Compare commits

..

No commits in common. 'master' and 'inclusion-bdd' have entirely different histories.

3
.gitignore vendored

@ -1,3 +0,0 @@
code/data.db
code/data.db

@ -1,22 +0,0 @@
function setCookie(cname, cvalue, exdays) {
var d = new Date();
d.setTime(d.getTime() + (exdays * 24 * 60 * 60 * 1000));
var expires = "expires="+d.toUTCString();
document.cookie = cname + "=" + cvalue + ";" + expires + ";path=/";
}
function getCookie(cname) {
var name = cname + "=";
var ca = document.cookie.split(';');
for(var i = 0; i < ca.length; i++) {
var c = ca[i];
while (c.charAt(0) == ' ') {
c = c.substring(1);
}
if (c.indexOf(name) == 0) {
return c.substring(name.length, c.length);
}
}
return "";
}

@ -1,272 +0,0 @@
var modes=["points","temps","survie"];
var diffs=["easy","med","hard"];
var pauses=["0","1"];
var div=document.getElementById('buttons');
size=screen.height/6;
hideAll();
var modeSelected;
var diffSelected;
var pauseSelected;
var selectedTheme="selectedDay";
var btn_options=document.getElementById("btn_options");
btn_options.width=size/2;
var btn_patchnote=document.getElementById("btn_patchnote");
btn_patchnote.width=size;
document.getElementById("btn_play").width=size/1.25;
document.getElementById("btn_play").style.display="inline";
modes.forEach(element => {
eval("var img_"+element+"= document.getElementById('img_"+element+"')");
eval("img_"+element+".width=size/1.25");
eval("img_"+element).addEventListener("mousedown",function(e)
{
disp(e);
modes.forEach(element => {
document.getElementById("img_"+element).classList.remove(selectedTheme);
})
document.getElementById(e.currentTarget.id).classList.add(selectedTheme);
});
var tab=document.getElementById(element).children;
for(var i=1;i<tab.length;i+=2){
tab.item(i).children[0].width=size/1.25;
tab.item(i).children[0].addEventListener("mousedown",function(e)
{
var tab=document.getElementById("modeSelection").children;
for(var cpt=1;cpt<tab.length;cpt++)
{
var tabChilds=document.getElementById(tab.item(cpt).id).children;
for(var cptChild=1;cptChild<tabChilds.length;cptChild+=2)
{
tabChilds.item(cptChild).children[0].classList.remove(selectedTheme);
}
}
modeSelected= e.currentTarget.id.substring(4,e.currentTarget.id.length);
document.getElementById(e.currentTarget.id).classList.add(selectedTheme);
if(diffSelected!="" && modeSelected!="" && pauseSelected!="")
{
document.getElementById(modeSelected).checked=true;
document.getElementById("high_form").submit();
}
});
}
});
diffs.forEach(element => {
eval("var img_"+element+"= document.getElementById('img_"+element+"')");
eval("img_"+element+".width=size/1.25");
eval("img_"+element).addEventListener("mousedown",function(e)
{
diffSelected= e.currentTarget.id.substring(4);
var tab=document.getElementById("diff").children;
for(var cpt=1;cpt<tab.length;cpt+=2)
{
tab.item(cpt).children[0].classList.remove(selectedTheme);
}
document.getElementById(e.currentTarget.id).classList.add(selectedTheme);
if(diffSelected!="" && modeSelected!="" && pauseSelected!="")
{
document.getElementById(diffSelected).checked=true;
document.getElementById("high_form").submit();
}
});
})
pauses.forEach(element => {
eval("var img_pause_"+element+"= document.getElementById('img_pause_"+element+"')");
eval("img_pause_"+element+".width=size/1.25");
eval("img_pause_"+element).addEventListener("mousedown",function(e)
{
pauseSelected= e.currentTarget.id.substring(e.currentTarget.id.length-1);
var tab=document.getElementById("diff").children;
for(var cpt=1;cpt<tab.length;cpt+=2)
{
tab.item(cpt).children[0].classList.remove(selectedTheme);
}
document.getElementById(e.currentTarget.id).classList.add(selectedTheme);
if(diffSelected!="" && modeSelected!="" && pauseSelected!="")
{
console.log("pause "+pauseSelected);
document.getElementById("pause_"+pauseSelected).checked=true;
document.getElementById("high_form").submit();
}
});
})
function disp(what, short=false)
{
what=(short ? what : what.currentTarget.id.substring(4));
modes.forEach(element => {
document.getElementById(element).style.display=what==element ? "flex":"none";
})
}
// Dots amount
var outputHi = document.getElementById("amountHi");
var amount = (getCookie("dotsAmount")=="" ? 4 : getCookie("dotsAmount"));
outputHi.value= amount;
document.getElementById("+").width=size/4;
document.getElementById("-").width=size/4;
function less()
{
if(amount > 2)
