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function initAll() {
darkMode();
setLang("fr");
dysFont();
}
var mobile = false;
var switchs = [], lineCount = [], logiques = [], lines = [], endLines = [], end, switchsInfo = [], switchsInfoCopy = [], lineRemove = [];
var width = window.innerWidth - window.innerWidth / 100 * 30;
var height = window.innerHeight /2.5;
var stage = new Konva.Stage({
container: 'setting_container',
width: width,
height: height,
});
var layer = new Konva.Layer();
tutoCreateLayer();
function tutoCreateLayer() {
width = window.innerWidth - window.innerWidth / 100 * 30;
stage = new Konva.Stage({
container: 'setting_container',
width: width,
height: height,
});
stage.add(layer);
colonneTot = 1;
numberPerColonne = [1];
var logiqueCount = 0;
for (let i = 0; i < colonneTot; i++) {
liveColonneNumber.push([]);
}
insertLogiqueColonne("logique1", "et", 0);
calculNombreSwitch();
switchCreator(numberOfSwitch);
createAllLinkSwitch();
initAllSwitch();
createEnd();
initEnd();
}
function resetAllTabs() {
switchs = [], lineCount = [], logiques = [], lines = [], endLines = [], end, switchsInfo = [], switchsInfoCopy = [], lineRemove = [];
width = window.innerWidth - window.innerWidth / 100 * 10;
height = window.innerHeight /1.5;
layer.destroyChildren();
}
function gameOne() {
stage = new Konva.Stage({
container: 'play_container',
/*rotation: -90,
x: 20,
y: 1000,*/
width: width,
height: height,
});
stage.add(layer);
colonneTot = 2;
numberPerColonne = [2,1];
var logiqueCount = 0;
for (let i = 0; i < colonneTot; i++) {
liveColonneNumber.push([]);
}
insertLogiqueColonne("logique1", "et", 0);
insertLogiqueColonne("logique2", "et", 0);
insertLogiqueColonne("logique3", "et", 1);
logiques.forEach(function (element) {
createLinkAuto(element.name);
});
calculNombreSwitch();
switchCreator(numberOfSwitch);
createAllLinkSwitch();
initAllSwitch();
createEnd();
initEnd();
checkAllSortieLogique();
}