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EfCore_LoL_S4/Sources/DbDatamanager/ChampionManager.cs

124 lines
5.0 KiB

using System;
using EntityFrameWorkLib;
using Model;
using Shared;
namespace DbDatamanager
{
public class ChampionManager: IChampionsManager
{
private LolContext lolContext;
public async Task<Champion?> AddItem(Champion? item)
{
if(item == null)
{
return null;
}
var addItem = await lolContext.AddAsync<Champion>(item);
await lolContext.SaveChangesAsync();
return addItem.Entity;
}
public async Task<bool> DeleteItem(Champion? item)
{
if (item == null)
{
return false;
}
var deleteItem = lolContext.Remove<Champion>(item);
lolContext.SaveChanges();
return true;
}
public async Task<IEnumerable<Champion?>> GetItems(int index, int count, string? orderingPropertyName = null, bool descending = false)
{
IEnumerable<Champion> champions = lolContext.Champions.Skip(index * count)
.Take(count)
.OrderBy(champions => orderingPropertyName)
.Select(champions => champions.ToPoco());
return champions;
}
public Task<IEnumerable<Champion?>> GetItemsByName(string substring, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> lolContext.Champions.Select(champion=> champion.ToPoco()).GetItemsWithFilterAndOrdering(champ => filterByName(champ, substring), index, count, orderingPropertyName, descending);
public Task<IEnumerable<Champion?>> GetItemsByRunePage(RunePage? runePage, int index, int count, string? orderingPropertyName = null, bool descending = false)
{
throw new NotImplementedException();
}
public Task<IEnumerable<Champion?>> GetItemsBySkill(Skill? skill, int index, int count, string? orderingPropertyName = null, bool descending = false)
{
throw new NotImplementedException();
}
public Task<IEnumerable<Champion?>> GetItemsBySkill(string skill, int index, int count, string? orderingPropertyName = null, bool descending = false)
{
throw new NotImplementedException();
}
public async Task<int> GetNbItems()
{
var nbItems = lolContext.Champions.Count();
return nbItems;
}
private Func<Champion, string, bool> filterByName = (champ, substring) => champ.Name.Contains(substring, StringComparison.InvariantCultureIgnoreCase);
public Task<int> GetNbItemsByName(string substring)
=> lolContext.Champions.GetNbItemsWithFilter(champ => filterByName(champ.ToPoco(), substring));
public Task<Champion?> UpdateItem(Champion? oldItem, Champion? newItem)
=> lolContext.Champions.Select(champions => champions.ToPoco()).ToList().UpdateItem(oldItem, newItem);
//Pas fait => mettre en place skillentity etc...
private Func<Champion, string, bool> filterByCharacteristic = (champ, charName) => champ.Characteristics.Keys.Any(k => k.Contains(charName, StringComparison.InvariantCultureIgnoreCase));
public Task<IEnumerable<Champion?>> GetItemsByCharacteristic(string charName, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> lolContext.Champions.Select(champion=>champion.ToPoco()).GetItemsWithFilterAndOrdering(
champ => filterByCharacteristic(champ, charName),
index, count, orderingPropertyName, descending);
private Func<Champion, ChampionClass, bool> filterByClass = (champ, championClass) => champ.Class == championClass;
public Task<IEnumerable<Champion?>> GetItemsByClass(ChampionClass championClass, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> lolContext.Champions.Select(champion=>champion.ToPoco()).GetItemsWithFilterAndOrdering(
champ => filterByClass(champ, championClass),
index, count, orderingPropertyName, descending);
public Task<int> GetNbItemsByRunePage(RunePage? runePage)
{
throw new NotImplementedException();
}
public Task<int> GetNbItemsBySkill(Skill? skill)
{
throw new NotImplementedException();
}
public Task<int> GetNbItemsBySkill(string skill)
{
throw new NotImplementedException();
}
public Task<int> GetNbItemsByCharacteristic(string charName)
=> lolContext.Champions.GetNbItemsWithFilter(champ => filterByCharacteristic(champ.ToPoco(), charName));
public Task<int> GetNbItemsByClass(ChampionClass championClass)
=> lolContext.Champions.GetNbItemsWithFilter(champ => filterByClass(champ.ToPoco(), championClass));
}
}