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365 lines
14 KiB
365 lines
14 KiB
using Lib;
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using Microsoft.Kinect;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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namespace WpfApp
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{
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/// <summary>
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/// Logique d'interaction pour MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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private KinectSensor kinectSensor = null;
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// Attribut captor color
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private ColorFrameReader colorFrameReader = null;
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private WriteableBitmap colorBitmap = null;
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// Attribut captor Body
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private BodyFrameReader bodyFrameReader = null;
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private Body[] bodies = null;
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// Attribut captor Depth
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private DepthFrameReader depthFrameReader = null;
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private WriteableBitmap depthBitmap = null;
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private byte[] depthPixels;
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// Attribut captor InfraRouge
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private InfraredFrameReader infraredFrameReader = null;
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private byte[] infraredPixels;
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private WriteableBitmap infraredBitmap;
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// Propriété publique pour le binding
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public WriteableBitmap ColorBitmap
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{
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get { return this.colorBitmap; }
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}
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public WriteableBitmap DepthBitmap
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{
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get { return this.depthBitmap; }
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}
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public WriteableBitmap InfraredBitmap
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{
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get { return this.infraredBitmap; }
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}
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public MainWindow()
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{
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InitializeComponent();
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this.DataContext = this;
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// Initialiser la Kinect
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this.kinectSensor = KinectSensor.GetDefault();
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// Capteur couleur
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// Ouvrir le lecteur de flux de couleur
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this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader();
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// Frame description pour les images de couleur
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FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
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// Créer le bitmap pour afficher l'image
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this.colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);
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// Gérer l'événement FrameArrived pour le flux de couleur
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this.colorFrameReader.FrameArrived += this.Reader_ColorFrameArrived;
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// Initialisation du BodyFrameReader
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this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();
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this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived;
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// Initialiser le tableau des corps
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this.bodies = new Body[this.kinectSensor.BodyFrameSource.BodyCount];
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/* Capteur profondeur
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// Initialisation du DepthFrameReader
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this.depthFrameReader = this.kinectSensor.DepthFrameSource.OpenReader();
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this.depthFrameReader.FrameArrived += this.Reader_DepthFrameArrived;
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FrameDescription depthFrameDescription = this.kinectSensor.DepthFrameSource.FrameDescription;
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// Initialisez depthPixels pour stocker les données de chaque pixel
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this.depthPixels = new byte[depthFrameDescription.Width * depthFrameDescription.Height];
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// Initialisez depthBitmap pour afficher les données de profondeur
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this.depthBitmap = new WriteableBitmap(depthFrameDescription.Width, depthFrameDescription.Height, 96.0, 96.0, PixelFormats.Gray8, null);
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// Capteur infra
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// Initialisation du InfraredFrameReader
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this.infraredFrameReader = this.kinectSensor.InfraredFrameSource.OpenReader();
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this.infraredFrameReader.FrameArrived += this.Reader_InfraredFrameArrived;
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FrameDescription infraredFrameDescription = this.kinectSensor.InfraredFrameSource.FrameDescription;
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// Initialisez infraredPixels pour stocker les données de chaque pixel
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this.infraredPixels = new byte[infraredFrameDescription.Width * infraredFrameDescription.Height];
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// Initialisez infraredBitmap pour afficher les données infrarouges
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this.infraredBitmap = new WriteableBitmap(infraredFrameDescription.Width, infraredFrameDescription.Height, 96.0, 96.0, PixelFormats.Gray8, null);
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*/
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// Ouvrir la Kinect
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this.kinectSensor.Open();
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}
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private void Reader_ColorFrameArrived(object sender, ColorFrameArrivedEventArgs e)
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{
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using (ColorFrame colorFrame = e.FrameReference.AcquireFrame())
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{
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if (colorFrame != null)
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{
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FrameDescription colorFrameDescription = colorFrame.FrameDescription;
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using (KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer())
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{
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this.colorBitmap.Lock();
