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LOLProject/Sources/EntityFrameworkLOL/Entities/ChampionEntity.cs

38 lines
1.0 KiB

using Microsoft.EntityFrameworkCore;
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.Xml.Linq;
using System.Collections.ObjectModel;
using System.ComponentModel.DataAnnotations.Schema;
using Model;
using static System.Net.Mime.MediaTypeNames;
using System.Reflection.PortableExecutable;
using System.Security.Claims;
namespace EntityFrameworkLOL.Entities
{
class ChampionEntity
{
[Key]
public string Name { get; set; }
public string Bio { get; set; }
public string Icon { get; set; }
[NotMapped]
public Dictionary<string, int> Characteristics { get; set; }
// Switch Dictionary to List puis faudra juste mapper la liste en dico
public ChampionClassEntity Class { get; set; }
public ImageEntity Image { get; set; }
//[NotMapped]
public virtual ICollection<SkillEntity> Skills { get; set; }
}
}