'));
}
@@ -432,16 +433,18 @@ var Game = {
'number': card.number
});
- var shapeNode = $("
");
- shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill + ' ' + card.border);
+ var shapeNode = $("
");
+ shapeNode.append( card.color + ' ' + card.shape + ' ' + card.fill + ' ' + card.border + ' ' + card.number);
- for (var i = 0; i < card.number; i++) {
+ /*for (var i = 0; i < card.number; i++) {
cardNode.append(shapeNode.clone());
- }
- self.$board4.append(cardNode);
+ }*/
+ cardNode.append(shapeNode);
+
+ self.$board4.append(cardNode);
// display 4 cards per row
- if ((index+1) % 4 === 0) {
+ if ((index+1) %10 === 0) {
self.$board4.append($('
'));
}
@@ -1000,6 +1003,98 @@ var Game = {
},
+ existingSet3: function() {
+ var colors1 = [];
+ var shapes1 =[];
+ var fills1= [];
+ var borders1= [];
+ var numbers1= [];
+ var self = this;
+ var cartes = self.cards3;
+ var cartes1 = cartes;
+ var cartes2 = cartes;
+
+
+ var carte1, carte3;
+ var carte2;
+ var card4 = [];
+ var tCards = [];
+
+
+ var i, j, a, k;
+
+ var colorsall= $.map(this.cards3, function(el) { return el.color;});
+ var shapesall = $.map(this.cards3, function(el) { return el.shape; });
+ var fillsall= $.map(this.cards3,function(el) { return el.fill; });
+ var bordersall= $.map(this.cards3,function(el) { return el.border; });
+ var numbersall = $.map(this.cards3, function(el) { return el.number;});
+
+
+ for(i=0; i < cartes.length-2; i++) {
+ for (j = i + 1; j < cartes1.length - 1; j++) {
+ for (k = j + 1; k < cartes2.length; k++) {
+
+ carte1 = cartes[i];
+ carte2 = cartes1[j];
+ carte3 = cartes2[k];
+
+ tCards[0] = carte1;
+ tCards[1]= carte2;
+ tCards[2]= carte3;
+
+
+ card4 = this.generateVirtualCard45(tCards);
+
+ colors1.splice(0,1,carte1.color);
+ colors1.splice(1,1,carte2.color);
+ colors1.splice(2,1,carte3.color);
+ colors1.splice(3, 1, card4[0].color);
+
+ shapes1.splice(0,1,carte1.shape);
+ shapes1.splice(1,1,carte2.shape);
+ shapes1.splice(2,1,carte3.shape);
+ shapes1.splice(3, 1, card4[0].shape);
+
+
+ fills1.splice(0,1,carte1.fill);
+ fills1.splice(1,1,carte2.fill);
+ fills1.splice(2,1,carte3.fill);
+ fills1.splice(3, 1, card4[0].fill);
+
+ borders1.splice(0,1,carte1.border);
+ borders1.splice(1,1,carte2.border);
+ borders1.splice(2,1,carte3.border);
+ borders1.splice(3, 1, card4[0].border);
+
+
+ numbers1.splice(0,1,carte1.number);
+ numbers1.splice(1,1,carte2.number);
+ numbers1.splice(2,1,carte3.number);
+ numbers1.splice(3, 1, card4[0].number);
+
+
+
+ //if(this.cardInListOfCards44(shapes1[3],colors1[3],fills1[3],numbers1[3] )){}
+
+ for (a = k+1; a < self.cards3.length; a++) {
+ if (shapes1[3] !== undefined && colors1[3] !== undefined && fills1[3] !== undefined && borders1[3] !== undefined && numbers1[3] !== undefined) {
+ if (shapes1[3] === shapesall[a] && colors1[3] === colorsall[a] && fills1[3] === fillsall[a] && borders1[3] === bordersall[a] && numbers1[3] === numbersall[a]) {
+ if (this.isSet4(shapes1) && this.isSet4(colors1) && this.isSet4(fills1) && this.isSet4(borders1) && this.isSet4(numbers1)) {
+ console.log('Set 4x5 : ');
+ console.log(shapes1, colors1, fills1, borders1, numbers1);
+ self.set3 = self.set3 + 1;
+ }
+
+ }
+ }
+ }
+ }
+ }
+ }
+ console.log('-----------------------------------------------------------------');
+
+ this.$nbSets3.html(self.set3);
+ },
/*
@@ -1553,10 +1648,10 @@ var Game = {
if (shapes1[2] !== undefined && colors1[2] !== undefined && numbers1[2] !== undefined) {
if (shapes1[1] !== undefined && colors1[1] !== undefined && numbers1[1] !== undefined) {
if(shapes1[1] === shapesall[a] && colors1[1]=== colorsall[a] && numbers1[1] === numbersall[a]){
- console.log('ab');
