function initAll() { darkMode(); setLang("fr"); dysFont(); } var mobile = false; var switchs = [], lineCount = [], logiques = [], lines = [], endLines = [], end, switchsInfo = [], switchsInfoCopy = [], lineRemove = []; var width = window.innerWidth - window.innerWidth / 100 * 30; var height = window.innerHeight /2.5; var stage = new Konva.Stage({ container: 'setting_container', width: width, height: height, }); var layer = new Konva.Layer(); tutoCreateLayer(); function tutoCreateLayer() { isTuto = true; width = window.innerWidth - window.innerWidth / 100 * 30; stage = new Konva.Stage({ container: 'setting_container', width: width, height: height, }); stage.add(layer); colonneTot = 1; numberPerColonne = [1]; var logiqueCount = 0; for (let i = 0; i < colonneTot; i++) { liveColonneNumber.push([]); } insertLogiqueColonne("logique1", "et", 0); calculNombreSwitch(); switchCreator(numberOfSwitch); createAllLinkSwitch(); initAllSwitch(); createEnd(); initEnd(); } function resetAllTabs() { switchs = [], lineCount = [], logiques = [], lines = [], endLines = [], end, switchsInfo = [], switchsInfoCopy = [], lineRemove = []; width = window.innerWidth - window.innerWidth / 100 * 10; height = window.innerHeight /1.5; timeEnd = 5; numberOfSwitch = 0; colonneTot = 0; numberPerColonne = []; liveColonneNumber = []; layer.destroyChildren(); } function gameOne() { createGameOne(niveauActuel); } function createGameOne(niveau){ var numberColonne1 = 2; var numberColonne2 = 1; var isEtNonAllowed = false; var isOuNonAllowed = false; switch(niveau){ case 1: case 2: timeEnd = 5; break; case 3: case 4: timeEnd = 4; break; case 5: timeEnd = 3; break; case 6: case 7: case 8: isEtNonAllowed = true; timeEnd = 5; numberColonne1 = 3; break; case 9: case 10: case 11: isEtNonAllowed = true; timeEnd = 4; numberColonne1 = 3; break; case 12: case 13: case 14: isEtNonAllowed = true; isOuNonAllowed = true; timeEnd = 4; numberColonne1 = 3; break; default: isEtNonAllowed = true; isOuNonAllowed = true; timeEnd = 3; numberColonne1 = 4; break; } isTuto = false; stage = new Konva.Stage({ container: 'play_container', /*rotation: -90, x: 20, y: 1000,*/ width: width, height: height, }); stage.add(layer); initTimer(); colonneTot = 2; numberPerColonne = [numberColonne1,numberColonne2]; var logiqueCount = 0; for (let i = 0; i < colonneTot; i++) { liveColonneNumber.push([]); } for (let i = 0; i < colonneTot; i++) { for (let j = 0; j < numberPerColonne[i]; j++) { logiqueCount++; let type = null; switch (getRandomArbitrary(0, 4)) { case 0: type = "et"; break; case 1: type = "ou"; break; case 2: if(isEtNonAllowed){ type = "etnon"; }else{ type = "et"; } break; case 3: if(isOuNonAllowed){ type = "nonou"; }else{ type = "et"; } break; } insertLogiqueColonne("logique" + logiqueCount, type, i); } } logiques.forEach(function (element) { createLinkAuto(element.name); }); calculNombreSwitch(); switchCreator(numberOfSwitch); createAllLinkSwitch(); initAllSwitch(); createEnd(); initEnd(); checkAllSortieLogique(); }