{
amount--;
}
outputHi.value=amount;
setCookie("dotsAmount",amount,30);
document.getElementById("high_form").submit();
}
function more()
{
if(amount<8)
{
amount++;
}
outputHi.value=amount;
setCookie("dotsAmount",amount,30);
document.getElementById("high_form").submit();
}
// pause oui/non
//document.getElementById("pause"+ (getCookie("pause")!="" ? getCookie("pause") : 0)).checked=true;
function hideAll()
{
document.getElementById("temps").style.display="none";
document.getElementById("points").style.display="none";
document.getElementById("survie").style.display="none";
}
function play()
{
var pseudo = prompt("Saisissez votre pseudo", getCookie("pseudo"));
setCookie("pause",(document.getElementById("pause_1").checked ? "1" : "0"),30);
if(pseudo!="")
{
setCookie("pseudo",pseudo,30);
}
window.location.replace("./game.html?mode="+modeSelected+"&diff="+diffSelected+"&pseudo="+ (pseudo==null ? "" : pseudo));
}
if(document.getElementById("diffSel")!=null)
{
diffSelected=document.getElementById("diffSel").value;
modeSelected=document.getElementById("modeSel").value;
amount=document.getElementById("dotsAmountSel").value;
pauseSelected=document.getElementById("pauseSel").value;
gameSelected = (modeSelected.includes("s") ? "survie" : (modeSelected.includes("p") ? "points" : "temps"));
disp(gameSelected, true);
document.getElementById("img_"+diffSelected).classList.add(selectedTheme);
document.getElementById("img_"+gameSelected).classList.add(selectedTheme);
document.getElementById("img_"+modeSelected).classList.add(selectedTheme);
document.getElementById("img_pause_"+pauseSelected).classList.add(selectedTheme);
document.getElementById(diffSelected).checked=true;
document.getElementById(modeSelected).checked=true;
document.getElementById("pause_"+pauseSelected).checked=true;
outputHi.value= amount;
}
else
{
diffSelected="easy";
modeSelected="5p";
pauseSelected="1";
disp("points",true);
document.getElementById(diffSelected).checked=true;
document.getElementById(modeSelected).checked=true;
document.getElementById("pause_"+pauseSelected).checked=true;
document.getElementById("img_points").classList.add(selectedTheme);
document.getElementById("img_5p").classList.add(selectedTheme);
document.getElementById("img_easy").classList.add(selectedTheme);
document.getElementById("img_pause_1").classList.add(selectedTheme);
}
for(var cpt=1;cpt<9;cpt++)
{
document.getElementById("col"+cpt+"D").style.height=size/6;
document.getElementById("col"+cpt+"D").style.width=size/6;
document.getElementById("gem"+cpt+"D").style.height=size/6;
document.getElementById("gem"+cpt+"D").style.width=size/6;
}
function dispDots()
{
var amountI = parseInt(amount);
if(displ=="points")
{
for(var cpt=1;cpt<9;cpt++)
{
document.getElementById("gem"+cpt+"D").style.display="none";
document.getElementById("col"+cpt+"D").style.display="";
}
for(var cpt=1;cpt<amountI+1;cpt++)
{
document.getElementById("col"+cpt+"D").style.visibility="visible";
document.getElementById("col"+cpt+"D").style.backgroundColor=getCookie("color_"+cpt);
}
for(var cpt=amountI+1;cpt<9;cpt++)
{
document.getElementById("col"+cpt+"D").style.visibility="hidden";
}
}
else
{
for(var cpt=1;cpt<9;cpt++)
{
document.getElementById("col"+cpt+"D").style.display="none";
document.getElementById("gem"+cpt+"D").style.display="";
console.log(gemsSelected[cpt-1]+"|"+cpt);
document.getElementById("img_gem"+cpt).src="ress/"+gemsSelected[cpt-1]+".png";
document.getElementById("gem"+cpt+"D").appendChild(document.getElementById("img_gem"+cpt));
document.getElementById("img_gem"+cpt).style.height=size/6;
document.getElementById("img_gem"+cpt).style.width=size/6;
if(displ=="both")
{
document.getElementById("gem"+cpt+"D").classList.add("dot");
document.getElementById("gem"+cpt+"D").style.backgroundColor=gemsSelected[cpt-1];
document.getElementById("img_gem"+cpt).style.height=size/8;
document.getElementById("img_gem"+cpt).style.width=size/8;
}
else
{
document.getElementById("gem"+cpt+"D").classList.remove("dot");
document.getElementById("gem"+cpt+"D").style.backgroundColor="";
}
}
for(var cpt=1;cpt<amountI+1;cpt++)
{
document.getElementById("gem"+cpt+"D").style.visibility="visible";
document.getElementById("gem"+cpt+"D").src="ress/"+gemsSelected[cpt-1]+".png";
}
for(var cpt=amountI+1;cpt<9;cpt++)
{
document.getElementById("gem"+cpt+"D").style.visibility="hidden";
}
}
}