- console.log(shapes1, colors1, numbers1);
- console.log(carte1);
- console.log(carte2);
+ //console.log('ab');
+ //console.log(shapes1, colors1, numbers1);
+ //console.log(carte1);
+ //console.log(carte2);
self.setHS0 = self.setHS0 + 1;
}
}
@@ -1568,10 +1663,10 @@ var Game = {
if (shapes2[2] !== undefined && colors2[2] !== undefined && numbers2[2] !== undefined) {
if (shapes2[1] !== undefined && colors2[1] !== undefined && numbers2[1] !== undefined) {
if(shapes2[1] === shapesall[a] && colors2[1]=== colorsall[a] && numbers2[1] === numbersall[a]){
- console.log('ac');
- console.log(shapes2, colors2, numbers2);
- console.log(carte1);
- console.log(carte3);
+ //console.log('ac');
+ //console.log(shapes2, colors2, numbers2);
+ //console.log(carte1);
+ //console.log(carte3);
self.setHS0 = self.setHS0 + 1;
}
}
@@ -1583,10 +1678,10 @@ var Game = {
if (shapes3[2] !== undefined && colors3[2] !== undefined && numbers3[2] !== undefined) {
if (shapes3[1] !== undefined && colors3[1] !== undefined && numbers3[1] !== undefined) {
if(shapes3[1] === shapesall[a] && colors3[1]=== colorsall[a] && numbers3[1] === numbersall[a]){
- console.log('bc');
- console.log(shapes3, colors3, numbers3);
- console.log(carte2);
- console.log(carte3);
+ //console.log('bc');
+ //console.log(shapes3, colors3, numbers3);
+ //console.log(carte2);
+ //console.log(carte3);
self.setHS0 = self.setHS0 + 1;
}
}
@@ -1802,7 +1897,285 @@ var Game = {
this.$nbSetsHS1.html(self.setHS1);
},
+ existingHyperSet2: function() {
+ var colors1 = [];
+ var shapes1 =[];
+ var fills1= [];
+ var borders1 = [];
+ var numbers1= [];
+ var colors2 = [];
+ var shapes2 =[];
+ var fills2= [];
+ var borders2 = [];
+ var numbers2= [];
+ var colors3 = [];
+ var shapes3 =[];
+ var fills3= [];
+ var borders3 = [];
+ var numbers3= [];
+
+ var self = this;
+ var cartes = self.cardsHS2;
+ var cartes1 = cartes;
+ var cartes2 = cartes;
+ var cartes3 = cartes;
+ var cartes4 = cartes;
+
+
+ var carte1, carte3, carte4, carte5;
+ var carte2;
+ var card4ABC = [];
+ var card4ABD = [];
+ var card4ABE = [];
+ var card4ACD = [];
+ var card4ACE = [];
+ var card4BCD = [];
+ var card4BCE = [];
+ var card4CDE = [];
+
+ var cardVirtualABC = [];
+ var cardVirtualABD = [];
+ var cardVirtualABE = [];
+ var cardVirtualACD = [];
+ var cardVirtualACE = [];
+ var cardVirtualBCD = [];
+ var cardVirtualBCE = [];
+ var cardVirtualCDE = [];
+
+ var tCardsABC = [];
+ var tCardsABD = [];
+ var tCardsABE = [];
+ var tCardsACD = [];
+ var tCardsACE = [];
+ var tCardsBCD = [];
+ var tCardsBCE = [];
+ var tCardsCDE = [];
+
+
+
+ var i, j, a,l, m, k;
+
+ var colorsall= $.map(this.cardsHS1, function(el) { return el.color;});
+ var shapesall = $.map(this.cardsHS1, function(el) { return el.shape; });
+ var fillsall= $.map(this.cardsHS1,function(el) { return el.fill; });
+ var bordersall= $.map(this.cardsHS1,function(el) { return el.border; });
+ var numbersall = $.map(this.cardsHS1, function(el) { return el.number;});
+
+
+ for(i=0; i < cartes.length-4; i++) {
+ for (j = i + 1; j < cartes1.length - 3; j++) {
+ for (k = j + 1; k < cartes2.length-2; k++) {
+ for (l = k + 1; l < cartes3.length-1; l++) {
+ for (m = l + 1; m < cartes4.length; m++) {
+
+
+ carte1 = cartes[i];
+ carte2 = cartes1[j];
+ carte3 = cartes2[k];
+ carte4 = cartes3[l];
+ carte5 = cartes4[m];
+
+
+ tCardsABC[0] = carte1;
+ tCardsABC[1] = carte2;
+ tCardsABC[2] = carte3;
+
+
+ tCardsABD[0] = carte1;
+ tCardsABD[1] = carte2;
+ tCardsABD[2] = carte4;
+
+ tCardsABE[0] = carte1;
+ tCardsABE[1] = carte2;
+ tCardsABE[2] = carte5;
+
+ tCardsACD[0] = carte1;
+ tCardsACD[1] = carte3;
+ tCardsACD[2] = carte4;
+
+ tCardsACE[0] = carte1;
