var Game = { cards: [], selected: [], score: 0, set: 0, $board: $('[data-display="game-board"]'), $score: $('[data-display="score"]'), $nbSets: $('[data-display="nbSets"]'), cards1 : [], selected1: [], score1: 0 , set1: 0, $score1: $('[data-display="score1"]'), $nbSets1: $('[data-display="nbSets1"]'), $board1: $('[data-display="game-board1"]'), cards2 : [], selected2: [], score2: 0 , set2: 0, $score2: $('[data-display="score2"]'), $nbSets2: $('[data-display="nbSets2"]'), $board2: $('[data-display="game-board2"]'), cards3 : [], selected3: [], score3: 0 , set3: 0, $score3: $('[data-display="score3"]'), $nbSets3: $('[data-display="nbSets3"]'), $board3: $('[data-display="game-board3"]'), cards4: [], selected4 : [], score4: 0, set4: 0, $score4: $('[data-display="score4"]'), $nbSets4: $('[data-display="nbSets4"]'), $board4: $('[data-display="game-board4"]'), deal: function() { var self = this; var dealRequest; var dealRequest1; var dealRequest2; var dealRequest3; var dealRequest4; // ajax request to get initial set of cards dealRequest = $.ajax({ url: 'set.php?action=deal', type: 'GET', dataType: 'json', success: function (data) { self.cards = data; self.displayCards.call(self); self.existingSet(); self.setCardListeners(); self.setPageListeners(); } }); /*while(self.set === 0){ dealRequest = $.ajax({ url: 'set.php?action=deal', type: 'GET', dataType: 'json', success: function (data) { self.cards = data; self.displayCards.call(self); self.existingSet(); self.setCardListeners(); self.setPageListeners(); } }); }*/ dealRequest1 = $.ajax({ url: 'set.php?action=deal1', type: 'GET', dataType: 'json', success: function (data) { self.cards1 = data; self.displayCards1.call(self); self.existingSet1(); self.setCardListeners1(); self.setPageListeners1(); } }); dealRequest2 = $.ajax({ url: 'set.php?action=deal2', type: 'GET', dataType: 'json', success: function (data) { self.cards2 = data; self.displayCards2.call(self); self.existingSet2(); self.setCardListeners2(); self.setPageListeners2(); } }); dealRequest3 = $.ajax({ url: 'set.php?action=deal3', type: 'GET', dataType: 'json', success: function (data) { self.cards3 = data; self.displayCards3.call(self); self.existingSet3(); self.setCardListeners3(); self.setPageListeners3(); } }); dealRequest4 = $.ajax({ url: 'set.php?action=deal4', type: 'GET', dataType: 'json', success: function (data) { self.cards4 = data; self.displayCards4.call(self); self.existingSet4(); self.setCardListeners4(); self.setPageListeners4(); } }); }, displayCards: function() { var self = this; if (self.cards.length == 0) { return false; } $.each(self.cards, function(index, card){ var cardNode = $('
', { class: "card" }).appendTo(self.$board); cardNode.data({ 'id': card.id, 'shape': card.shape, 'fill': card.fill, 'color': card.color, 'number': card.number }); var shapeNode = $(""); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill); for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board.append(cardNode); // display 4 cards per row if ((index+1) % 3 === 0) { self.$board.append($('
')); } }); }, displayCards1: function() { var self = this; if (self.cards1.length == 0) { return false; } $.each(self.cards1, function(index, card){ var cardNode = $('
', { class: "card" }).appendTo(self.$board1); cardNode.data({ 'id': card.id, 'shape': card.shape, 'fill': card.fill, 'color': card.color, 'border': card.border, 'number': card.number }); var shapeNode = $(""); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill + ' ' + card.border); for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board1.append(cardNode); // display 4 cards per row if ((index+1) % 3 === 0) { self.$board1.append($('
')); } }); }, displayCards2: function() { var self = this; if (self.cards2.length == 0) { return false; } $.each(self.cards2, function(index, card){ var cardNode = $('
', { class: "card" }).appendTo(self.$board2); cardNode.data({ 'id': card.id, 'shape': card.shape, 'fill': card.fill, 'color': card.color, 'number': card.number }); var shapeNode = $(""); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill ); for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board2.append(cardNode); // display 4 cards per row if ((index+1) % 3 === 0) { self.$board2.append($('
')); } }); }, displayCards3: function() { var self = this; if (self.cards3.length == 0) { return false; } $.each(self.cards3, function(index, card){ var cardNode = $('
', { class: "card" }).appendTo(self.$board3); cardNode.data({ 'id': card.id, 'shape': card.shape, 'fill': card.fill, 'color': card.color, 'border': card.border, 'number': card.number }); var shapeNode = $(""); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill + ' ' + card.border); for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board3.append(cardNode); // display 4 cards per row if ((index+1) % 3 === 0) { self.$board3.append($('
')); } }); }, displayCards4: function() { var self = this; if (self.cards4.length == 0) { return false; } $.each(self.cards4, function(index, card){ var cardNode = $('
