You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
268 lines
9.8 KiB
268 lines
9.8 KiB
//------------------------------------------------------------------------------
|
|
// <copyright file="MainPage.xaml.cs" company="Microsoft">
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
// </copyright>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System.ComponentModel;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices.WindowsRuntime;
|
|
using Windows.ApplicationModel.Resources;
|
|
using Windows.UI.Xaml;
|
|
using Windows.UI.Xaml.Controls;
|
|
using Windows.UI.Xaml.Media.Imaging;
|
|
using WindowsPreview.Kinect;
|
|
|
|
namespace Microsoft.Samples.Kinect.DepthBasics
|
|
{
|
|
/// <summary>
|
|
/// Main page for sample
|
|
/// </summary>
|
|
public sealed partial class MainPage : Page, INotifyPropertyChanged
|
|
{
|
|
/// <summary>
|
|
/// Map depth range to byte range
|
|
/// </summary>
|
|
private const int MapDepthToByte = 8000 / 256;
|
|
|
|
/// <summary>
|
|
/// Resource loader for string resources
|
|
/// </summary>
|
|
#if WIN81ORLATER
|
|
private ResourceLoader resourceLoader = ResourceLoader.GetForCurrentView("Resources");
|
|
#else
|
|
private ResourceLoader resourceLoader = new ResourceLoader("Resources");
|
|
#endif
|
|
|
|
|
|
/// <summary>
|
|
/// Size of the RGB pixel in the bitmap
|
|
/// </summary>
|
|
private readonly int cbytesPerPixel = 4;
|
|
|
|
/// <summary>
|
|
/// Active Kinect sensor
|
|
/// </summary>
|
|
private KinectSensor kinectSensor = null;
|
|
|
|
/// <summary>
|
|
/// Reader for depth frames
|
|
/// </summary>
|
|
private DepthFrameReader depthFrameReader = null;
|
|
|
|
/// <summary>
|
|
/// Bitmap to display
|
|
/// </summary>
|
|
private WriteableBitmap bitmap = null;
|
|
|
|
/// <summary>
|
|
/// Intermediate storage for receiving frame data from the sensor
|
|
/// </summary>
|
|
private ushort[] depthFrameData = null;
|
|
|
|
/// <summary>
|
|
/// Intermediate storage for frame data converted to color
|
|
/// </summary>
|
|
private byte[] depthPixels = null;
|
|
|
|
/// <summary>
|
|
/// Current status text to display
|
|
/// </summary>
|
|
private string statusText = null;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the MainPage class.
|
|
/// </summary>
|
|
public MainPage()
|
|
{
|
|
// get the kinectSensor object
|
|
this.kinectSensor = KinectSensor.GetDefault();
|
|
|
|
// get the depthFrameDescription from the DepthFrameSource
|
|
FrameDescription depthFrameDescription = this.kinectSensor.DepthFrameSource.FrameDescription;
|
|
|
|
// open the reader for the depth frames
|
|
this.depthFrameReader = this.kinectSensor.DepthFrameSource.OpenReader();
|
|
|
|
// wire handler for frame arrival
|
|
this.depthFrameReader.FrameArrived += this.Reader_DepthFrameArrived;
|
|
|
|
// allocate space to put the pixels being received and converted
|
|
this.depthFrameData = new ushort[depthFrameDescription.Width * depthFrameDescription.Height];
|
|
this.depthPixels = new byte[depthFrameDescription.Width * depthFrameDescription.Height * this.cbytesPerPixel];
|
|
|
|
// create the bitmap to display
|
|
this.bitmap = new WriteableBitmap(depthFrameDescription.Width, depthFrameDescription.Height);//, 96.0, 96.0, PixelFormats.Bgr32, null);
|
|
|
|
// set IsAvailableChanged event notifier
|
|
this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;
|
|
|
|
// open the sensor
|
|
this.kinectSensor.Open();
|
|
|
|
// set the status text
|
|
this.StatusText = this.kinectSensor.IsAvailable ? resourceLoader.GetString("RunningStatusText")
|
|
: resourceLoader.GetString("NoSensorStatusText");
|
|
|
|
// use the window object as the view model in this simple example
|
|
this.DataContext = this;
|
|
|
|
// initialize the components (controls) of the window
|
|
this.InitializeComponent();
|
|
}
|
|
|
|
/// <summary>
|
|
/// INotifyPropertyChangedPropertyChanged event to allow window controls to bind to changeable data.
|
|
/// </summary>
|
|
public event PropertyChangedEventHandler PropertyChanged;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the current status text to display
|
|
/// </summary>
|
|
public string StatusText
|
|
{
|
|
get
|
|
{
|
|
return this.statusText;
|
|
}
|
|
|
|
set
|
|
{
|
|
if (this.statusText != value)
|
|
{
|
|
this.statusText = value;
|
|
|
|
// notify any bound elements that the text has changed
|
|
if (this.PropertyChanged != null)
|
|
{
|
|
this.PropertyChanged(this, new PropertyChangedEventArgs("StatusText"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Execute shutdown tasks.
