[Home](./README.md) | [Exercise 1 - Kinect Streams](./exo1_subject.md) | [Exercise 2 - Introduction](./exo2_subject.md) | [Exercise 2 part 1 - Postures](./exo2_1_subject.md) | [Exercise 2 part 2 - Gestures](./exo2_2_subject.md) | **Exercise 2 part 3 - Mapping** | [Exercise 3 - Free App](./exo3_subject.md) # Exercise 3: Gesture Recognition part3 (Mapping) # Prerequisites - classes from part 1 & 2 - inheritance in C# and abstract classes and methods - polymorphism - static methods and classes - event in C# and Event Standard Pattern - generic classes # Resources - πŸ”œ event and Event Standard Pattern - πŸ”œ inheritance in C# - πŸ”œ interfaces - πŸ”œ generics # Requested Work This third and last part aims at mapping body movements to _something else_ movement (an ellipse, a cat, a nounours, a dinosaur...). In order to do that, benefit from generic classes, as we do not know in advance what to map with a body. The ```BaseMapping``` generic class is very simple: - its ```Mapping``` abstract method has the responsability to return a ```T``` value or instance at every frame, based on a ```Body``` - the ```TestMapping``` will check if ```Mapping``` can be called or not. - ```SubscribeToStartGesture```, ```SubscribeToEndGesture``` and ```SubscribeToToggleGesture``` methods toggle a boolean indicating if the mapping is runnning or not when it receives event from gestures. For instance, every time the posture _LeftHandUp_ is received, it starts the mapping, or every time the gesture _SwipeRightHand_ is received, it stops the mapping... The ```SubscribeToToggleGesture``` method is used in order to use the same gesture to start and stop the mapping. So the user will have to either use start gesture and stop gesture, or use toggle gesture. But, in fact, he could also use multiple gestures! - ```GestureManager``` will fire an event ```BodyFrameArrived``` every time it detects a body in a frame. This event should be catch by instances of ```BaseMapping```. In order to do that, mappings will subscribe (unsubscribe) to the ```BodyFrameArrived``` event when the ```GestureManager.AddMapping``` method is called (```RemoveMapping``` to unsubscribe). - every time a mapping receives the ```BodyFrameArrived``` event, it calls ```TestMapping``` and if it returns ```true```, it fires itself its event ```OnMapping``` - ```OnMapping``` is the event to which you can subscribe in your app to do a mapping ```mermaid classDiagram direction TB class BaseGesture { +TestGesture(Body body)* +GestureRecognized : EventHandler~GestureRecognizedEventArgs~ #OnGestureRecognized(Body) +GestureName : string } class BaseMapping~T~ { -running : bool +EventHandler : OnMapping +SubscribeToStartGesture(gesture: BaseGesture) +SubscribeToEndGesture(gesture: BaseGesture) +SubscribeToToggleGesture(gesture: BaseGesture) #Mapping(Body body)* T ~TestMapping(Body body, out T ouput) bool ~#OnBodyFrameArrived(object, BodyFrameArrivedEventArgs) } class MapLeftHandToMouse { #Mapping(Body body)* Point } BaseMapping~T~ <|-- MapLeftHandToMouse : T <- Point BaseGesture <.. BaseMapping~T~ class GestureManager { <> +EventHandler~GestureRecognizedEventArgs~ : GestureRecognized$ +EventHandler~BodyFrameArrivedEventArgs~ : BodyFrameArrived$ +AddGestures(IGestureFactory: factory)$ +AddGestures(params BaseGesture[])$ +RemoveGesture(BaseGesture)$ +AddMapping~T~(BaseMapping~T~: mapping)$ +RemoveMapping~T~(BaseMapping~T~: mapping)$ +StartAcquiringFrames(KinectManager)$ +StopAcquiringFrame()$ } BaseGesture "*" <-- GestureManager : +KnownGestures BaseMapping <.. GestureManager ``` # Steps to reproduce This part is given as a set of advises to realize your application. I use some symbols in it: symbol | signification --- | --- πŸ’‘ | be smart: this can obviously be done before practical works and without the kinect sensor! 