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LOLProject/Sources/Model/Skill.cs

64 lines
1.2 KiB

using System;
namespace Model
{
public class Skill : IEquatable<Skill>
{
public SkillType Type { get; private set; }
public string Name
{
get => name;
private init
{
if (string.IsNullOrWhiteSpace(value))
{
throw new ArgumentException("a Skill needs a name");
}
name = value;
}
}
private readonly string name = null!;
public string Description
{
get => description;
set
{
if(string.IsNullOrWhiteSpace(value))
{
description = "";
return;
}
description = value;
}
}
private string description = "";
public Skill(string name, SkillType type, string description = "")
{
Name = name;
Type = type;
Description = description ?? "";
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Skill);
}
public bool Equals(Skill? other)
=> Name.Equals(other?.Name) && Type == other.Type;
public override int GetHashCode()
=> Name.GetHashCode() % 281;
public override string ToString()
=> $"{Name} ({Type})";
}
}