@ -3,7 +3,6 @@ var start = 0
var end = 0
var diff = 0
var timerID = 0
var paused=true;
function chrono(){
end = new Date()
diff = end - start
@ -35,18 +34,14 @@ function chronoStart(){
document.chronoForm.reset.onclick = chronoReset
*/
start = new Date()
paused=false;
chrono()
}
function chronoContinue(){
/*
document.chronoForm.startstop.value = "stop!"
document.chronoForm.startstop.onclick = chronoStop
document.chronoForm.reset.onclick = chronoReset
*/
start = new Date()-diff
start = new Date(start)
paused=false;
chrono()
}
function chronoReset(){
@ -63,6 +58,5 @@ function chronoStop(){
document.chronoForm.startstop.onclick = chronoContinue
document.chronoForm.reset.onclick = chronoStopReset
*/
paused=true;
clearTimeout(timerID)
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -1,35 +1,66 @@
@font-face {
font-family: Segoe; src: url('ress/Segoepr.ttf');
font-family: augie; src: url('ress/augie.ttf');
}
.all-container {
display : flex;
justify-content: center;
}
.day { background: #eee; color: black; }
.night { background: #333; color: white; }
/*
align-items: baseline;
width : min-content;
flex-direction: row;
flex-wrap: wrap;*/
.lightButton {
position: absolute;
right: 5px;
}
.flex-container {
/* We first create a flex layout context */
display : flex;
align-items: baseline;
width : min-content;
margin: 20px;
/* Then we define the flow direction
and if we allow the items to wrap
* Remember this is the same as:
* flex-direction: row;
* flex-wrap: wrap;
*/
/* Then we define how is distributed the remaining space */
flex-direction: column;
}
/*
.flex-item {
padding: 5px;
width: 200px;
height: 150px;
margin-top: 10px;
line-height: 150px;
color: white;
font-weight: bold;
font-size: 3em;
text-align: center;
}*/
.vitraux {
/* We first create a flex layout context */
display : flex;
align-items: baseline;
width : min-content;
margin: 20px;
/* Then we define the flow direction
and if we allow the items to wrap
* Remember this is the same as:
* flex-direction: row;
* flex-wrap: wrap;
*/
/* Then we define how is distributed the remaining space */
flex-direction: column;
}
@ -61,7 +92,6 @@
-webkit-box-shadow:inset 0px 0px 0px 5px blue;
-moz-box-shadow:inset 0px 0px 0px 5px blue;
box-shadow:inset 0px 0px 0px 5px blue;
}
.stats {
@ -71,71 +101,3 @@
font-weight: bold;
font-family: 'Segoe print';
}
.txt {
padding: 10px;
font-size: large;
font-weight: bold;
font-family: 'Segoe print';
}
.back {
position: absolute;
bottom: 5px;
}
.bd {
border-style: solid;
border-width: 5px;
}
.bd2 {
border-color: mediumblue;
border-style: solid;
border-width: 5px;
}
.child {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.parent {
position: relative;
}
h1 {
margin-block-start: 0px;
margin-block-end: 0px;
margin-inline-start: 0px;
margin-inline-end: 0px;
}
.win {
-webkit-box-shadow:inset 0px 0px 0px 5px lime;
-moz-box-shadow:inset 0px 0px 0px 5px lime;
box-shadow:inset 0px 0px 0px 5px lime;
}
.player {
position: absolute;
left: 5px;
}
.logo {
text-align: center;
}
.texte {
font-size: medium;
font-family: 'Segoe print';
}
.texteG {
font-size: xx-large;
font-weight: bold;
font-family: 'Segoe print';
}