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// Vérifier si la taille de l'image a changé
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if ((colorFrameDescription.Width == this.colorBitmap.PixelWidth) && (colorFrameDescription.Height == this.colorBitmap.PixelHeight))
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{
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colorFrame.CopyConvertedFrameDataToIntPtr(
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this.colorBitmap.BackBuffer,
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(uint)(colorFrameDescription.Width * colorFrameDescription.Height * 4),
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ColorImageFormat.Bgra);
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this.colorBitmap.AddDirtyRect(new Int32Rect(0, 0, this.colorBitmap.PixelWidth, this.colorBitmap.PixelHeight));
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}
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this.colorBitmap.Unlock();
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}
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}
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}
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}
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// Assurez-vous de fermer correctement le lecteur et le capteur Kinect lors de la fermeture de la fenêtre
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private void MainWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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if (this.colorFrameReader != null)
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{
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this.colorFrameReader.Dispose();
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this.colorFrameReader = null;
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}
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if (this.kinectSensor != null)
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{
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this.kinectSensor.Close();
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this.kinectSensor = null;
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}
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}
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private void Reader_BodyFrameArrived(object sender, BodyFrameArrivedEventArgs e)
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{
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using (var bodyFrame = e.FrameReference.AcquireFrame())
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{
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if (bodyFrame != null)
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{
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bodyFrame.GetAndRefreshBodyData(this.bodies);
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skeletonCanvas.Children.Clear(); // Nettoyer le canvas avant de dessiner
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foreach (var body in this.bodies)
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{
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if (body.IsTracked)
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{
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// Dessiner le squelette
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DrawSkeleton(body);
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}
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}
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}
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}
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}
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private void DrawSkeleton(Body body)
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{
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// Tête et cou
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DrawBone(body, JointType.Head, JointType.Neck);
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DrawBone(body, JointType.Neck, JointType.SpineShoulder);
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// Torse
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DrawBone(body, JointType.SpineShoulder, JointType.SpineMid);
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DrawBone(body, JointType.SpineMid, JointType.SpineBase);
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DrawBone(body, JointType.SpineShoulder, JointType.ShoulderRight);
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DrawBone(body, JointType.SpineShoulder, JointType.ShoulderLeft);
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DrawBone(body, JointType.SpineBase, JointType.HipRight);
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DrawBone(body, JointType.SpineBase, JointType.HipLeft);
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// Bras droit
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DrawBone(body, JointType.ShoulderRight, JointType.ElbowRight);
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DrawBone(body, JointType.ElbowRight, JointType.WristRight);
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DrawBone(body, JointType.WristRight, JointType.HandRight);
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DrawBone(body, JointType.HandRight, JointType.HandTipRight);
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DrawBone(body, JointType.WristRight, JointType.ThumbRight);
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// Bras gauche
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DrawBone(body, JointType.ShoulderLeft, JointType.ElbowLeft);
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DrawBone(body, JointType.ElbowLeft, JointType.WristLeft);
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DrawBone(body, JointType.WristLeft, JointType.HandLeft);
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DrawBone(body, JointType.HandLeft, JointType.HandTipLeft);
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DrawBone(body, JointType.WristLeft, JointType.ThumbLeft);
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// Jambe droite
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DrawBone(body, JointType.HipRight, JointType.KneeRight);
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DrawBone(body, JointType.KneeRight, JointType.AnkleRight);
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DrawBone(body, JointType.AnkleRight, JointType.FootRight);
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// Jambe gauche
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DrawBone(body, JointType.HipLeft, JointType.KneeLeft);
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DrawBone(body, JointType.KneeLeft, JointType.AnkleLeft);
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DrawBone(body, JointType.AnkleLeft, JointType.FootLeft);
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// Dessinez les joints
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foreach (JointType jointType in body.Joints.Keys)
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{
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Joint joint = body.Joints[jointType];
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if (joint.TrackingState == TrackingState.Tracked)
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{
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DrawJoint(MapJointToScreen(joint));
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}
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}
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}
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private void DrawJoint(Point point)
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{
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Ellipse ellipse = new Ellipse
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{
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Width = 10,
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Height = 10,
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Fill = new SolidColorBrush(Colors.Red)
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};
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Canvas.SetLeft(ellipse, point.X - ellipse.Width / 2);
