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Connect4/Model/Tests/ModelTests/FilledBoardTests.swift

54 lines
1.5 KiB

import XCTest
@testable import Model
final class FilledBoardTests: XCTestCase {
private var board: Board!
override func setUp() {
super.setUp()
guard var board = Board(columns: 5, rows: 6) else {
XCTFail()
return
}
for row in 0..<board.rows {
for col in 0..<board.columns {
board[col, row] = if (row & 1) == 1 {
.Player1
} else {
.Player2
}
}
}
self.board = board
}
func testInsertFailTopNoPush() {
let before = board[2, 0]
XCTAssertFalse(board.insert(piece: .Player1, side: .Top, offset: 2))
XCTAssertEqual(before, board[2, 0])
}
func testInsertFailBottomNoPush() {
let before = board[2, board.rows - 1]
XCTAssertFalse(board.insert(piece: .Player2, side: .Bottom, offset: 2))
XCTAssertEqual(before, board[2, board.rows - 1])
}
func testInsertFailLeftNoPush() {
let before = board[2, 0]
XCTAssertFalse(board.insert(piece: .Player1, side: .Left, offset: 2))
XCTAssertEqual(before, board[0, 2])
}
func testInsertFailRightNoPush() {
let before = board[board.columns - 1, 2]
XCTAssertFalse(board.insert(piece: .Player2, side: .Right, offset: 2))
XCTAssertEqual(before, board[board.columns - 1, 2])
}
// TODO Test shifting
}