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using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KinectUtils
{
abstract class Gesture : BaseGesture
{
public bool IsRecognitionRunning { get; set; }
protected int MinNbOfFrames = 10; // Exemple de valeur, ajustez selon le geste
protected int MaxNbOfFrames = 50; // Exemple de valeur, ajustez selon le geste
private int currentFrameCount = 0;
public override void TestGesture(Body body)
{
if (!IsRecognitionRunning)
{
if (TestInitialConditions(body))
{
IsRecognitionRunning = true;
currentFrameCount = 0;
}
}
else
{
currentFrameCount++;
if (!TestPosture(body) || !TestRunningGesture(body) || currentFrameCount > MaxNbOfFrames)
{
IsRecognitionRunning = false;
}
else if (TestEndConditions(body) && currentFrameCount >= MinNbOfFrames)
{
OnGestureRecognized(body);
IsRecognitionRunning = false;
}
}
}
abstract protected bool TestInitialConditions(Body body);
abstract protected bool TestPosture(Body body);
abstract protected bool TestRunningGesture(Body body);
abstract protected bool TestEndConditions(Body body);
}
}