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Canvas.SetTop(ellipse, point.Y - ellipse.Height / 2);
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skeletonCanvas.Children.Add(ellipse);
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}
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private void DrawBone(Body body, JointType jointType0, JointType jointType1)
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{
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Joint joint0 = body.Joints[jointType0];
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Joint joint1 = body.Joints[jointType1];
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// Ne dessinez que si les deux joints sont suivis
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if (joint0.TrackingState == TrackingState.Tracked && joint1.TrackingState == TrackingState.Tracked)
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{
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Line bone = new Line
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{
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Stroke = new SolidColorBrush(Colors.LightBlue),
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StrokeThickness = 4,
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X1 = MapJointToScreen(joint0).X,
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Y1 = MapJointToScreen(joint0).Y,
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X2 = MapJointToScreen(joint1).X,
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Y2 = MapJointToScreen(joint1).Y
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};
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skeletonCanvas.Children.Add(bone);
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}
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}
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private Point MapJointToScreen(Joint joint)
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{
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ColorSpacePoint colorPoint = this.kinectSensor.CoordinateMapper.MapCameraPointToColorSpace(joint.Position);
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// Gestion des coordonnées infinies
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float x = float.IsInfinity(colorPoint.X) ? 0 : colorPoint.X;
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float y = float.IsInfinity(colorPoint.Y) ? 0 : colorPoint.Y;
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return new Point(x, y);
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}
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private void Reader_DepthFrameArrived(object sender, DepthFrameArrivedEventArgs e)
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{
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using (DepthFrame depthFrame = e.FrameReference.AcquireFrame())
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{
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if (depthFrame != null)
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{
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FrameDescription depthFrameDescription = depthFrame.FrameDescription;
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// Créez un tableau pour stocker les données de profondeur
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ushort[] depthData = new ushort[depthFrameDescription.LengthInPixels];
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depthFrame.CopyFrameDataToArray(depthData);
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// Traitez les données de profondeur
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ProcessDepthFrameData(depthData, depthFrameDescription.LengthInPixels, depthFrame.DepthMinReliableDistance, depthFrame.DepthMaxReliableDistance);
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// Mettez à jour le bitmap de profondeur
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this.depthBitmap.WritePixels(
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new Int32Rect(0, 0, depthFrameDescription.Width, depthFrameDescription.Height),
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this.depthPixels,
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depthFrameDescription.Width,
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0);
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}
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}
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}
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private void ProcessDepthFrameData(ushort[] depthData, uint depthFrameDataSize, ushort minDepth, ushort maxDepth)
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{
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// Convertir les données de profondeur en niveaux de gris
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for (int i = 0; i < depthFrameDataSize; ++i)
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{
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ushort depth = depthData[i];
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this.depthPixels[i] = (byte)(depth >= minDepth && depth <= maxDepth ? (depth % 256) : 0);
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}
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}
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private void ProcessInfraredFrameData(ushort[] frameData, uint frameDataSize)
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{
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// Convertir les données infrarouges en niveaux de gris
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for (int i = 0; i < frameDataSize; ++i)
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{
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// Convertir la valeur infrarouge en une intensité lumineuse
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byte intensity = (byte)(frameData[i] >> 8);
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this.infraredPixels[i] = intensity;
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}
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}
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private void Reader_InfraredFrameArrived(object sender, InfraredFrameArrivedEventArgs e)
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{
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using (InfraredFrame infraredFrame = e.FrameReference.AcquireFrame())
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{
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if (infraredFrame != null)
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{
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FrameDescription infraredFrameDescription = infraredFrame.FrameDescription;
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// Créez un tableau pour stocker les données infrarouges
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ushort[] infraredData = new ushort[infraredFrameDescription.LengthInPixels];
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infraredFrame.CopyFrameDataToArray(infraredData);
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// Traitez les données infrarouges
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ProcessInfraredFrameData(infraredData, infraredFrameDescription.LengthInPixels);
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// Mettez à jour le bitmap infrarouge
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this.infraredBitmap.WritePixels(
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new Int32Rect(0, 0, infraredFrameDescription.Width, infraredFrameDescription.Height),
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this.infraredPixels,
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infraredFrameDescription.Width,
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0);
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}
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}
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}
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}
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}
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