', { class: "card" }).appendTo(self.$board4); cardNode.data({ 'id': card.id, 'shape': card.shape, 'fill': card.fill, 'color': card.color, 'border': card.border, 'number': card.number }); var shapeNode = $(""); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill + ' ' + card.border); for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board4.append(cardNode); // display 4 cards per row if ((index+1) % 3 === 0) { self.$board4.append($('
')); } }); }, existingSet: function() { var colors = []; var shapes =[]; var fills= []; var numbers= []; var valid; var self = this; var cartes = self.cards; var cartes1 = cartes; var cartes2 = cartes; var cpt=0; var carte1; var carte2; var carte3; var i, j, k; for(i=0; i= 0) { self.deselectCard(card); } else { self.selectCard(card); } if (self.selected.length === 3) { self.silentSubmission(); } }); }, setCardListeners1: function() { var self = this; // what happens when a card is clicked: this.$board1.on('click', '.card', function(e) { e.stopImmediatePropagation(); var card = e.currentTarget; // if card is new, add it, otherwise remove it var ids = $.map(self.selected1, function(el) { return $(el).data("id");}); if (ids.indexOf($(card).data('id')) >= 0) { self.deselectCard1(card); } else { self.selectCard1(card); } if (self.selected1.length === 3) { self.silentSubmission1(); } }); }, setCardListeners2: function() { var self = this; // what happens when a card is clicked: this.$board2.on('click', '.card', function(e) { e.stopImmediatePropagation(); var card = e.currentTarget; // if card is new, add it, otherwise remove it var ids = $.map(self.selected2, function(el) { return $(el).data("id");}); if (ids.indexOf($(card).data('id')) >= 0) { self.deselectCard2(card); } else { self.selectCard2(card); } if (self.selected2.length === 4) { self.silentSubmission2(); } }); }, setCardListeners3: function() { var self = this; // what happens when a card is clicked: this.$board3.on('click', '.card', function(e) { e.stopImmediatePropagation(); var card = e.currentTarget; // if card is new, add it, otherwise remove it var ids = $.map(self.selected3, function(el) { return $(el).data("id");}); if (ids.indexOf($(card).data('id')) >= 0) { self.deselectCard3(card); } else { self.selectCard3(card); } if (self.selected3.length === 4) { self.silentSubmission3(); } }); }, setCardListeners4: function() { var self = this; // what happens when a card is clicked: this.$board4.on('click', '.card', function(e) { e.stopImmediatePropagation(); var card = e.currentTarget; // if card is new, add it, otherwise remove it var ids = $.map(self.selected4, function(el) { return $(el).data("id");}); if (ids.indexOf($(card).data('id')) >= 0) { self.deselectCard4(card); } else { self.selectCard4(card); } if (self.selected4.length === 5) { self.silentSubmission4(); } }); }, setPageListeners: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections.call(self); }); }, setPageListeners1: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections1.call(self); }); }, setPageListeners2: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections2.call(self); }); }, setPageListeners3: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections3.call(self); }); }, setPageListeners4: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections4.call(self); }); }, selectCard: function(card) { $(card).addClass('selected'); this.selected.push(card); if (this.selected.length > 3) { this.clearSelections.call(this); } }, selectCard1: function(card) { $(card).addClass('selected'); this.selected1.push(card); if (this.selected1.length > 3) { this.clearSelections1.call(this); } }, selectCard2: function(card) { $(card).addClass('selected'); this.selected2.push(card); if (this.selected2.length > 4) { this.clearSelections2.call(this); } }, selectCard3: function(card) { $(card).addClass('selected'); this.selected3.push(card); if (this.selected3.length > 4) { this.clearSelections3.call(this); } }, selectCard4: function(card) { $(card).addClass('selected'); this.selected4.push(card); if (this.selected4.length > 5) { this.clearSelections4.call(this); } }, deselectCard: function(card) { var self = this; var index = self.selected.indexOf(card); if (index > -1) { self.selected.splice(index, 1); } $(card).removeClass('selected'); }, deselectCard1: function(card) { var self = this; var index = self.selected1.indexOf(card); if (index > -1) { self.selected1.splice(index, 1); } $(card).removeClass('selected'); }, deselectCard2: function(card) { var self = this; var index = self.selected2.indexOf(card); if (index > -1) { self.selected2.splice(index, 1); } $(card).removeClass('selected'); }, deselectCard3: function(card) { var self = this; var index = self.selected3.indexOf(card); if (index > -1) { self.selected3.splice(index, 1); } $(card).removeClass('selected'); }, deselectCard4: function(card) { var self = this; var index = self.selected4.indexOf(card); if (index > -1) { self.selected4.splice(index, 1); } $(card).removeClass('selected'); }, clearSelections: function() { $.each(this.selected, function(index, card) { $(card).removeClass('selected'); }); this.selected = []; }, clearSelections1: function() { $.each(this.selected1, function(index, card) { $(card).removeClass('selected'); }); this.selected1 = []; }, clearSelections2: function() { $.each(this.selected2, function(index, card) { $(card).removeClass('selected'); }); this.selected2 = []; }, clearSelections3: function() { $.each(this.selected3, function(index, card) { $(card).removeClass('selected'); }); this.selected3 = []; }, clearSelections4: function() { $.each(this.selected4, function(index, card) { $(card).removeClass('selected'); }); this.selected4 = []; }, validateSet: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var fills= $.map(self.selected, function(el) { return $(el).data("fill"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet(colors) && self.isSet(shapes) && self.isSet(fills) && self.isSet(numbers)); }, validateSet35: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var fills= $.map(self.selected, function(el) { return $(el).data("fill"); }); var borders= $.map(self.selected, function(el) { return $(el).data("border"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet(colors) && self.isSet(shapes) && self.isSet(fills) && self.isSet(borders) && self.isSet(numbers)); }, validateSet44: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var fills= $.map(self.selected, function(el) { return $(el).data("fill"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet4(colors) && self.isSet4(shapes) && self.isSet4(fills) && self.isSet4(numbers)); }, validateSet45: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var fills= $.map(self.selected, function(el) { return $(el).data("fill"); }); var borders= $.map(self.selected, function(el) { return $(el).data("border"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet4(colors) && self.isSet4(shapes) && self.isSet4(borders) && self.isSet4(fills) && self.isSet4(numbers)); }, validateSet55: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var fills= $.map(self.selected, function(el) { return $(el).data("fill"); }); var borders= $.map(self.selected, function(el) { return $(el).data("border"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet5(colors) && self.isSet5(shapes) && self.isSet5(fills) && self.isSet5(borders) && self.isSet5(numbers)); }, isSet: function(arr) { var unique = []; $.each(arr, function(i, el){ if($.inArray(el, unique) === -1) unique.push(el); }); //console.log(unique); return unique.length === 1 || unique.length === 3; }, isSet4: function(arr) { var unique = []; $.each(arr, function(i, el){ if($.inArray(el, unique) === -1) unique.push(el); }); //console.log(unique); return unique.length === 1 || unique.length === 4; }, isSet5: function(arr) { var unique = []; $.each(arr, function(i, el){ if($.inArray(el, unique) === -1) unique.push(el); }); //console.log(unique); return unique.length === 1 || unique.length === 5; }, silentSubmission: function() { var valid = this.validateSet(); if (valid) { this.submitSet(); } }, silentSubmission1: function() { var valid = this.validateSet35(); if (valid) { this.submitSet1(); } }, silentSubmission2: function() { var valid = this.validateSet44(); if (valid) { this.submitSet2(); } }, silentSubmission3: function() { var valid = this.validateSet45(); if (valid) { this.submitSet3(); } }, silentSubmission4: function() { var valid = this.validateSet55(); if (valid) { this.submitSet4(); } }, submitSet: function() { var self = this; var ids = $.map(self.selected, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit', type: 'GET', dataType: 'json', success: function(data) { self.clearCards(ids, data); // to do - implement game complete check on server if (!data.gameComplete) { //self.updateCards(data); self.existingSet(); self.increaseScore(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections(); }, submitSet1: function() { var self = this; var ids = $.map(self.selected1, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit1', type: 'GET', dataType: 'json', success: function(data) { self.clearCards1(ids,data); // to do - implement game complete check on server if (!data.gameComplete) { //self.updateCards1(data); self.existingSet1(); self.increaseScore1(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections1(); }, submitSet2: function() { var self = this; var ids = $.map(self.selected2, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit2', type: 'GET', dataType: 'json', success: function(data) { self.clearCards2(ids,data); // to do - implement game complete check on server if (!data.gameComplete) { //self.updateCards2(data); self.existingSet2(); self.increaseScore2(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections2(); }, submitSet3: function() { var self = this; var ids = $.map(self.selected3, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit3', type: 