+ tCardsACE[1] = carte3;
+ tCardsACE[2] = carte5;
+
+ tCardsBCD[0] = carte2;
+ tCardsBCD[1] = carte3;
+ tCardsBCD[2] = carte4;
+
+ tCardsBCE[0] = carte2;
+ tCardsBCE[1] = carte3;
+ tCardsBCE[2] = carte5;
+
+ tCardsCDE[0] = carte3;
+ tCardsCDE[1] = carte4;
+ tCardsCDE[2] = carte5;
+
+ cardVirtualABC = this.generateVirtualCard44(tCardsABC);
+ cardVirtualABD = this.generateVirtualCard44(tCardsABD);
+ cardVirtualABE = this.generateVirtualCard44(tCardsABE);
+ cardVirtualACD = this.generateVirtualCard44(tCardsACD);
+ cardVirtualACE = this.generateVirtualCard44(tCardsACE);
+ cardVirtualBCD = this.generateVirtualCard44(tCardsBCD);
+ cardVirtualBCE = this.generateVirtualCard44(tCardsBCE);
+ cardVirtualCDE = this.generateVirtualCard44(tCardsCDE);
+
+
+ tCardsABC[0] = carte4;
+ tCardsABC[1] = carte5;
+ tCardsABC[2] = cardVirtualABC[0];
+
+ tCardsABD[0] = carte3;
+ tCardsABD[1] = carte5;
+ tCardsABD[2] = cardVirtualABD[0];
+
+ tCardsABE[0] = carte3;
+ tCardsABE[1] = carte4;
+ tCardsABE[2] = cardVirtualABE[0];
+
+ tCardsACD[0] = carte2;
+ tCardsACD[1] = carte5;
+ tCardsACD[2] = cardVirtualACD[0];
+
+ tCardsACE[0] = carte2;
+ tCardsACE[1] = carte4;
+ tCardsACE[2] = cardVirtualACE[0];
+
+ tCardsBCD[0] = carte1;
+ tCardsBCD[1] = carte5;
+ tCardsBCD[2] = cardVirtualBCD[0];
+
+ tCardsBCE[0] = carte1;
+ tCardsBCE[1] = carte4;
+ tCardsBCE[2] = cardVirtualBCE[0];
+
+ tCardsCDE[0] = carte1;
+ tCardsCDE[1] = carte2;
+ tCardsCDE[2] = cardVirtualCDE[0];
+
+ card4ABC = this.generateVirtualCard44(tCardsABC);
+ card4ABD = this.generateVirtualCard44(tCardsABD);
+ card4ABE = this.generateVirtualCard44(tCardsABE);
+ card4ACD = this.generateVirtualCard44(tCardsACD);
+ card4ACE = this.generateVirtualCard44(tCardsACE);
+ card4BCD = this.generateVirtualCard44(tCardsBCD);
+ card4BCE = this.generateVirtualCard44(tCardsBCE);
+ card4CDE = this.generateVirtualCard44(tCardsCDE);
+
+ colors1.splice(0, 1, carte3.color);
+ colors1.splice(1, 1, card4AB[0].color);
+ colors1.splice(2, 1, cardVirtualAB[0].color);
+
+ shapes1.splice(0, 1, carte3.shape);
+ shapes1.splice(1, 1, card4AB[0].shape);
+ shapes1.splice(2, 1, cardVirtualAB[0].shape);
+ fills1.splice(0, 1, carte3.fill);
+ fills1.splice(1, 1, card4AB[0].fill);
+ fills1.splice(2, 1, cardVirtualAB[0].fill);
+
+ borders1.splice(0, 1, carte3.border);
+ borders1.splice(1, 1, card4AB[0].border);
+ borders1.splice(2, 1, cardVirtualAB[0].border);
+
+ numbers1.splice(0, 1, carte3.number);
+ numbers1.splice(1, 1, card4AB[0].number);
+ numbers1.splice(2, 1, cardVirtualAB[0].number);
+
+
+ colors2.splice(0, 1, carte2.color);
+ colors2.splice(1, 1, card4AC[0].color);
+ colors2.splice(2, 1, cardVirtualAC[0].color);
+
+ shapes2.splice(0, 1, carte2.shape);
+ shapes2.splice(1, 1, card4AC[0].shape);
+ shapes2.splice(2, 1, cardVirtualAC[0].shape);
+
+ fills2.splice(0, 1, carte2.fill);
+ fills2.splice(1, 1, card4AC[0].fill);
+ fills2.splice(2, 1, cardVirtualAC[0].fill);
+
+ borders2.splice(0, 1, carte2.border);
+ borders2.splice(1, 1, card4AC[0].border);
+ borders2.splice(2, 1, cardVirtualAC[0].border);
+
+ numbers2.splice(0, 1, carte2.number);
+ numbers2.splice(1, 1, card4AC[0].number);
+ numbers2.splice(2, 1, cardVirtualAC[0].number);
+
+
+ colors3.splice(0, 1, carte1.color);
+ colors3.splice(1, 1, card4BC[0].color);
+ colors3.splice(2, 1, cardVirtualBC[0].color);
+
+ shapes3.splice(0, 1, carte1.shape);
+ shapes3.splice(1, 1, card4BC[0].shape);
+ shapes3.splice(2, 1, cardVirtualBC[0].shape);
+
+ fills3.splice(0, 1, carte1.fill);
+ fills3.splice(1, 1, card4BC[0].fill);
+ fills3.splice(2, 1, cardVirtualBC[0].fill);
+
+ borders3.splice(0, 1, carte1.border);
+ borders3.splice(1, 1, card4BC[0].border);
