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141 lines
4.7 KiB
141 lines
4.7 KiB
import XCTest
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@testable import Model
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final class FourInARowRulesTests: XCTestCase {
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private static let playerA = Player(name: "dummy A", piece_type: .A)
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private static let playerB = Player(name: "dummy B", piece_type: .B)
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private var rules: FourInARowRules!
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private var board: Board!
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private var players: [Player]!
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override func setUpWithError() throws {
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try super.setUpWithError()
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self.players = [
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Player(name: "A", piece_type: .A),
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Player(name: "B", piece_type: .B)
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]
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guard let rules = FourInARowRules(columns: 3, rows: 3, minAligned: 3, players: players) else {
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XCTFail()
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return
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}
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self.rules = rules
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self.board = self.rules.createBoard()
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}
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func testBoardIsValid() {
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XCTAssertTrue(self.rules.isValid(board: self.board))
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}
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func testInitialState() {
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XCTAssertEqual(
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self.rules.gameState(board: board, last_turn: nil),
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GameState.Playing(turn: self.players.first!)
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)
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}
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func testMovesAreValid() {
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for move in self.rules.validMoves(board: self.board) {
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XCTAssertTrue(self.rules.isValid(board: board, move: move), "\(move)")
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}
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}
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func testMovesOfPlayerAreValid() throws {
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for player in self.players {
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try self.setUpWithError()
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try self._testMovesOfPlayerAreValid(player: player)
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try self.tearDownWithError()
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}
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}
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private func _testMovesOfPlayerAreValid(player: Player) throws {
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for action in self.rules.validMoves(board: self.board, for_player: player) {
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XCTAssertTrue(self.rules.isValid(board: board, move: Move(player: player, action: action)), "\(action)")
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}
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}
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func testOnMoveDone() {
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let coord = Coords(1, board.rows - 1)
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board[coord] = Piece(owner: Self.playerA)
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XCTAssertEqual(
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rules.gameState(board: board, last_turn: players.first!),
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GameState.Playing(turn: players.last!)
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)
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}
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func testOnMoveDoneDraw() {
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board[0, 0] = Piece(owner: Self.playerA)
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board[1, 0] = Piece(owner: Self.playerA)
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board[2, 0] = Piece(owner: Self.playerB)
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board[0, 1] = Piece(owner: Self.playerB)
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board[1, 1] = Piece(owner: Self.playerB)
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board[2, 1] = Piece(owner: Self.playerA)
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board[0, 2] = Piece(owner: Self.playerA)
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board[1, 2] = Piece(owner: Self.playerA)
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board[2, 2] = Piece(owner: Self.playerB)
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XCTAssertTrue(rules.isValid(board: board))
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XCTAssertEqual(rules.gameState(board: board, last_turn: players.last!), GameState.Draw)
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}
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func testOnMoveDoneWin() {
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board[0, 0] = Piece(owner: Self.playerA)
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board[1, 0] = Piece(owner: Self.playerA)
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board[2, 0] = Piece(owner: Self.playerA) //
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board[0, 1] = Piece(owner: Self.playerB)
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board[1, 1] = Piece(owner: Self.playerB)
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board[2, 1] = Piece(owner: Self.playerA)
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board[0, 2] = Piece(owner: Self.playerA)
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board[1, 2] = Piece(owner: Self.playerA)
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board[2, 2] = Piece(owner: Self.playerB)
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XCTAssertTrue(rules.isValid(board: board))
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XCTAssertEqual(
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rules.gameState(board: board, last_turn: players.first!),
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GameState.Win(winner: players.first!, board: board, cells: [Coords(0, 0), Coords(1, 0), Coords(2, 0)])
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)
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}
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func testCountMaxRow() throws {
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for (coords, expected) in [
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(Coords(1, 0), 3),
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(Coords(0, 1), 2),
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(Coords(0, 2), 2),
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(Coords(1, 1), 3),
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(Coords(2, 2), 3),
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(Coords(2, 1), 2),
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] {
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try self.setUpWithError()
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// AAA
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// BAB
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// BBA
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board[0, 0] = Piece(owner: Self.playerA)
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board[1, 0] = Piece(owner: Self.playerA)
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board[2, 0] = Piece(owner: Self.playerA)
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board[0, 1] = Piece(owner: Self.playerB)
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board[1, 1] = Piece(owner: Self.playerA)
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board[2, 1] = Piece(owner: Self.playerB)
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board[0, 2] = Piece(owner: Self.playerB)
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board[1, 2] = Piece(owner: Self.playerB)
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board[2, 2] = Piece(owner: Self.playerA)
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self._testCountMaxRow(coords: coords, expected: expected)
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try self.tearDownWithError()
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}
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}
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private func _testCountMaxRow(coords: Coords, expected: Int) {
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XCTAssertEqual(FourInARowRules.countMaxRow(center: coords, board: board), expected, "\(coords)")
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}
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}
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