|
|
/// </summary>
|
|
/// <param name="sender">object sending the event</param>
|
|
/// <param name="e">event arguments</param>
|
|
private void MainPage_Unloaded(object sender, RoutedEventArgs e)
|
|
{
|
|
if (this.depthFrameReader != null)
|
|
{
|
|
// DepthFrameReder is IDisposable
|
|
this.depthFrameReader.Dispose();
|
|
this.depthFrameReader = null;
|
|
}
|
|
|
|
if (this.kinectSensor != null)
|
|
{
|
|
this.kinectSensor.Close();
|
|
this.kinectSensor = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the depth frame data arriving from the sensor.
|
|
/// </summary>
|
|
/// <param name="sender">object sending the event</param>
|
|
/// <param name="e">event arguments</param>
|
|
private void Reader_DepthFrameArrived(object sender, DepthFrameArrivedEventArgs e)
|
|
{
|
|
ushort minDepth = 0;
|
|
ushort maxDepth = 0;
|
|
|
|
bool depthFrameProcessed = false;
|
|
|
|
// DepthFrame is IDisposable
|
|
using (DepthFrame depthFrame = e.FrameReference.AcquireFrame())
|
|
{
|
|
if (depthFrame != null)
|
|
{
|
|
FrameDescription depthFrameDescription = depthFrame.FrameDescription;
|
|
|
|
// verify data and write the new depth frame data to the display bitmap
|
|
if (((depthFrameDescription.Width * depthFrameDescription.Height) == this.depthFrameData.Length) &&
|
|
(depthFrameDescription.Width == this.bitmap.PixelWidth) && (depthFrameDescription.Height == this.bitmap.PixelHeight))
|
|
{
|
|
// Copy the pixel data from the image to a temporary array
|
|
depthFrame.CopyFrameDataToArray(this.depthFrameData);
|
|
|
|
minDepth = depthFrame.DepthMinReliableDistance;
|
|
|
|
// Note: In order to see the full range of depth (including the less reliable far field depth)
|
|
// we are setting maxDepth to the extreme potential depth threshold
|
|
maxDepth = ushort.MaxValue;
|
|
|
|
// If you wish to filter by reliable depth distance, uncomment the following line:
|
|
//// maxDepth = depthFrame.DepthMaxReliableDistance
|
|
|
|
depthFrameProcessed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we got a frame, convert and render
|
|
if (depthFrameProcessed)
|
|
{
|
|
ConvertDepthData(minDepth, maxDepth);
|
|
|
|
RenderDepthPixels(this.depthPixels);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts depth to RGB.
|
|
/// </summary>
|
|
/// <param name="frame"></param>
|
|
private void ConvertDepthData(ushort minDepth, ushort maxDepth)
|
|
{
|
|
int colorPixelIndex = 0;
|
|
for (int i = 0; i < this.depthFrameData.Length; ++i)
|
|
{
|
|
// Get the depth for this pixel
|
|
ushort depth = this.depthFrameData[i];
|
|
|
|
// To convert to a byte, we're mapping the depth value to the byte range.
|
|
// Values outside the reliable depth range are mapped to 0 (black).
|
|
byte intensity = (byte)(depth >= minDepth && depth <= maxDepth ? (depth / MapDepthToByte) : 0);
|
|
|
|
// Write out blue byte
|
|
this.depthPixels[colorPixelIndex++] = intensity;
|
|
|
|
// Write out green byte
|
|
this.depthPixels[colorPixelIndex++] = intensity;
|
|
|
|
// Write out red byte
|
|
this.depthPixels[colorPixelIndex++] = intensity;
|
|
|
|
// Write out alpha byte
|
|
this.depthPixels[colorPixelIndex++] = 255;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renders color pixels into the writeableBitmap.
|
|
/// </summary>
|
|
/// <param name="pixels">pixel data</param>
|
|
private void RenderDepthPixels(byte[] pixels)
|
|
{
|
|
pixels.CopyTo(this.bitmap.PixelBuffer);
|
|
this.bitmap.Invalidate();
|
|
theImage.Source = this.bitmap;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the event which the sensor becomes unavailable (E.g. paused, closed, unplugged).
|
|
/// </summary>
|
|
/// <param name="sender">object sending the event</param>
|
|
/// <param name="e">event arguments</param>
|
|
private void Sensor_IsAvailableChanged(object sender, IsAvailableChangedEventArgs e)
|
|
{
|
|
// on failure, set the status text
|
|
this.StatusText = this.kinectSensor.IsAvailable ? resourceLoader.GetString("RunningStatusText")
|
|
: resourceLoader.GetString("SensorNotAvailableStatusText");
|
|
}
|
|
}
|
|
}
|