+ borders3.splice(2, 1, cardVirtualBC[0].border);
+
+ numbers3.splice(0, 1, carte1.number);
+ numbers3.splice(1, 1, card4BC[0].number);
+ numbers3.splice(2, 1, cardVirtualBC[0].number);
+
+
+ //console.log('Card4 : ' + shapes1[0] + colors1[0] +fills1[0]+ numbers1[0] );
+
+ //if(this.cardInListOfCards44(shapes1[3],colors1[3],fills1[3],numbers1[3] )){}
+
+ for (a = k + 1; a < self.cardsHS1.length; a++) {
+ if (shapes1[2] !== undefined && colors1[2] !== undefined && fills1[2] !== undefined && borders1[2] !== undefined && numbers1[2] !== undefined) {
+ if (shapes1[1] !== undefined && colors1[1] !== undefined && fills1[1] !== undefined && borders1[1] !== undefined && numbers1[1] !== undefined) {
+ if (shapes1[1] === shapesall[a] && colors1[1] === colorsall[a] && fills1[1] === fillsall[a] && borders1[1] === bordersall[a] && numbers1[1] === numbersall[a]) {
+ //console.log('ab');
+ //console.log(shapes1, colors1, fills1, borders1, numbers1);
+ //console.log(carte1);
+ //console.log(carte2);
+ self.setHS1 = self.setHS1 + 1;
+ }
+ }
+ }
+ }
+
+
+ for (a = k + 1; a < self.cardsHS1.length; a++) {
+ if (shapes2[2] !== undefined && colors2[2] !== undefined && fills2[2] !== undefined && borders2[2] !== undefined && numbers2[2] !== undefined) {
+ if (shapes1[1] !== undefined && colors1[1] !== undefined && fills1[1] !== undefined && borders2[2] !== undefined && numbers2[1] !== undefined) {
+ if (shapes2[1] === shapesall[a] && colors2[1] === colorsall[a] && fills2[1] === fillsall[a] && numbers2[1] === numbersall[a]) {
+ //console.log('ac');
+ //console.log(shapes2, colors2, fills2, borders2, numbers2);
+ self.setHS1 = self.setHS1 + 1;
+ }
+ }
+ }
+ }
+
+
+ for (a = k + 1; a < self.cardsHS1.length; a++) {
+ if (shapes3[2] !== undefined && colors3[2] !== undefined && fills3[2] !== undefined && borders3[2] !== undefined && numbers3[2] !== undefined) {
+ if (shapes3[1] !== undefined && colors3[1] !== undefined && fills3[1] !== undefined && borders3[1] !== undefined && numbers3[1] !== undefined) {
+ if (shapes3[1] === shapesall[a] && colors3[1] === colorsall[a] && fills3[1] === fillsall[a] && borders3[1] === bordersall[a] && numbers3[1] === numbersall[a]) {
+ //console.log('bc');
+ //console.log(shapes3, colors3, fills3, borders3, numbers3);
+ self.setHS1 = self.setHS1 + 1;
+ }
+ }
+ }
+ }
+
+
+ }
+ }
+ }
+ }
+ }
+
+ this.$nbSetsHS1.html(self.setHS1);
+ },
@@ -2956,8 +3329,545 @@ var Game = {
return cards4;
},
+ generateVirtualCard45: function(cards1){
+
+ var colors2= $.map(cards1, function(el) { return $(el).data("color");});
+ var shapes2 = $.map(cards1, function(el) { return $(el).data("shape");});
+ var fills2 = $.map(cards1, function(el) { return $(el).data("fill");});
+ var borders2 = $.map(cards1, function(el) { return $(el).data("border");});
+ var numbers2 = $.map(cards1, function(el) { return $(el).data("number");});
+
+ if (shapes2[0] === undefined && colors2[0] === undefined && fills2[0] === undefined && borders2[0] === undefined && numbers2[0] === undefined) {
+ colors2= $.map(cards1, function(el) { return el.color;});
+ shapes2 = $.map(cards1, function(el) { return el.shape;});
+ fills2 = $.map(cards1, function(el) { return el.fill;});
+ borders2 = $.map(cards1, function(el) { return el.border;});
+ numbers2 = $.map(cards1, function(el) { return el.number;});
+ }
+
+
+ if (colors2[0] === colors2[1] && colors2[0] === colors2[2]) {
+ colors2.push(colors2[0]);
+
+ } else {
+ if (colors2[0] === 'red' && colors2[1] === 'green' && colors2[2] === 'purple') {
+ colors2.push('lightblue');
+ }
+
+ if (colors2[0] === 'red' && colors2[1] === 'purple' && colors2[2] === 'green') {
