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61 lines
2.0 KiB
61 lines
2.0 KiB
using KinectUtils;
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using Microsoft.Kinect;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MyGesturesBank
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{
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public class SwipeRightHand : Gesture
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{
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private float previousX = float.NaN;
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protected override bool TestInitialConditions(Body body)
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{
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var handRight = body.Joints[JointType.HandRight].Position;
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var shoulderRight = body.Joints[JointType.ShoulderRight].Position;
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// Conditions initiales : main droite au niveau ou à droite de l'épaule droite, mais pas trop éloignée
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return handRight.X >= shoulderRight.X && handRight.X - shoulderRight.X < 0.5f;
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}
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protected override bool TestPosture(Body body)
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{
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var handRight = body.Joints[JointType.HandRight].Position;
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var head = body.Joints[JointType.Head].Position;
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// La main droite ne doit pas être plus haute que la tête
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return handRight.Y <= head.Y;
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}
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protected override bool TestRunningGesture(Body body)
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{
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var handRight = body.Joints[JointType.HandRight].Position.X;
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if (!float.IsNaN(previousX))
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{
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// Vérifie si la main droite se déplace vers la droite
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bool isMovingRight = handRight > previousX;
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previousX = handRight;
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return isMovingRight;
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}
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previousX = handRight;
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return false;
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}
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protected override bool TestEndConditions(Body body)
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{
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var handRight = body.Joints[JointType.HandRight].Position;
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var spineBase = body.Joints[JointType.SpineBase].Position;
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// Condition de fin : la main droite est bien à droite de la base de la colonne vertébrale
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return handRight.X > spineBase.X + 0.5f; // Ajustez cette valeur selon le besoin
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}
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public override string GestureName => "Swipe Right Hand";
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}
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}
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