function createGame1() { timeEnd = 20; initTimer(); createSwitch("s1", 20, 20); createSwitch("s2", 20, 90); createSwitch("s3", 20, 300); createSwitch("s4", 20, 500); createSwitch("s5", 20, 700); createSwitch("s6", 20, 600); createSwitch("s7", 350, 600); createLogique(200, 100, "logique1", "et"); createLogique(300, 200, "logique2", "nonou"); createLogique(500, 300, "logique3", "et"); createLogique(500, 400, "logique4", "etnon"); createLogique(500, 500, "logique5", "inv"); createLink(stage.findOne("#s7"), findLogique("logique5")); createLink(stage.findOne("#s5"), findLogique("logique4")); createLink(stage.findOne("#s6"), findLogique("logique4")); createLink(stage.findOne("#s3"), findLogique("logique2")); createLink(stage.findOne("#s2"), findLogique("logique1")); createLink(stage.findOne("#s1"), findLogique("logique1")); createLink(findLogique("logique1"), findLogique("logique2")); createLink(stage.findOne("#s4"), findLogique("logique3")); createLink(findLogique("logique2"), findLogique("logique3")); initAllSwitch(); createEnd(800, 320); initEnd(); } function createGame2() { timeEnd = 40; colonneTot = 3; numberPerColonne = [1, 1, 3]; initTimer(); switchCreator(7); insertLogiqueColonne("logique1", "et", 0); insertLogiqueColonne("logique2", "nonou", 1); insertLogiqueColonne("logique3", "et", 2); insertLogiqueColonne("logique4", "etnon", 2); insertLogiqueColonne("logique5", "inv", 2); createLink(findLogique("logique1"), findLogique("logique2")); createLink(findLogique("logique2"), findLogique("logique3")); createAllLinkSwitch(); initAllSwitch(); createEnd(); initEnd(); } function creatorRandomPyramid() { timeEnd = getRandomArbitrary(15, 50); initTimer(); var premiereColonne = 2; let still = premiereColonne; let nmbColonne = 1; while (still != 1) { still = still / 2; nmbColonne++; } var logiqueCount = 0; colonneTot = nmbColonne; for (let i = 0; i < colonneTot; i++) { liveColonneNumber.push([]); } premiereColonne = premiereColonne * 2; for (let i = 0; i < colonneTot; i++) { numberPerColonne[i] = premiereColonne - premiereColonne / 2; premiereColonne = premiereColonne / 2; for (let j = 0; j < numberPerColonne[i]; j++) { logiqueCount++; let type = null; switch (getRandomArbitrary(0, 4)) { case 0: type = "et"; break; case 1: type = "ou"; break; case 2: type = "etnon"; break; case 3: type = "nonou"; break; } insertLogiqueColonne("logique" + logiqueCount, type, i); } } logiques.forEach(function (element) { createLinkAuto(element.name); }); calculNombreSwitch(); switchCreator(numberOfSwitch); createAllLinkSwitch(); initAllSwitch(); createEnd(); initEnd(); } function generatorGame() { timeEnd = getRandomArbitrary(15, 50); initTimer(); var logiqueCount = 0; colonneTot = getRandomArbitrary(2, 3); for (let i = 0; i < colonneTot; i++) { liveColonneNumber.push([]); } for (let i = 0; i < colonneTot; i++) { numberPerColonne[i] = getRandomArbitrary(2, 4); for (let j = 0; j < numberPerColonne[i]; j++) { logiqueCount++; let type = null; switch (getRandomArbitrary(0, 4)) { case 0: type = "et"; break; case 1: type = "ou"; break; case 2: type = "etnon"; break; case 3: type = "nonou"; break; } insertLogiqueColonne("logique" + logiqueCount, type, i); } } logiques.forEach(function (element) { createLinkAuto(element.name); }); calculNombreSwitch(); switchCreator(numberOfSwitch); createAllLinkSwitch(); initAllSwitch(); createEnd(); initEnd(); }