+ colors2.push('lightblue');
+ }
+
+ if (colors2[0] === 'purple' && colors2[1] === 'red' && colors2[2] === 'green') {
+ colors2.push('lightblue');
+ }
+ if (colors2[0] === 'purple' && colors2[1] === 'green' && colors2[2] === 'red') {
+ colors2.push('lightblue');
+ }
+
+ if (colors2[0] === 'green' && colors2[1] === 'purple' && colors2[2] === 'red') {
+ colors2.push('lightblue');
+ }
+ if (colors2[0] === 'green' && colors2[1] === 'red' && colors2[2] === 'purple') {
+ colors2.push('lightblue');
+ }
+
+
+ if (colors2[0] === 'green' && colors2[1] === 'purple' && colors2[2] === 'lightblue') {
+ colors2.push('red');
+
+ }
+
+ if (colors2[0] === 'green' && colors2[1] === 'lightblue' && colors2[2] === 'purple') {
+ colors2.push('red');
+ }
+
+ if (colors2[0] === 'purple' && colors2[1] === 'lightblue' && colors2[2] === 'green') {
+ colors2.push('red');
+ }
+ if (colors2[0] === 'purple' && colors2[1] === 'green' && colors2[2] === 'lightblue') {
+ colors2.push('red');
+ }
+
+ if (colors2[0] === 'lightblue' && colors2[1] === 'purple' && colors2[2] === 'green') {
+ colors2.push('red');
+ }
+ if (colors2[0] === 'lightblue' && colors2[1] === 'green' && colors2[2] === 'purple') {
+ colors2.push('red');
+ }
+
+
+ if (colors2[0] === 'red' && colors2[1] === 'green' && colors2[2] === 'lightblue') {
+ colors2.push('purple');
+ }
+
+ if (colors2[0] === 'red' && colors2[1] === 'lightblue' && colors2[2] === 'green') {
+ colors2.push('purple');
+ }
+
+ if (colors2[0] === 'lightblue' && colors2[1] === 'green' && colors2[2] === 'red') {
+ colors2.push('purple');
+ }
+ if (colors2[0] === 'lightblue' && colors2[1] === 'red' && colors2[2] === 'green') {
+ colors2.push('purple');
+ }
+
+ if (colors2[0] === 'green' && colors2[1] === 'lightblue' && colors2[2] === 'red') {
+ colors2.push('purple');
+ }
+ if (colors2[0] === 'green' && colors2[1] === 'red' && colors2[2] === 'lightblue') {
+ colors2.push('purple');
+ }
+
+
+ if (colors2[0] === 'red' && colors2[1] === 'purple' && colors2[2] === 'lightblue') {
+ colors2.push('green');
+ }
+
+ if (colors2[0] === 'red' && colors2[1] === 'lightblue' && colors2[2] === 'purple') {
+ colors2.push('green');
+ }
+
+ if (colors2[0] === 'lightblue' && colors2[1] === 'purple' && colors2[2] === 'red') {
+ colors2.push('green');
+ }
+ if (colors2[0] === 'lightblue' && colors2[1] === 'red' && colors2[2] === 'purple') {
+ colors2.push('green');
+ }
+
+ if (colors2[0] === 'purple' && colors2[1] === 'lightblue' && colors2[2] === 'red') {
+ colors2.push('green');
+ }
+ if (colors2[0] === 'purple' && colors2[1] === 'red' && colors2[2] === 'lightblue') {
+ colors2.push('green');
+ }
+
+ }
+
+
+ if (shapes2[0] === shapes2 [1] && shapes2[0] === shapes2 [2]) {
+ shapes2.push(shapes2[0]);
+ } else {
+ if (shapes2[0] === 'oval' && shapes2[1] === 'diamond' && shapes2[2] === 'wave') {
+ shapes2.push('rectangle');
+ }
+
+ if (shapes2[0] === 'oval' && shapes2[1] === 'wave' && shapes2[2] === 'diamond') {
+ shapes2.push('rectangle');
+ }
+
+ if (shapes2[0] === 'wave' && shapes2[1] === 'diamond' && shapes2[2] === 'oval') {
+ shapes2.push('rectangle');
+
+ }
+ if (shapes2[0] === 'wave' && shapes2[1] === 'oval' && shapes2[2] === 'diamond') {
+ shapes2.push('rectangle');
+ }
+
+ if (shapes2[0] === 'diamond' && shapes2[1] === 'oval' && shapes2[2] === 'wave') {
+ shapes2.push('rectangle');
+ }
+ if (shapes2[0] === 'diamond' && shapes2[1] === 'wave' && shapes2[2] === 'oval') {
+ shapes2.push('rectangle');
+ }
+
+
+ if (shapes2[0] === 'oval' && shapes2[1] === 'diamond' && shapes2[2] === 'rectangle') {
+ shapes2.push('wave');
+ }
+
+ if (shapes2[0] === 'oval' && shapes2[1] === 'rectangle' && shapes2[2] === 'diamond') {
