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174 lines
6.1 KiB
174 lines
6.1 KiB
using Microsoft.Kinect;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace WpfApp
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{
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/// <summary>
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/// Logique d'interaction pour MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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private KinectSensor kinectSensor = null;
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private ColorFrameReader colorFrameReader = null;
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private WriteableBitmap colorBitmap = null;
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private BodyFrameReader bodyFrameReader = null;
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private Body[] bodies = null;
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// Propriété publique pour le binding
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public WriteableBitmap ColorBitmap
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{
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get { return this.colorBitmap; }
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}
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public MainWindow()
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{
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InitializeComponent();
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// Définir le DataContext pour le binding
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this.DataContext = this;
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// Initialiser la Kinect
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this.kinectSensor = KinectSensor.GetDefault();
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// Ouvrir le lecteur de flux de couleur
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this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader();
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// Frame description pour les images de couleur
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FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
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// Créer le bitmap pour afficher l'image
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this.colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);
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// Gérer l'événement FrameArrived pour le flux de couleur
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this.colorFrameReader.FrameArrived += this.Reader_ColorFrameArrived;
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// Initialisation du BodyFrameReader
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this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();
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this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived;
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// Initialiser le tableau des corps
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this.bodies = new Body[this.kinectSensor.BodyFrameSource.BodyCount];
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// Ouvrir la Kinect
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this.kinectSensor.Open();
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}
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private void Reader_ColorFrameArrived(object sender, ColorFrameArrivedEventArgs e)
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{
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using (ColorFrame colorFrame = e.FrameReference.AcquireFrame())
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{
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if (colorFrame != null)
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{
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FrameDescription colorFrameDescription = colorFrame.FrameDescription;
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using (KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer())
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{
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this.colorBitmap.Lock();
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// Vérifier si la taille de l'image a changé
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if ((colorFrameDescription.Width == this.colorBitmap.PixelWidth) && (colorFrameDescription.Height == this.colorBitmap.PixelHeight))
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{
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colorFrame.CopyConvertedFrameDataToIntPtr(
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this.colorBitmap.BackBuffer,
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(uint)(colorFrameDescription.Width * colorFrameDescription.Height * 4),
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ColorImageFormat.Bgra);
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this.colorBitmap.AddDirtyRect(new Int32Rect(0, 0, this.colorBitmap.PixelWidth, this.colorBitmap.PixelHeight));
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}
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this.colorBitmap.Unlock();
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}
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}
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}
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}
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// Assurez-vous de fermer correctement le lecteur et le capteur Kinect lors de la fermeture de la fenêtre
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private void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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if (this.colorFrameReader != null)
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{
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this.colorFrameReader.Dispose();
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this.colorFrameReader = null;
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}
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if (this.kinectSensor != null)
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{
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this.kinectSensor.Close();
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this.kinectSensor = null;
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}
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}
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private void Reader_BodyFrameArrived(object sender, BodyFrameArrivedEventArgs e)
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{
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using (var bodyFrame = e.FrameReference.AcquireFrame())
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{
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if (bodyFrame != null)
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{
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bodyFrame.GetAndRefreshBodyData(this.bodies);
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skeletonCanvas.Children.Clear(); // Nettoyer le canvas avant de dessiner
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foreach (var body in this.bodies)
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{
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if (body.IsTracked)
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{
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// Dessiner le squelette
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DrawSkeleton(body);
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}
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}
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}
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}
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}
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private void DrawSkeleton(Body body)
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{
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foreach (JointType jointType in body.Joints.Keys)
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{
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Joint joint = body.Joints[jointType];
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if (joint.TrackingState == TrackingState.Tracked)
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{
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// Convertir les coordonnées du joint en coordonnées de l'écran
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Point point = new Point();
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ColorSpacePoint colorPoint = this.kinectSensor.CoordinateMapper.MapCameraPointToColorSpace(joint.Position);
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point.X = float.IsInfinity(colorPoint.X) ? 0 : colorPoint.X;
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point.Y = float.IsInfinity(colorPoint.Y) ? 0 : colorPoint.Y;
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// Dessiner le joint
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DrawJoint(point);
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}
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}
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// Dessinez les os ici si nécessaire
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}
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private void DrawJoint(Point point)
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{
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Ellipse ellipse = new Ellipse
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{
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Width = 10,
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Height = 10,
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Fill = new SolidColorBrush(Colors.Red)
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};
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Canvas.SetLeft(ellipse, point.X - ellipse.Width / 2);
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Canvas.SetTop(ellipse, point.Y - ellipse.Height / 2);
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skeletonCanvas.Children.Add(ellipse);
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}
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}
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}
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