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Connect4/Model/Tests/ModelTests/EmptyBoardTests.swift

67 lines
1.8 KiB

import XCTest
@testable import Model
final class EmptyBoardTests: XCTestCase {
private var board: Board!
override func setUp() {
super.setUp()
guard let board = Board(columns: 5, rows: 6) else {
XCTFail()
return
}
self.board = board
}
func testWidth() throws {
XCTAssertEqual(board.columns, 5)
}
func testHeight() throws {
XCTAssertEqual(board.rows, 6)
}
func testEmptyByDefault() throws {
XCTAssertNil(board[1, 1])
XCTAssertEqual(board.countPieces(), 0)
XCTAssertEqual(board.countPieces(of_type: .Player1), 0)
XCTAssertEqual(board.countPieces(of_type: .Player2), 0)
}
func testSetGet() throws {
board[1, 1] = Piece.Player1;
XCTAssertEqual(board[1, 1], .Player1)
}
func testCounts() throws {
board[1, 2] = .Player2
XCTAssertEqual(board.countPieces(), 1)
XCTAssertEqual(board.countPieces(of_type: .Player1), 0)
XCTAssertEqual(board.countPieces(of_type: .Player2), 1)
}
func testInsertTopNoPush() {
XCTAssert(board.insert(piece: .Player1, side: .Top, offset: 2))
XCTAssertEqual(board[2, 0], .Player1)
}
func testInsertBottomNoPush() {
XCTAssert(board.insert(piece: .Player2, side: .Bottom, offset: 2))
XCTAssertEqual(board[2, board.rows - 1], .Player2)
}
func testInsertLeftNoPush() {
XCTAssert(board.insert(piece: .Player1, side: .Left, offset: 2))
XCTAssertEqual(board[0, 2], .Player1)
}
func testInsertRightNoPush() {
XCTAssert(board.insert(piece: .Player2, side: .Right, offset: 2))
XCTAssertEqual(board[board.columns - 1, 2], .Player2)
}
}