🎬 | evaluated at the end of all the practical works 🚨 | mandatory if you want at least 10/20 🟒 | difficulty: low 🟑 | difficulty: medium πŸ”΄ | difficulty: high πŸ”– | quality (it's always better when it's beautiful πŸ₯Ή) > Note about difficulty: > It's obviously completely subjective... ## 🚨🟑 Mapping and TestGesture - create the ```BaseMapping``` generic class - manage the ```running``` boolean member so that it changes when the events ```GestureRecognized``` are received - add the methods ```Mapping``` (abstract) and ```TestMapping``` calling the former one and return a ```bool``` and the result from ```Mapping```. - add constructors with either the start and end gestures, or the toggle gesture ## 🚨🟑 GestureManager - BodyFrameArrived - add a new event ```BodyFrameArrived``` to ```GestureManager``` whose arguments give access to bodies in the frame and also the closest one to the kinect sensor - change ```GestureManager``` so that it fires this event when it acquires and processes body frames from the kinect sensor ## 🟒 IGestureFactory & access to gestures As you may need access to the gestures of a factory, and as we do not have given any public access, add an indexer to get a gesture by its name (if you do not know nor want to use an indexer, use a method...) ## πŸ”΄ ConcreteMapping - Create a concrete mapping (for instance to the 2D position of an hand). - Test it. ## πŸ”΄πŸ”– OnMapping - add and manage the ```OnMapping``` event to ```BaseMapping```. Its arguments should give access to the mapped value - fire this event when the mapping is running - update and test your program # Evaluation criteria To earned points, remember that you must validate your knowledge with your teacher, during the practical work. **Signification** symbol | signification --- | --- ☒️ | if not respected => 0/20 🎬 | evaluated at the end of all the practical works 🚨 | mandatory 🟒 | difficulty: low 🟑 | difficulty: medium πŸ”΄ | difficulty: high πŸ”– | quality **Criteria** @ | category | description | coeff --- | --- | --- | --- ☒️ | | the repositories must be accessible by the teacher | ☒️ ☒️ | | a .gitignore file must be use at the creation of the repository or at the first push | ☒️ 🎬 | | all *class libraries* and *applications* build | 1 🎬 | | *applications* run without any bug | 1 🚨🟑 | Mapping | TestGesture | 1 🚨🟑 | GestureManager | BodyFrameArrived | 1 🟒 | IGestureFactory | indexer | 1 πŸ”΄ | ConcreteMapping | BodyFrameArrived | 1 🚨🟒 | Test | Console Test | 1 πŸ”΄πŸ”– | OnMapping | BodyFrameArrived + OnMapping | 1 🟒 | Test | Console Test | 1 🎬🟒 | Documentation | ReadMe, comments, wiki... | 1 > Some samples if you wonder... > - if you do only the 🚨 criteria and your application is building and running, you get => 10/20 > Note : > Coefficients may change and are here only indicative --- [Home](./README.md) | [Exercise 1 - Kinect Streams](./exo1_subject.md) | [Exercise 2 - Introduction](./exo2_subject.md) | [Exercise 2 part 1 - Postures](./exo2_1_subject.md) | [Exercise 2 part 2 - Gestures](./exo2_2_subject.md) | **Exercise 2 part 3 - Mapping** | [Exercise 3 - Free App](./exo3_subject.md) --- Copyright Β© 2023-2024 Marc ChevaldonnΓ© --- While preparing these practical works, I was listening to...

Hypersuites

Marina Baranova (2016)

Dracula

Pierre Henry (2003)

1935-1936

Fats Waller (1935-1936)

Just Jazz

Aldo Romano (2008)

Carolina Shout

James P. Johnson (1920's - 1930's)