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60 lines
2.4 KiB
60 lines
2.4 KiB
<?php
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class Client{
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private static $instance;
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private $socket;
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public static function getInstance() {
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if (self::$instance === null) {
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self::$instance = new self();
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}
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return self::$instance;
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}
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public function Queuing(){
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global $port,$serverAdress,$rep,$vues, $BUFFER_SIZE;
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$userModel = new UserModel();
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sleep(5);
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// pas d'arrêt d'éxécution du script (No timeout)
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set_time_limit(0);
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$socket = socket_create(AF_INET, SOCK_STREAM, 0) or die("la socket n'a pas pu être créée ERROR : ".socket_strerror(socket_last_error())."\n");
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// connecter la socket à l'adresse ip et au port du serveur
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$result = socket_set_block($socket);
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if($result === false) {
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echo "socket_set_block a échoué : " . socket_strerror(socket_last_error()) . "\n";
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} else {
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echo "socket_set_block a réussi.\n";
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}
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$result = socket_connect($socket, $serverAdress, $port) or die("Impossible de se connecter au serveur ERROR : ".socket_strerror(socket_last_error())."\n");
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if ($result === false) {
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// La connexion de la socket à l'adresse et au port a échoué
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echo "socket_connect a échoué : " . socket_strerror(socket_last_error()) . "\n";
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} else {
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echo "socket_connect a réussi.\n";
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$request="Queuing";
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$result=socket_write($socket,$request,strlen($request));
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if($result === false) {
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echo "socket_write a échoué : " . socket_strerror(socket_last_error()) . "\n";
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} else {
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echo "socket_write a réussi.\n";
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}
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$response="";
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while(strcmp($response,"launchGame")!=0){
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$response=socket_read($socket, $BUFFER_SIZE);
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if($response!=false)
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{
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echo "socket_read a réussi.\n";
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if(strcmp($response,"refreshQueue")==0)
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{
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$userGroup = $userModel->findUsersInQueue();
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$numberOfPlayer=count($userGroup);
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header('Location : '.$rep.$vues['Queue']);
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}
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}
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else{
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echo "socket_read a échoué : " . socket_strerror(socket_last_error()) . "\n";
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break;
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}
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}
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}
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}
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} |