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186 lines
4.2 KiB
186 lines
4.2 KiB
function initAll() {
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darkMode();
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setLang("fr");
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dysFont();
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}
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var mobile = false;
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var switchs = [],
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lineCount = [],
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logiques = [],
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lines = [],
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endLines = [],
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end, switchsInfo = [],
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switchsInfoCopy = [],
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lineRemove = [];
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var width = window.innerWidth - window.innerWidth / 100 * 30;
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var height = window.innerHeight / 2.5;
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var stage = new Konva.Stage({
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container: 'setting_container',
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width: width,
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height: height,
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});
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var layer = new Konva.Layer();
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tutoCreateLayer();
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function tutoCreateLayer() {
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isTuto = true;
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width = window.innerWidth - window.innerWidth / 100 * 30;
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height = window.innerHeight / 2.5;
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stage = new Konva.Stage({
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container: 'setting_container',
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width: width,
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height: height,
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});
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stage.add(layer);
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colonneTot = 1;
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numberPerColonne = [1];
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var logiqueCount = 0;
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for (let i = 0; i < colonneTot; i++) {
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liveColonneNumber.push([]);
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}
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insertLogiqueColonne("logique1", "et", 0);
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calculNombreSwitch();
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switchCreator(numberOfSwitch);
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createAllLinkSwitch();
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initAllSwitch();
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createEnd();
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initEnd();
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}
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width = (window.innerWidth - window.innerWidth / 100 * 10);
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height = window.innerHeight / 1.5;
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function resetAllTabs(save) {
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if (!save) {
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logiques = [];
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numberPerColonne = [];
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liveColonneNumber = [];
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timeEnd = 5;
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numberOfSwitch = 0;
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colonneTot = 0;
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}
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switchs = [], lineCount = [], lines = [], endLines = [], end, switchsInfo = [], lineRemove = [], switchsInfoCopy = [];
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layer.destroyChildren();
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stage.draw();
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}
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function gameOne() {
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document.querySelector("#play_container").style.maxHeight = window.innerHeight / 1.5 + "px";
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createGameOne(niveauActuel);
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isLineCollapsing();
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click = 0;
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var i = 0;
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while (checkIfEnd() || isLineCollapsing()) {
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if (i === NOMBRETEST) {
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break;
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}
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resetAllTabs(false);
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createGameOne(niveauActuel);
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isLineCollapsing();
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i++;
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}
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//console.log(stage);
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//gameData = new GameData(height,width,2,10,"mode1",false,"play_container");
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//gameData.createGame();
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//checkAllSortieLogique();
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}
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function initEndGame(mode) {
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calculNombreSwitch();
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switchCreator(numberOfSwitch);
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createAllLinkSwitch();
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initAllSwitch(mode);
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logiques.forEach(function (element) {
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checkEntreCroisement(element.name);
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});
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createEnd();
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initEnd();
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initTimer();
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checkAllSortieLogique();
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}
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function resetCache() {
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openModal("reset_cache");
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setTimeout(() => {
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location.reload();
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}, 3000);
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}
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window.addEventListener('resize', saveStage);
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function getSwitchState() {
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var stateSwitch = new Array();
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switchsInfoCopy.forEach(function (element) {
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if (stage.findOne("#" + element.id).fill() == colorSwitchActiveBackground) stateSwitch.push(1);
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else stateSwitch.push(0);
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});
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return stateSwitch;
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}
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function saveStage() {
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var oldSwitch = getSwitchState();
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resetAllTabs(true);
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if (isTuto) {
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createStage("setting_container");
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} else {
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createStage("play_container");
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}
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stage.add(layer);
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logique2 = logiques;
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logiques = [];
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var logiqueCount = 0;
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for (let i = 0; i < colonneTot; i++) {
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liveColonneNumber[i] = [];
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}
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for (let i = 0; i < colonneTot; i++) {
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for (let j = 0; j < numberPerColonne[i]; j++) {
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insertLogiqueColonne("logique" + logiqueCount, logique2[logiqueCount].type, i);
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logiqueCount++;
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}
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}
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logiques.forEach(function (element) {
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createLinkAuto(element.name);
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});
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initEndGame();
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for (let i = 0; i < oldSwitch.length; i++) {
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let id = i + 1;
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if (oldSwitch[i] == 1) {
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if (stage.findOne("#s" + id).fill() == colorSwitchInnactiveBackground)
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activeSwitch("s" + id);
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} else {
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if (stage.findOne("#s" + id).fill() == colorSwitchActiveBackground)
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activeSwitch("s" + id);
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}
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}
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checkAllSortieLogique();
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}
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function showInfo() {
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if (document.querySelector("#info_check_input").checked) allowedInfoPorte = false;
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else allowedInfoPorte = true;
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} |