+ shapes2.push('wave');
+ }
+
+ if (shapes2[0] === 'rectangle' && shapes2[1] === 'oval' && shapes2[2] === 'diamond') {
+ shapes2.push('wave');
+
+ }
+ if (shapes2[0] === 'rectangle' && shapes2[1] === 'diamond' && shapes2[2] === 'oval') {
+ shapes2.push('wave');
+ }
+
+ if (shapes2[0] === 'diamond' && shapes2[1] === 'oval' && shapes2[2] === 'rectangle') {
+ shapes2.push('wave');
+ }
+ if (shapes2[0] === 'diamond' && shapes2[1] === 'rectangle' && shapes2[2] === 'oval') {
+ shapes2.push('wave');
+ }
+ if (shapes2[0] === 'oval' && shapes2[1] === 'wave' && shapes2[2] === 'rectangle') {
+ shapes2.push('diamond');
+ }
+
+ if (shapes2[0] === 'oval' && shapes2[1] === 'rectangle' && shapes2[2] === 'wave') {
+ shapes2.push('diamond');
+ }
+
+ if (shapes2[0] === 'rectangle' && shapes2[1] === 'wave' && shapes2[2] === 'oval') {
+ shapes2.push('diamond');
+
+ }
+ if (shapes2[0] === 'rectangle' && shapes2[1] === 'oval' && shapes2[2] === 'wave') {
+ shapes2.push('diamond');
+ }
+
+ if (shapes2[0] === 'wave' && shapes2[1] === 'oval' && shapes2[2] === 'rectangle') {
+ shapes2.push('diamond');
+ }
+ if (shapes2[0] === 'wave' && shapes2[1] === 'rectangle' && shapes2[2] === 'oval') {
+ shapes2.push('diamond');
+ }
+
+
+ if (shapes2[0] === 'diamond' && shapes2[1] === 'wave' && shapes2[2] === 'rectangle') {
+ shapes2.push('oval');
+ }
+
+ if (shapes2[0] === 'diamond' && shapes2[1] === 'rectangle' && shapes2[2] === 'wave') {
+ shapes2.push('oval');
+ }
+
+ if (shapes2[0] === 'rectangle' && shapes2[1] === 'wave' && shapes2[2] === 'diamond') {
+ shapes2.push('oval');
+
+ }
+ if (shapes2[0] === 'rectangle' && shapes2[1] === 'diamond' && shapes2[2] === 'wave') {
+ shapes2.push('oval');
+ }
+
+ if (shapes2[0] === 'wave' && shapes2[1] === 'diamond' && shapes2[2] === 'rectangle') {
+ shapes2.push('oval');
+ }
+ if (shapes2[0] === 'wave' && shapes2[1] === 'rectangle' && shapes2[2] === 'diamond') {
+ shapes2.push('oval');
+ }
+
+ }
+ if (fills2[0] === fills2 [1] && fills2[0] === fills2 [2]) {
+ fills2.push(fills2[0]);
+ } else {
+ if (fills2[0] === 'solid' && fills2[1] === 'stripped' && fills2[2] === 'open') {
+ fills2.push('quadrillage');
+ }
+
+ if (fills2[0] === 'solid' && fills2[1] === 'open' && fills2[2] === 'stripped') {
+ fills2.push('quadrillage');
+ }
+
+ if (fills2[0] === 'stripped' && fills2[1] === 'open' && fills2[2] === 'solid') {
+ fills2.push('quadrillage');
+ }
+ if (fills2[0] === 'stripped' && fills2[1] === 'solid' && fills2[2] === 'open') {
+ fills2.push('quadrillage');
+ }
+
+ if (fills2[0] === 'open' && fills2[1] === 'stripped' && fills2[2] === 'solid') {
+ fills2.push('quadrillage');
+ }
+ if (fills2[0] === 'open' && fills2[1] === 'solid' && fills2[2] === 'stripped') {
+ fills2.push('quadrillage');
+ }
+
+
+ if (fills2[0] === 'solid' && fills2[1] === 'stripped' && fills2[2] === 'quadrillage') {
+ fills2.push('open');
+ }
+
+ if (fills2[0] === 'solid' && fills2[1] === 'quadrillage' && fills2[2] === 'stripped') {
+ fills2.push('open');
+ }
+
+ if (fills2[0] === 'quadrillage' && fills2[1] === 'solid' && fills2[2] === 'stripped') {
+ fills2.push('open');
+ }
+ if (fills2[0] === 'quadrillage' && fills2[1] === 'stripped' && fills2[2] === 'solid') {
+ fills2.push('open');
+ }
+
+ if (fills2[0] === 'stripped' && fills2[1] === 'quadrillage' && fills2[2] === 'solid') {
+ fills2.push('open');
+ }
+ if (fills2[0] === 'stripped' && fills2[1] === 'solid' && fills2[2] === 'quadrillage') {
+ fills2.push('open');
+ }
+
+
+ if (fills2[0] === 'solid' && fills2[1] === 'open' && fills2[2] === 'quadrillage') {
+ fills2.push('stripped');
+ }
+
+ if (fills2[0] === 'solid' && fills2[1] === 'quadrillage' && fills2[2] === 'open') {
