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var colorr = changeColorMode();
var Game = {
cards: [],
selected: [],
score: 0,
$board: $('[data-display="game-board"]'),
$score: $('[data-display="score"]'),
deal: function() {
var self = this;
if (colorr === 0 || colorr === null) {
// ajax request to get initial set of cards
var dealRequest = $.ajax({
url: 'set.php?action=deal',
type: 'GET',
dataType: 'json',
success: function(data) {
self.cards = data;
self.displayCards.call(self);
self.setCardListeners();
self.setPageListeners();
}
});
}else if (colorr === 1){
var dealRequest1 = $.ajax({
url: 'set.php?action=deal1',
type: 'GET',
dataType: 'json',
success: function(data) {
self.cards = data;
self.displayCards.call(self);
self.setCardListeners();
self.setPageListeners();
}
});
}
},
displayCards: function() {
var self = this;
$.each(this.cards, function(index, card){
var cardNode = $('<div>');
cardNode.addClass('card');
$(cardNode).data({
'id': card.id,
'shape': card.shape,
'fill': card.fill,
'color': card.color,
'number': card.number
});
var shapeNode = $('<span>');
shapeNode.addClass('shape ' + card.color + ' ' + card.shape + ' ' + card.fill);
for (var i = 0; i < card.number; i++) {
cardNode.append(shapeNode.clone());
}
self.$board.append(cardNode);
// display 4 cards per row
if ((index+1) % 3 === 0) {
self.$board.append($('<div>'));
}
});
},
setCardListeners: function() {
var self = this;
// what happens when a card is clicked:
this.$board.on('click', '.card', function(e) {
e.stopImmediatePropagation();
var card = e.currentTarget;
// if card is new, add it, otherwise remove it
var ids = $.map(self.selected, function(el) { return $(el).data("id");});
if (ids.indexOf($(card).data('id')) >= 0) {
self.deselectCard(card);
} else {
self.selectCard(card);
}
if (self.selected.length === 3) {
self.silentSubmission();
}
});
},
setPageListeners: function() {
var self = this;
// if the user clicks on the page outside the game board, clear selected
$(document).on('click', function() {
self.clearSelections.call(self);
});
},
selectCard: function(card) {
$(card).addClass('selected');
this.selected.push(card);
if (this.selected.length > 3) {
this.clearSelections.call(this);
}
},
deselectCard: function(card) {
var self = this;
var index = self.selected.indexOf(card);
if (index > -1) {
self.selected.splice(index, 1);
}
$(card).removeClass('selected');
},
clearSelections: function() {
$.each(this.selected, function(index, card) {
$(card).removeClass('selected');
});
this.selected = [];
},
validateSet: function() {
var self = this;
var colors = $.map(self.selected, function(el) { return $(el).data("color");});
var shapes = $.map(self.selected, function(el) { return $(el).data("shape"); });
var fills= $.map(self.selected, function(el) { return $(el).data("fill"); });
var numbers = $.map(self.selected, function(el) { return $(el).data("number"); });
return (self.isSet(colors) && self.isSet(shapes) && self.isSet(fills) && self.isSet(numbers));
},
isSet: function(arr) {
var reduced = $.unique(arr);
console.log(arr);
return reduced.length === 1 || reduced.length === 3;
},
silentSubmission: function() {
var valid = this.validateSet();
if (valid) {
this.submitSet();
}
},
submitSet: function() {
var self = this;
var ids = $.map(self.selected, function(el) { return $(el).data("id");});
// ajax request to get initial set of cards
var newCardRequest = $.ajax({
url: 'set.php?action=submit',
type: 'GET',
dataType: 'json',
success: function(data) {
self.clearCards(ids);
// to do - implement game complete check on server
if (!data.gameComplete) {
self.updateCards(data);
self.increaseScore();
} else {
self.gameWon();
}
},
error: function() {
console.log(arguments);
}
});
this.clearSelections();
},
clearCards: function(ids) {
// remove submitted cards game's card array and clear the board
var self = this;
this.selected = [];
this.$board.empty();
var cardIds = $.map(self.cards, function(card) { return card.id; });
$.each(ids, function(idx, id) {
var location = cardIds.indexOf(id);
if (location > -1) {
cardIds.splice(location, 1);
self.cards.splice(location, 1);
}
});
},
updateCards: function(newCards) {
this.cards = this.cards.concat(newCards);
this.displayCards();
},
increaseScore: function() {
this.$score.html(++this.score);
},
startRound: function() {
// todo
// reset timer to 30 seconds
},
gameWon: function() {
alert("you won!");
},
gameLost: function() {
alert("you lost :(");
}
};
$(document).ready(Game.deal());