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import SpriteKit
public class GameScene : SKScene {
public override init(size: CGSize) {
super.init(size: size)
anchorPoint = CGPoint(x: 0.5, y: 0.5)
backgroundColor = .cyan
let rect = SKShapeNode(rect: CGRect(x: 10, y: 10, width: 100, height: 100))
rect.strokeColor = .clear
rect.fillColor = .red
addChild(rect)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}