'GET', dataType: 'json', success: function(data) { self.clearCards3(ids,data); // to do - implement game complete check on server if (!data.gameComplete) { //self.updateCards3(data); self.existingSet3(); self.increaseScore3(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections3(); }, submitSet4: function() { var self = this; var ids = $.map(self.selected4, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit4', type: 'GET', dataType: 'json', success: function(data) { self.clearCards4(ids,data); // to do - implement game complete check on server if (!data.gameComplete) { //self.updateCards4(data); self.existingSet4(); self.increaseScore4(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections4(); }, clearCards: function(ids,data) { // remove submitted cards game's card array and clear the board var self = this; this.selected = []; this.$board.empty(); var cardIds = $.map(self.cards, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards.splice(location, 1, data[idx]); } }); this.displayCards(); }, clearCards1: function(ids,data) { // remove submitted cards game's card array and clear the board var self = this; this.selected1 = []; this.$board1.empty(); var cardIds = $.map(self.cards1, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards1.splice(location, 1,data[idx]); } }); this.displayCards1(); }, clearCards2: function(ids, data) { // remove submitted cards game's card array and clear the board var self = this; this.selected2 = []; this.$board2.empty(); var cardIds = $.map(self.cards2, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards2.splice(location, 1, data[idx]); } }); this.displayCards2(); }, clearCards3: function(ids,data) { // remove submitted cards game's card array and clear the board var self = this; this.selected3 = []; this.$board3.empty(); var cardIds = $.map(self.cards3, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards3.splice(location, 1,data[idx]); } }); this.displayCards3(); }, clearCards4: function(ids,data) { // remove submitted cards game's card array and clear the board var self = this; this.selected4 = []; this.$board4.empty(); var cardIds = $.map(self.cards4, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards4.splice(location, 1,data[idx]); } }); this.displayCards4(); }, updateCards: function(newCards) { this.cards = this.cards.concat(newCards); this.displayCards(); }, updateCards1: function(newCards) { this.cards1 = this.cards1.concat(newCards); this.displayCards1(); }, updateCards2: function(newCards) { this.cards2 = this.cards2.concat(newCards); this.displayCards2(); }, updateCards3: function(newCards) { this.cards3 = this.cards3.concat(newCards); this.displayCards3(); }, updateCards4: function(newCards) { this.cards4 = this.cards4.concat(newCards); this.displayCards4(); }, increaseScore: function() { this.$score.html(++this.score); }, increaseScore1: function() { this.$score1.html(++this.score1); }, increaseScore2: function() { this.$score2.html(++this.score2); }, increaseScore3: function() { this.$score3.html(++this.score3); }, increaseScore4: function() { this.$score4.html(++this.score4); }, startRound: function() { // todo // reset timer to 30 seconds }, gameWon: function() { alert("you won!"); }, gameLost: function() { alert("you lost :("); } }; Game.deal(); var canvases = document.getElementsByClassName(' red solid'); console.log(canvases); for (let canvas of canvases) { console.log(canvas); } /* var canvases = $('.red'); console.log(canvases); canvases.each(function(i, c) { var context = c.getContext('2d'); console.log(c); drawDiamond(context, 50, 50, 75, 100); context.fillStyle = "red"; context.fill(); }); function drawDiamond(context, x, y, width, height){ context.save(); context.beginPath(); context.moveTo(x, y); // top left edge context.lineTo(x - width / 2, y + height / 2); // bottom left edge context.lineTo(x, y + height); // bottom right edge context.lineTo(x + width / 2, y + height / 2); // closing the path automatically creates // the top right edge context.closePath(); context.restore(); } /* var canvases = $( ".red" ); for (let canvas of canvases) { var ctx = canvas.getContext('2d'); ctx.fillStyle = 'red'; ctx.fillRect(10, 10, 100, 100); } /* var canvases = document.getElementsByClassName('shape diamond red solid'); console.log(canvases); for (let canvas of canvases) { var context = canvas.getContext('2d'); drawDiamond(context, 50, 50, 75, 100); canvas.fillStyle("#FF0000"); ctx.fillRect(0, 0, canvas.width, canvas.height); } function drawDiamond(context, x, y, width, height){ context.save(); context.beginPath(); context.moveTo(x, y); // top left edge context.lineTo(x - width / 2, y + height / 2); // bottom left edge context.lineTo(x, y + height); // bottom right edge context.lineTo(x + width / 2, y + height / 2); // closing the path automatically creates // the top right edge context.closePath(); context.fillStyle = "red"; context.fill(); context.restore(); }*/