var colorr = 0; var Game = { cards: [], selected: [], setCards: [], nbSets: 0, score: 0, $board: $('[data-display="game-board"]'), $score: $('[data-display="score"]'), $nbSets: $('[data-display="nbSets"]'), deal: function() { var self = this; if (colorr === 0 || colorr === null) { // ajax request to get initial set of cards var dealRequest = $.ajax({ url: 'set.php?action=deal', type: 'GET', dataType: 'json', success: function(data) { self.cards = data; self.displayCards.call(self); self.existingSet(); self.setCardListeners(); self.setPageListeners(); } }); }else if (colorr === 1){ var dealRequest1 = $.ajax({ url: 'set.php?action=deal1', type: 'GET', dataType: 'json', success: function(data) { self.cards = data; self.displayCards.call(self); self.setCardListeners(); self.setPageListeners(); } }); } }, displayCards: function() { var self = this; $.each(this.cards, function(index, card){ var cardNode = $('
'); cardNode.addClass('card'); $(cardNode).data({ 'id': card.id, 'shape': card.shape, 'fill': card.fill, 'color': card.color, 'number': card.number }); //var Canvas_width=100; //var Canvas_height=200; var shapeNode = $(""); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill); /*var canvasContext=shapeNode[0].getContext("2d"); canvasContext.beginPath(); canvasContext.rect(0, 0, Canvas_width, Canvas_height); canvasContext.fillStyle = "#000000"; canvasContext.fill();*/ for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board.append(cardNode); // display 4 cards per row if ((index+1) % 3 === 0) { self.$board.append($('
')); } /*colors = $.map(cardNode, function(ele) { return $(ele).data("color");}); shapes = $.map(cardNode, function(ele) { return $(ele).data("shape"); }); fills= $.map(cardNode, function(ele) { return $(ele).data("fill"); }); numbers = $.map(cardNode, function(ele) { return $(ele).data("number"); });*/ }); }, existingSet: function() { var colors = []; var shapes =[]; var fills= []; var numbers= []; var valid; var self = this; var cartes = self.cards; var cartes1 = cartes; var cartes2 = cartes; var cpt=0; var carte1; var carte2; var carte3; //var a[1] = cartes[0]; //console.log(a); var i, j, k; var isSet = []; for(i=0; i= 0) { self.deselectCard(card); } else { self.selectCard(card); } if (self.selected.length === 3) { self.silentSubmission(); } }); }, setPageListeners: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections.call(self); }); }, selectCard: function(card) { $(card).addClass('selected'); this.selected.push(card); if (this.selected.length > 3) { this.clearSelections.call(this); } }, deselectCard: function(card) { var self = this; var index = self.selected.indexOf(card); if (index > -1) { self.selected.splice(index, 1); } $(card).removeClass('selected'); }, clearSelections: function() { $.each(this.selected, function(index, card) { $(card).removeClass('selected'); }); this.selected = []; }, validateSet: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var fills= $.map(self.selected, function(el) { return $(el).data("fill"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet(colors) && self.isSet(shapes) && self.isSet(fills) && self.isSet(numbers)); }, isSet: function(arr) { var unique = []; $.each(arr, function(i, el){ if($.inArray(el, unique) === -1) unique.push(el); }); //console.log(unique); return unique.length === 1 || unique.length === 3; }, silentSubmission: function() { var valid = this.validateSet(); if (valid) { this.submitSet(); } }, submitSet: function() { var self = this; var ids = $.map(self.selected, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit', type: 'GET', dataType: 'json', success: function(data) { self.clearCards(ids); // to do - implement game complete check on server if (!data.gameComplete) { self.updateCards(data); self.existingSet(); self.increaseScore(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections(); }, clearCards: function(ids) { // remove submitted cards game's card array and clear the board var self = this; this.selected = []; this.$board.empty(); var cardIds = $.map(self.cards, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards.splice(location, 1); } }); }, updateCards: function(newCards) { this.cards = this.cards.concat(newCards); this.displayCards(); }, increaseScore: function() { this.$score.html(++this.score); }, startRound: function() { // todo // reset timer to 30 seconds }, gameWon: function() { alert("you won!"); }, gameLost: function() { alert("you lost :("); } }; $(document).ready(Game.deal()); /* var canvases = $( ".red" ); for (let canvas of canvases) { var ctx = canvas.getContext('2d'); ctx.fillStyle = 'red'; ctx.fillRect(10, 10, 100, 100); } /* var canvases = document.getElementsByClassName('shape diamond red solid'); console.log(canvases); for (let canvas of canvases) { var context = canvas.getContext('2d'); drawDiamond(context, 50, 50, 75, 100); canvas.fillStyle("#FF0000"); ctx.fillRect(0, 0, canvas.width, canvas.height); } function drawDiamond(context, x, y, width, height){ context.save(); context.beginPath(); context.moveTo(x, y); // top left edge context.lineTo(x - width / 2, y + height / 2); // bottom left edge context.lineTo(x, y + height); // bottom right edge context.lineTo(x + width / 2, y + height / 2); // closing the path automatically creates // the top right edge context.closePath(); context.fillStyle = "red"; context.fill(); context.restore(); }*/