+ fills2.push('stripped');
+ }
+
+ if (fills2[0] === 'quadrillage' && fills2[1] === 'solid' && fills2[2] === 'open') {
+ fills2.push('stripped');
+ }
+ if (fills2[0] === 'quadrillage' && fills2[1] === 'open' && fills2[2] === 'solid') {
+ fills2.push('stripped');
+ }
+
+ if (fills2[0] === 'open' && fills2[1] === 'quadrillage' && fills2[2] === 'solid') {
+ fills2.push('stripped');
+ }
+ if (fills2[0] === 'open' && fills2[1] === 'solid' && fills2[2] === 'quadrillage') {
+ fills2.push('stripped');
+ }
+
+
+ if (fills2[0] === 'stripped' && fills2[1] === 'open' && fills2[2] === 'quadrillage') {
+ fills2.push('solid');
+ }
+
+ if (fills2[0] === 'stripped' && fills2[1] === 'quadrillage' && fills2[2] === 'open') {
+ fills2.push('solid');
+ }
+
+ if (fills2[0] === 'quadrillage' && fills2[1] === 'stripped' && fills2[2] === 'open') {
+ fills2.push('solid');
+ }
+ if (fills2[0] === 'quadrillage' && fills2[1] === 'open' && fills2[2] === 'stripped') {
+ fills2.push('solid');
+ }
+
+ if (fills2[0] === 'open' && fills2[1] === 'quadrillage' && fills2[2] === 'stripped') {
+ fills2.push('solid');
+ }
+ if (fills2[0] === 'open' && fills2[1] === 'stripped' && fills2[2] === 'quadrillage') {
+ fills2.push('solid');
+ }
+
+
+ }
+
+
+ if (borders2[0] === borders2 [1] && borders2[0] === borders2 [2]) {
+ borders2.push(borders2[0]);
+ } else {
+ if (borders2[0] === 'rond' && borders2[1] === 'point' && borders2[2] === 'plein') {
+ borders2.push('zigzag');
+ }
+
+ if (borders2[0] === 'rond' && borders2[1] === 'plein' && borders2[2] === 'point') {
+ borders2.push('zigzag');
+ }
+
+ if (borders2[0] === 'plein' && borders2[1] === 'rond' && borders2[2] === 'point') {
+ borders2.push('zigzag');
+ }
+ if (borders2[0] === 'plein' && borders2[1] === 'point' && borders2[2] === 'rond') {
+ borders2.push('zigzag');
+ }
+
+ if (borders2[0] === 'point' && borders2[1] === 'rond' && borders2[2] === 'plein') {
+ borders2.push('zigzag');
+ }
+ if (borders2[0] === 'point' && borders2[1] === 'plein' && borders2[2] === 'rond') {
+ borders2.push('zigzag');
+ }
+
+
+ if (borders2[0] === 'rond' && borders2[1] === 'point' && borders2[2] === 'zigzag') {
+ borders2.push('plein');
+ }
+
+ if (borders2[0] === 'rond' && borders2[1] === 'zigzag' && borders2[2] === 'point') {
+ borders2.push('plein');
+ }
+
+ if (borders2[0] === 'zigzag' && borders2[1] === 'point' && borders2[2] === 'rond') {
+ borders2.push('plein');
+ }
+ if (borders2[0] === 'zigzag' && borders2[1] === 'rond' && borders2[2] === 'point') {
+ borders2.push('plein');
+ }
+
+ if (borders2[0] === 'point' && borders2[1] === 'zigzag' && borders2[2] === 'rond') {
+ borders2.push('plein');
+ }
+ if (borders2[0] === 'point' && borders2[1] === 'rond' && borders2[2] === 'zigzag') {
+ borders2.push('plein');
+ }
+
+
+ if (borders2[0] === 'rond' && borders2[1] === 'zigzag' && borders2[2] === 'plein') {
+ borders2.push('point');
+ }
+
+ if (borders2[0] === 'rond' && borders2[1] === 'plein' && borders2[2] === 'zigzag') {
+ borders2.push('point');
+ }
+
+ if (borders2[0] === 'zigzag' && borders2[1] === 'rond' && borders2[2] === 'plein') {
+ borders2.push('point');
+ }
+ if (borders2[0] === 'zigzag' && borders2[1] === 'plein' && borders2[2] === 'rond') {
+ borders2.push('point');
+ }
+
+ if (borders2[0] === 'plein' && borders2[1] === 'zigzag' && borders2[2] === 'rond') {
+ borders2.push('point');
+ }
+ if (borders2[0] === 'plein' && borders2[1] === 'rond' && borders2[2] === 'zigzag') {
+ borders2.push('point');
+ }
+
+
+ if (borders2[0] === 'plein' && borders2[1] === 'zigzag' && borders2[2] === 'point') {
+ borders2.push('rond');
+ }
+
