon le rythme de la musique circleTimer.Tick += CircleTimer_Tick; circleTimer.Start(); + GestureManager.StartAcquiringFrames(KinectManager); + } + + public void OnGestureRecognizedHandler(object sender, GestureRecognizedEventArgs e) + { + // Ici, vous mettez le code pour traiter l'événement. + // Par exemple, afficher le nom du geste reconnu. + Console.WriteLine($"Geste reconnu : {e.GestureName}"); } private void MediaOpened(object sender, EventArgs e)