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function createGame1() {
timeEnd = 20;
initTimer();
createSwitch("s1", 20, 20);
createSwitch("s2", 20, 90);
createSwitch("s3", 20, 300);
createSwitch("s4", 20, 500);
createSwitch("s5", 20, 700);
createSwitch("s6", 20, 600);
createSwitch("s7", 350, 600);
createLogique(200, 100, "logique1", "et");
createLogique(300, 200, "logique2", "nonou");
createLogique(500, 300, "logique3", "et");
createLogique(500, 400, "logique4", "etnon");
createLogique(500, 500, "logique5", "inv");
createLink(stage.findOne("#s7"), findLogique("logique5"));
createLink(stage.findOne("#s5"), findLogique("logique4"));
createLink(stage.findOne("#s6"), findLogique("logique4"));
createLink(stage.findOne("#s3"), findLogique("logique2"));
createLink(stage.findOne("#s2"), findLogique("logique1"));
createLink(stage.findOne("#s1"), findLogique("logique1"));
createLink(findLogique("logique1"), findLogique("logique2"));
createLink(stage.findOne("#s4"), findLogique("logique3"));
createLink(findLogique("logique2"), findLogique("logique3"));
initAllSwitch();
createEnd(800, 320);
initEnd();
}
function createGame2() {
timeEnd = 40;
colonneTot = 3;
numberPerColonne = [1,1,3];
initTimer();
switchCreator(7);
insertLogiqueColonne("logique1", "et", 0);
insertLogiqueColonne("logique2", "nonou", 1);
insertLogiqueColonne("logique3", "et", 2);
insertLogiqueColonne("logique4", "etnon", 2);
insertLogiqueColonne("logique5", "inv", 2);
createLink(findLogique("logique1"), findLogique("logique2"));
createLink(findLogique("logique2"), findLogique("logique3"));
createAllLinkSwitch();
initAllSwitch();
createEnd();
initEnd();
}
function tuto(){
timeEnd = 1000;
initTimer();
var logiqueCount = 0;
colonneTot = 1;
for (let i = 0; i < colonneTot; i++) {
liveColonneNumber.push([]);
}
numberPerColonne[0] = 1;
insertLogiqueColonne("logique" + logiqueCount, "et", 0);
logiques.forEach(function (element) {
createLinkAuto(element.name);
});
calculNombreSwitch();
switchCreator(numberOfSwitch);
createAllLinkSwitch();
initAllSwitch();
createEnd();
initEnd();
}
function creatorRandomPyramid(){
timeEnd = getRandomArbitrary(15, 50);
initTimer();
var premiereColonne = 2;
let still = premiereColonne;
let nmbColonne = 1;
while(still != 1){
still = still / 2;
nmbColonne++;
}
var logiqueCount = 0;
colonneTot = nmbColonne;
for (let i = 0; i < colonneTot; i++) {
liveColonneNumber.push([]);
}
premiereColonne = premiereColonne * 2;
for (let i = 0; i < colonneTot; i++) {
numberPerColonne[i] = premiereColonne - premiereColonne / 2;
premiereColonne = premiereColonne / 2;
for (let j = 0; j < numberPerColonne[i]; j++) {
logiqueCount++;
let type = null;
switch (getRandomArbitrary(0, 4)) {
case 0:
type = "et";
break;
case 1:
type = "ou";
break;
case 2:
type = "etnon";
break;
case 3:
type = "nonou";
break;
}
insertLogiqueColonne("logique" + logiqueCount, type, i);
}
}
logiques.forEach(function (element) {
createLinkAuto(element.name);
});
calculNombreSwitch();
switchCreator(numberOfSwitch);
createAllLinkSwitch();
initAllSwitch();
createEnd();
initEnd();
}
function generatorGame() {
timeEnd = getRandomArbitrary(15, 50);
initTimer();
var logiqueCount = 0;
colonneTot = getRandomArbitrary(2, 3);
for (let i = 0; i < colonneTot; i++) {
liveColonneNumber.push([]);
}
for (let i = 0; i < colonneTot; i++) {
numberPerColonne[i] = getRandomArbitrary(2, 4);
for (let j = 0; j < numberPerColonne[i]; j++) {
logiqueCount++;
let type = null;
switch (getRandomArbitrary(0, 4)) {
case 0:
type = "et";
break;
case 1:
type = "ou";
break;
case 2:
type = "etnon";
break;
case 3:
type = "nonou";
break;
}
insertLogiqueColonne("logique" + logiqueCount, type, i);
}
}
logiques.forEach(function (element) {
createLinkAuto(element.name);
});
calculNombreSwitch();
switchCreator(numberOfSwitch);
createAllLinkSwitch();
initAllSwitch();
createEnd();
initEnd();
}