var colorr = changeColorMode(); var Game = { cards: [], selected: [], score: 0, $board: $('[data-display="game-board"]'), $score: $('[data-display="score"]'), deal: function() { var self = this; if (colorr === 0 || colorr === null) { // ajax request to get initial set of cards var dealRequest = $.ajax({ url: 'set.php?action=deal', type: 'GET', dataType: 'json', success: function(data) { self.cards = data; self.displayCards.call(self); self.setCardListeners(); self.setPageListeners(); } }); }else if (colorr === 1){ var dealRequest1 = $.ajax({ url: 'set.php?action=deal1', type: 'GET', dataType: 'json', success: function(data) { self.cards = data; self.displayCards.call(self); self.setCardListeners(); self.setPageListeners(); } }); } }, displayCards: function() { var self = this; $.each(this.cards, function(index, card){ var cardNode = $('
'); cardNode.addClass('card'); $(cardNode).data({ 'id': card.id, 'shape': card.shape, 'color': card.color, 'number': card.number }); var shapeNode = $(''); shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill); for (var i = 0; i < card.number; i++) { cardNode.append(shapeNode.clone()); } self.$board.append(cardNode); // display 4 cards per row if ((index+1) % 4 === 0) { self.$board.append($('
')); } }); }, setCardListeners: function() { var self = this; // what happens when a card is clicked: this.$board.on('click', '.card', function(e) { e.stopImmediatePropagation(); var card = e.currentTarget; // if card is new, add it, otherwise remove it var ids = $.map(self.selected, function(el) { return $(el).data("id");}); if (ids.indexOf($(card).data('id')) >= 0) { self.deselectCard(card); } else { self.selectCard(card); } if (self.selected.length === 3) { self.silentSubmission(); } }); }, setPageListeners: function() { var self = this; // if the user clicks on the page outside the game board, clear selected $(document).on('click', function() { self.clearSelections.call(self); }); }, selectCard: function(card) { $(card).addClass('selected'); this.selected.push(card); if (this.selected.length > 3) { var removed = this.selected.shift(); $(removed).removeClass('selected'); } }, deselectCard: function(card) { var self = this; var index = self.selected.indexOf(card); if (index > -1) { self.selected.splice(index, 1); } $(card).removeClass('selected'); }, clearSelections: function() { $.each(this.selected, function(index, card) { $(card).removeClass('selected'); }); this.selected = []; }, validateSet: function() { var self = this; var colors = $.map(self.selected, function(el) { return $(el).data("color");}); var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); }); var numbers = $.map(self.selected, function(el) { return $(el).data("number"); }); return (self.isSet(colors) && self.isSet(shapes) && self.isSet(numbers)); }, isSet: function(arr) { // a set means the attributes are either all the same or all different var reduced = $.unique(arr); return (reduced.length === 1 || reduced.length === 3); }, silentSubmission: function() { var valid = this.validateSet(); if (valid) { this.submitSet(); } }, submitSet: function() { var self = this; var ids = $.map(self.selected, function(el) { return $(el).data("id");}); // ajax request to get initial set of cards var newCardRequest = $.ajax({ url: 'set.php?action=submit', type: 'GET', dataType: 'json', success: function(data) { self.clearCards(ids); // to do - implement game complete check on server if (!data.gameComplete) { self.updateCards(data); self.increaseScore(); } else { self.gameWon(); } }, error: function() { console.log(arguments); } }); this.clearSelections(); }, clearCards: function(ids) { // remove submitted cards game's card array and clear the board var self = this; this.selected = []; this.$board.empty(); var cardIds = $.map(self.cards, function(card) { return card.id; }); $.each(ids, function(idx, id) { var location = cardIds.indexOf(id); if (location > -1) { cardIds.splice(location, 1); self.cards.splice(location, 1); } }); }, updateCards: function(newCards) { this.cards = this.cards.concat(newCards); this.displayCards(); }, increaseScore: function() { this.$score.html(++this.score); }, startRound: function() { // todo // reset timer to 30 seconds }, gameWon: function() { alert("you won!"); }, gameLost: function() { alert("you lost :("); } }; $(document).ready(Game.deal());