using EntityFrameworkLOL.DBContexts; using EntityFrameworkLOL.Entities; using System.Linq; using System; using System.Text; class Program { static void Main(string[] args) { using (var context = new SQLiteContext()) { if (context.Champion.Count() > 0) { foreach (var c in context.Champion.ToArray()) { context.Champion.Remove(c); } } if (context.Rune.Count() > 0) { foreach (var r in context.Rune.ToArray()) { context.Rune.Remove(r); } } if (context.Skin.Count() > 0) { foreach (var s in context.Skin.ToArray()) { context.Skin.Remove(s); } } if (context.Skill.Count() > 0) { foreach (var s in context.Skill.ToArray()) { context.Skill.Remove(s); } } if (context.RunePage.Count() > 0) { foreach (var rp in context.RunePage.ToArray()) { context.RunePage.Remove(rp); } } if (context.ChampionClass.Count() > 0) { foreach (var cc in context.ChampionClass.ToArray()) { context.ChampionClass.Remove(cc); } } if (context.RuneFamily.Count() > 0) { foreach (var rf in context.RuneFamily.ToArray()) { context.RuneFamily.Remove(rf); } } if (context.SkillType.Count() > 0) { foreach (var st in context.SkillType.ToArray()) { context.SkillType.Remove(st); } } if (context.Image.Count() > 0) { foreach (var i in context.Image.ToArray()) { context.Image.Remove(i); } } context.SaveChanges(); } ChampionEntity akali = new ChampionEntity { Name = "Akali", Bio = "" }; ChampionEntity aatrox = new ChampionEntity { Name = "Aatrox", Bio = "" }; ChampionEntity ahri = new ChampionEntity { Name = "Ahri", Bio = "" }; ChampionEntity bard = new ChampionEntity { Name = "Bard", Bio = "" }; ChampionEntity alistar = new ChampionEntity { Name = "Alistar", Bio = "" }; ChampionEntity akshan = new ChampionEntity { Name = "Akshan", Bio = "" }; using (var context = new SQLiteContext()) { // Crée des champions et les insère dans la base Console.WriteLine("Creates and inserts new Champions"); context.AddRange(new ChampionEntity[] { akali, aatrox, ahri, bard, alistar, akshan }); /*context.Add(akali); context.Add(aatrox); context.Add(ahri); context.Add(bard); context.Add(alistar); context.Add(akshan);*/ context.SaveChanges(); Console.WriteLine("Creates and executes a query retrieving the first Champion of the database whose name starts with an \"A\":"); var aChampion = context.Champion .Where(c => c.Name.StartsWith("A")) .First(); Console.WriteLine($"{aChampion.Name} (with bio : \"{aChampion.Bio}\")"); } RuneEntity conqueror = new RuneEntity { Name = "Conqueror", Description = "" }; RuneEntity thriumph = new RuneEntity { Name = "Thriumph", Description = "" }; RuneEntity alacrity = new RuneEntity { Name = "Legend : Alacrity", Description = "" }; RuneEntity tenacity = new RuneEntity { Name = "Legend : Tenacity", Description = "" }; RuneEntity laststand = new RuneEntity { Name = "Last Stand", Description = "" }; RuneEntity laststand2 = new RuneEntity { Name = "Last Stand 2", Description = "" }; using (var context = new SQLiteContext()) { // Crée des Runes et les insère dans la base Console.WriteLine("Creates and inserts new Runes"); context.AddRange(new RuneEntity[] { conqueror, thriumph, alacrity, tenacity, laststand, laststand2 }); /*context.Add(conqueror); context.Add(thriumph); context.Add(alacrity); context.Add(tenacity); context.Add(laststand); context.Add(laststand2);*/ context.SaveChanges(); Console.WriteLine("Creates and executes a query retrieving the first Runes of the database whose name starts with an \"L\":"); var lRune = context.Rune .Where(r => r.Name.StartsWith("L")) .First(); Console.WriteLine($"{lRune.Name} (with Description : \"{lRune.Description}\")"); } SkinEntity stinger = new SkinEntity { Name = "Stinger", Description = "" }; SkinEntity infernal = new SkinEntity { Name = "Infernal", Description = "" }; SkinEntity allStar = new SkinEntity { Name = "All-Star", Description = "" }; SkinEntity justicar = new SkinEntity { Name = "Justicar", Description = "" }; SkinEntity mecha = new SkinEntity { Name = "Mecha", Description = "" }; SkinEntity seaHunter = new SkinEntity { Name = "Sea Hunter", Description = "" }; using (var context = new SQLiteContext()) { // Crée des Skins et les insère dans la base Console.WriteLine("Creates and inserts new Skins"); context.AddRange(new SkinEntity[] { stinger, infernal, allStar, justicar, mecha, seaHunter }); /*context.Add(stinger); context.Add(infernal); context.Add(allStar); context.Add(justicar); context.Add(mecha); context.Add(seaHunter);*/ context.SaveChanges(); Console.WriteLine("Creates and executes a query retrieving the first Skins of the database whose name starts with an \"I\":"); var iSkin = context.Skin .Where(s => s.Name.StartsWith("I")) .First(); Console.WriteLine($"{iSkin.Name} (with Description : \"{iSkin.Description}\")"); Console.WriteLine("Updates the name of the Infernal Skin"); iSkin.Description = "Hella Infernal (Wallah)"; context.SaveChanges(); Console.WriteLine($"{iSkin.Name} (with Description : \"{iSkin.Description}\")"); Console.WriteLine("Deletes one item from the database"); var droid = context.Skin .SingleOrDefault(s => s.Name.Equals("Infernal")); context.Remove(droid); context.SaveChanges(); } using (var context = new SQLiteContext()) { foreach (var c in context.Champion) { c.Bio = $"{c.Name}"; Console.WriteLine($"{c.Name} - {c.Bio}"); } context.SaveChanges(); } } }