+ if (borders2[0] === 'plein' && borders2[1] === 'point' && borders2[2] === 'zigzag') {
+ borders2.push('rond');
+ }
+
+ if (borders2[0] === 'point' && borders2[1] === 'zigzag' && borders2[2] === 'plein') {
+ borders2.push('rond');
+ }
+ if (borders2[0] === 'point' && borders2[1] === 'plein' && borders2[2] === 'zigzag') {
+ borders2.push('rond');
+ }
+
+ if (borders2[0] === 'zigzag' && borders2[1] === 'point' && borders2[2] === 'plein') {
+ borders2.push('rond');
+ }
+ if (borders2[0] === 'zigzag' && borders2[1] === 'plein' && borders2[2] === 'point') {
+ borders2.push('rond');
+ }
+
+
+ }
+
+
+
+ if (numbers2[0] === numbers2[1] && numbers2[0] === numbers2[2]) {
+ numbers2.push(numbers2[0]);
+ } else {
+ if (numbers2[0] === 1 && numbers2[1] === 2 && numbers2[2] === 3) {
+ numbers2.push(4);
+ }
+
+ if (numbers2[0] === 1 && numbers2[1] === 3 && numbers2[2] === 2) {
+ numbers2.push(4);
+ }
+
+ if (numbers2[0] === 2 && numbers2[1] === 1 && numbers2[2] === 3) {
+ numbers2.push(4);
+ }
+ if (numbers2[0] === 2 && numbers2[1] === 3 && numbers2[2] === 1) {
+ numbers2.push(4);
+ }
+
+ if (numbers2[0] === 3 && numbers2[1] === 1 && numbers2[2] === 2) {
+ numbers2.push(4);
+ }
+ if (numbers2[0] === 3 && numbers2[1] === 2 && numbers2[2] === 1) {
+ numbers2.push(4);
+ }
+
+
+ if (numbers2[0] === 1 && numbers2[1] === 2 && numbers2[2] === 4) {
+ numbers2.push(3);
+ }
+
+ if (numbers2[0] === 1 && numbers2[1] === 4 && numbers2[2] === 2) {
+ numbers2.push(3);
+ }
+
+ if (numbers2[0] === 2 && numbers2[1] === 1 && numbers2[2] === 4) {
+ numbers2.push(3);
+ }
+ if (numbers2[0] === 2 && numbers2[1] === 4 && numbers2[2] === 1) {
+ numbers2.push(3);
+ }
+
+ if (numbers2[0] === 4 && numbers2[1] === 1 && numbers2[2] === 2) {
+ numbers2.push(3);
+ }
+ if (numbers2[0] === 4 && numbers2[1] === 2 && numbers2[2] === 1) {
+ numbers2.push(3);
+ }
+
+
+ if (numbers2[0] === 1 && numbers2[1] === 3 && numbers2[2] === 4) {
+ numbers2.push(2);
+ }
+
+ if (numbers2[0] === 1 && numbers2[1] === 4 && numbers2[2] === 3) {
+ numbers2.push(2);
+ }
+
+ if (numbers2[0] === 3 && numbers2[1] === 1 && numbers2[2] === 4) {
+ numbers2.push(2);
+ }
+ if (numbers2[0] === 3 && numbers2[1] === 4 && numbers2[2] === 1) {
+ numbers2.push(2);
+ }
+
+ if (numbers2[0] === 4 && numbers2[1] === 1 && numbers2[2] === 3) {
+ numbers2.push(2);
+ }
+ if (numbers2[0] === 4 && numbers2[1] === 3 && numbers2[2] === 1) {
+ numbers2.push(2);
+ }
+
+
+ if (numbers2[0] === 2 && numbers2[1] === 3 && numbers2[2] === 4) {
+ numbers2.push(1);
+ }
+
+ if (numbers2[0] === 2 && numbers2[1] === 4 && numbers2[2] === 3) {
+ numbers2.push(1);
+ }
+
+ if (numbers2[0] === 3 && numbers2[1] === 2 && numbers2[2] === 4) {
+ numbers2.push(1);
+ }
+ if (numbers2[0] === 3 && numbers2[1] === 4 && numbers2[2] === 2) {
+ numbers2.push(1);
+ }
+
+ if (numbers2[0] === 4 && numbers2[1] === 2 && numbers2[2] === 3) {
+ numbers2.push(1);
+ }
+ if (numbers2[0] === 4 && numbers2[1] === 3 && numbers2[2] === 2) {
+ numbers2.push(1);
+ }
+ }
+
+ var cards4 =[];
+ /*cards4.push({
+ shape: shapes2[0],
+ fill: fills2[0],
+ color: colors2[0],
+ number: numbers2[0]
+ });
+ cards4.push({
+ shape: shapes2[1],
+ fill: fills2[1],
+ color: colors2[1],
+ number: numbers2[1]
+ });
+
+ cards4.push({
+ shape: shapes2[2],
+ fill: fills2[2],
+ color: colors2[2],
+ number: numbers2[2]
+ });*/
+
+ cards4.push({
+ shape: shapes2[3],
+ fill: fills2[3],
+ color: colors2[3],
+ border: borders2[3],
+ number: numbers2[3]
+ });
+
+ return cards4;
+ },
+
@@ -3612,7 +4522,7 @@ var Game = {
if (!data.gameComplete) {
self.set3 = 0;
//self.updateCards3(data);
- //self.existingSet3();
+ self.existingSet3();
self.increaseScore3();
} else {
self.gameWon();