You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Kinect-Project/Sources/Lib/ColorAndBodyImageStream.cs

214 lines
8.1 KiB

using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows;
namespace Lib
{
public class ColorAndBodyImageStream : KinectStream
{
private BodyFrameReader reader;
public BodyFrameReader Reader
{
get { return reader; }
private set { reader = value; }
}
private ColorFrameReader _colorReader;
public ColorFrameReader ColorReader {
get { return _colorReader; }
private set { _colorReader = value; }
}
private Body[] bodies;
public Body[] Bodies
{
get { return bodies; }
private set { bodies = value; }
}
public override void Stop()
{
if (Reader != null)
{
Reader.Dispose();
Reader = null;
}
if(ColorReader != null)
{
ColorReader.Dispose();
ColorReader = null;
}
}
public ColorAndBodyImageStream(KinectManager kinectmanager, Canvas skeletonCanvas) : base(kinectmanager)
{
var framedescription = kinectmanager.Sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
Bitmap = new WriteableBitmap(framedescription.Width, framedescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);
reader = kinectmanager.Sensor.BodyFrameSource.OpenReader();
reader.FrameArrived += Reader_BodyFrameArrived;
ColorReader = KinectManager.Sensor.ColorFrameSource.OpenReader();
ColorReader.FrameArrived += Reader_ColorFrameArrived;
// initialiser le tableau des corps
this.bodies = new Body[kinectmanager.Sensor.BodyFrameSource.BodyCount];
Canvas = skeletonCanvas;
}
private void drawbone(Body body, JointType JointType0, JointType JointType1)
{
Joint joint0 = body.Joints[JointType0];
Joint joint1 = body.Joints[JointType1];
// ne dessinez que si les deux joints sont suivis
if (joint0.TrackingState == TrackingState.Tracked && joint1.TrackingState == TrackingState.Tracked)
{
Line bone = new Line
{
Stroke = new SolidColorBrush(Colors.LightBlue),
StrokeThickness = 4,
X1 = MapJointToScreen(joint0).X,
Y1 = MapJointToScreen(joint0).Y,
X2 = MapJointToScreen(joint1).X,
Y2 = MapJointToScreen(joint1).Y
};
Canvas.Children.Add(bone);
}
}
private Point MapJointToScreen(Joint joint)
{
ColorSpacePoint colorPoint = this.KinectManager.Sensor.CoordinateMapper.MapCameraPointToColorSpace(joint.Position);
// Gestion des coordonnées infinies
float x = float.IsInfinity(colorPoint.X) ? 0 : colorPoint.X;
float y = float.IsInfinity(colorPoint.Y) ? 0 : colorPoint.Y;
return new Point(x, y);
}
private void drawskeleton(Body body)
{
// tête et cou
drawbone(body, JointType.Head, JointType.Neck);
drawbone(body, JointType.Neck, JointType.SpineShoulder);
// torse
drawbone(body, JointType.SpineShoulder, JointType.SpineMid);
drawbone(body, JointType.SpineMid, JointType.SpineBase);
drawbone(body, JointType.SpineShoulder, JointType.ShoulderRight);
drawbone(body, JointType.SpineShoulder, JointType.ShoulderLeft);
drawbone(body, JointType.SpineBase, JointType.HipRight);
drawbone(body, JointType.SpineBase, JointType.HipLeft);
// bras droit
drawbone(body, JointType.ShoulderRight, JointType.ElbowRight);
drawbone(body, JointType.ElbowRight, JointType.WristRight);
drawbone(body, JointType.WristRight, JointType.HandRight);
drawbone(body, JointType.HandRight, JointType.HandTipRight);
drawbone(body, JointType.WristRight, JointType.ThumbRight);
// bras gauche
drawbone(body, JointType.ShoulderLeft, JointType.ElbowLeft);
drawbone(body, JointType.ElbowLeft, JointType.WristLeft);
drawbone(body, JointType.WristLeft, JointType.HandLeft);
drawbone(body, JointType.HandLeft, JointType.HandTipLeft);
drawbone(body, JointType.WristLeft, JointType.ThumbLeft);
// jambe droite
drawbone(body, JointType.HipRight, JointType.KneeRight);
drawbone(body, JointType.KneeRight, JointType.AnkleRight);
drawbone(body, JointType.AnkleRight, JointType.FootRight);
// jambe gauche
drawbone(body, JointType.HipLeft, JointType.KneeLeft);
drawbone(body, JointType.KneeLeft, JointType.AnkleLeft);
drawbone(body, JointType.AnkleLeft, JointType.FootLeft);
// dessinez les joints
foreach (JointType JointType in body.Joints.Keys)
{
Joint joint = body.Joints[JointType];
if (joint.TrackingState == TrackingState.Tracked)
{
DrawJoint(MapJointToScreen(joint));
}
}
}
private void DrawJoint(Point point)
{
Ellipse ellipse = new Ellipse
{
Width = 10,
Height = 10,
Fill = new SolidColorBrush(Colors.Red)
};
Canvas.SetLeft(ellipse, point.X - ellipse.Width / 2);
Canvas.SetTop(ellipse, point.Y - ellipse.Height / 2);
Canvas.Children.Add(ellipse);
}
private void Reader_BodyFrameArrived(object sender, BodyFrameArrivedEventArgs e)
{
using (var bodyframe = e.FrameReference.AcquireFrame())
{
if (bodyframe != null)
{
bodyframe.GetAndRefreshBodyData(this.bodies);
Canvas.Children.Clear(); // nettoyer le Canvas avant de dessiner
foreach (var body in this.bodies)
{
if (body.IsTracked)
{
// dessiner le squelette
drawskeleton(body);
}
}
}
}
}
private void Reader_ColorFrameArrived(object sender, ColorFrameArrivedEventArgs e)
{
using (ColorFrame colorFrame = e.FrameReference.AcquireFrame())
{
if (colorFrame != null)
{
// ... Logique existante pour traiter la frame
//Debug.WriteLine("Traitement de la frame de couleur.");
FrameDescription colorFrameDescription = colorFrame.FrameDescription;
using (KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer())
{
this.Bitmap.Lock();
// Vérifier si la taille de l'image a changé
if ((colorFrameDescription.Width == this.Bitmap.PixelWidth) && (colorFrameDescription.Height == this.Bitmap.PixelHeight))
{
colorFrame.CopyConvertedFrameDataToIntPtr(
this.Bitmap.BackBuffer,
(uint)(colorFrameDescription.Width * colorFrameDescription.Height * 4),
ColorImageFormat.Bgra);
this.Bitmap.AddDirtyRect(new Int32Rect(0, 0, this.Bitmap.PixelWidth, this.Bitmap.PixelHeight));
}
this.Bitmap.Unlock();
}
//Debug.WriteLine("Frame de couleur traitée.");
}
}
}
}
}