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LOLProject/Sources/EntityFrameworkLOL/DBContexts/SQLiteContext.cs

34 lines
1.2 KiB

using EntityFrameworkLOL.Entities;
using Microsoft.EntityFrameworkCore;
namespace EntityFrameworkLOL.DBContexts
{
class SQLiteContext : DbContext
{
public DbSet<CategoryEntity> Category { get; set; }
public DbSet<RuneFamilyEntity> RuneFamily { get; set; }
public DbSet<ImageEntity> Image { get; set; }
public DbSet<SkillTypeEntity> SkillType { get; set; }
public DbSet<SkillEntity> Skill { get; set; }
public DbSet<SkinEntity> Skin { get; set; }
public DbSet<RuneEntity> Rune { get; set; }
public DbSet<ChampionClassEntity> ChampionClass { get; set; }
public DbSet<RunePageEntity> RunePage { get; set; }
public DbSet<ChampionEntity> Champion { get; set; }
protected override void OnConfiguring(DbContextOptionsBuilder options)
=> options.UseSqlite($"Data Source=DBLOL.db");
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
}
public SQLiteContext()
{ }
public SQLiteContext(DbContextOptions<SQLiteContext> options)
: base(options)
{ }
}
}