diff --git a/code/game.css b/code/game.css index 8323e35..ff0a560 100644 --- a/code/game.css +++ b/code/game.css @@ -5,12 +5,6 @@ .all-container { display : flex; justify-content: center; - /* - align-items: baseline; - width : min-content; - flex-direction: row; - flex-wrap: wrap;*/ - } .day { background: #eee; color: black; } @@ -18,57 +12,24 @@ .lightButton { position: absolute; - right: 0px; + right: 5px; } .flex-container { - /* We first create a flex layout context */ display : flex; align-items: baseline; width : min-content; margin: 20px; - /* Then we define the flow direction - and if we allow the items to wrap - * Remember this is the same as: - * flex-direction: row; - * flex-wrap: wrap; - */ - - - /* Then we define how is distributed the remaining space */ flex-direction: column; } - /* - - .flex-item { - padding: 5px; - width: 200px; - height: 150px; - margin-top: 10px; - line-height: 150px; - color: white; - font-weight: bold; - font-size: 3em; - text-align: center; - }*/ .vitraux { - /* We first create a flex layout context */ display : flex; align-items: baseline; width : min-content; margin: 20px; - /* Then we define the flow direction - and if we allow the items to wrap - * Remember this is the same as: - * flex-direction: row; - * flex-wrap: wrap; - */ - - - /* Then we define how is distributed the remaining space */ flex-direction: column; } @@ -116,4 +77,9 @@ font-size: large; font-weight: bold; font-family: 'Segoe print'; + } + + .back { + position: absolute; + bottom: 5px; } \ No newline at end of file diff --git a/code/game.html b/code/game.html index 3ad4e83..a4f6231 100644 --- a/code/game.html +++ b/code/game.html @@ -47,6 +47,9 @@ + + + diff --git a/code/ress/button_back.png b/code/ress/button_back.png new file mode 100644 index 0000000..edde128 Binary files /dev/null and b/code/ress/button_back.png differ diff --git a/code/vitraux.js b/code/vitraux.js index 112ff17..0637da0 100644 --- a/code/vitraux.js +++ b/code/vitraux.js @@ -1,4 +1,3 @@ -//version 28/07 var canvasT = document.getElementById('canvasTotal'); var ctxT = canvasT.getContext('2d'); @@ -65,6 +64,8 @@ canvasO.width=size; canvasT.height=size; canvasO.height=size; +document.getElementById("btn_back").width=size; + for(var a=1;a<5;a++) { eval("var canvas"+ a +"= document.getElementById('canvas"+a+"')"); @@ -675,13 +676,12 @@ function mlManager(e) { document.getElementById(e.currentTarget.id).classList.remove('vitrail-hover'); } +function index() +{ + window.location.replace("./"); +} + genVitraux(); -/* -tab1.push(true,[-3,-3,colors[0]],[-3,2,colors[1]],[1,2,colors[2]],[3,-3,colors[3]]); -tab2.push(true,[-3,-3,colors[0]],[-3,2,colors[1]],[1,2,colors[2]],[3,-3,colors[3]]); -tab3.push(true,[-3,-3,colors[0]],[-3,2,colors[1]],[1,2,colors[2]],[3,-3,colors[3]]); -tab4.push(true,[-3,-3,colors[0]],[-3,2,colors[1]],[1,2,colors[2]],[3,-3,colors[3]]); -*/ toutDessiner(tab1,canvas1,ctx1); toutDessiner(tab2,canvas2,ctx2);