namespace ex_BindingToA2dArray_context; public class Matrix2d { private static Random random = new Random(); private static int[,] RandomInit(int nbRows, int nbColumns) { int[,] mat = new int[6,7]; for(int i=0; i<6; i++) { for(int j=0; j<7; j++) { mat[i,j] = random.Next(101); } }; return mat; } public Matrix2d(int nbRows, int nbColumns) { matrix = RandomInit(nbRows, nbColumns); } private readonly int[,]? matrix; public int NbRows => matrix?.GetLength(0) ?? 0; public int NbColumns => matrix?.GetLength(1) ?? 0; public int[,] Matrix { get { if(matrix == null) return new int[,]{{}}; int[,] mat = new int[NbRows, NbColumns]; for(int numRow=0; numRow FlatMatrix2d { get { List flatMatrix = new(); if(matrix == null) return flatMatrix; int[,] mat = new int[NbRows, NbColumns]; for(int numRow=0; numRow