@ -4,37 +4,22 @@
<head>
<title>On The Dot</title>
<link rel="stylesheet" type="text/css" href="game.css"/>
<script>var tutoMode=false;</script>
</head>
<body>
<div class="logo">
<img src="ress/light" id="light" class="lightButton" onClick="switchLight()"/>
<span class="player texteG" id="player"></span>
</div>
<ul id="all-container" class="all-container">
<ul class="vitraux stats">
<div id="obj_box" class="parent">
<h1 class="child" id="obj_text" >Objectif</h1>
</div>
<div id="res_box" class="parent">
<h1 class="child" id="res_text" >R&eacute;sultat</h1>
</div>
<ul class="stats">
<p id="temps"></p>
<span id="chronotime" class="stats">0:00:00</span>
<span id="timer" class="stats">0:00:00</span>
<p id="stats" class="stats"></p>
</ul>
<ul id="obj-container" class="vitraux">
<canvas id="canvasObj" class="vitrail-plein"></canvas>
<h1>Objectif</h1>
<canvas id="canvasTotal" class="vitrail-plein"></canvas>
<span id="player" class="stats"></span>
<span id="mode" class="stats"></span>
<span id="chronotime" class="stats">0:00:00</span>
<span id="timer" class="stats">0:00:00</span>
<span id="stats" class="stats"></span>
<h1>R&eacute;sultat</h1>
</ul>
<ul id="vitraux" class="vitraux">
<canvas id="canvas1" class="vitrail-plein"></canvas>
@ -47,7 +32,7 @@
</ul>
<ul id="canvasR" class="flex-container">
<div id="reserveText">
<h1 class="stats">R&eacute;serve</h1>
<h1>R&eacute;serve</h1>
</div>
<canvas id="canvasR1" class="vitrail-vide"></canvas>
<canvas id="canvasR2" class="vitrail-vide"></canvas>
@ -57,17 +42,10 @@
</ul>
</ul>
<a href="./" rel="external"><img id="btn_back" src="ress/button_back.png" class="back" /></a>
<script src="selecteur.js"></script>
<script src="bakery.js"></script>
<script src="chrono.js"></script>
<script src="timer.js"></script>
<script src="vitraux.js"></script>
<script src="infoDisplayer.js"></script>
<script src="themeSwitcher.js"></script>
</body>
</html>

@ -0,0 +1,50 @@
<!DOCTYPE html>
<html>
<head>
<title>On The Dot</title>
<link rel="stylesheet" type="text/css" href="game.css"/>
</head>
<body>
<?php
echo $_POST['mode'];
?>
<ul id="all-container" class="all-container" style="border:2px solid orangered">
<ul id="obj-container" class="obj-container" style="border:2px solid yellow">
<p id="temps"></p>
<span id="chronotime">0:00:00:00</span>
<form name="chronoForm">
<input type="button" name="startstop" value="start!" onClick="chronoStart()" />
<input type="button" name="reset" value="reset!" onClick="chronoReset()" />
</form>
<p id="stats"></p>
<h1>Objectif</h1>
<canvas id="canvasObj" class="vitrail-plein"></canvas>
<h1>R&eacute;sultat</h1>
<canvas id="canvasTotal" class="vitrail-plein"></canvas>
</ul>
<ul id="vitraux" class="vitraux" style="border:2px solid purple">
<canvas id="canvas1" class="vitrail-plein"></canvas>
<canvas id="canvas2" class="vitrail-plein"></canvas>
<canvas id="canvas3" class="vitrail-plein"></canvas>
<canvas id="canvas4" class="vitrail-plein"></canvas>
</ul>
<ul id="canvasR" class="flex-container" style="border:1px solid violet">
<h1>R&eacute;serve</h1>
<canvas id="canvasR1" class="vitrail-vide"></canvas>
<canvas id="canvasR2" class="vitrail-vide"></canvas>
<canvas id="canvasR3" class="vitrail-vide"></canvas>
<canvas id="canvasR4" class="vitrail-vide"></canvas>
</ul>
</ul>
<script src="chrono.js"></script>
<script src="vitraux.js"></script>
</body>
</html>

@ -1,170 +0,0 @@
var modes=["points","temps","survie"];
var diffs=["easy","med","hard"];
var diffSelected="";
var modeSelected="";
size=screen.height/6;
hideAll();
document.getElementById("btn_play").width=size;
modes.forEach(element => {
eval("var img_"+element+"= document.getElementById('img_"+element+"')");
eval("img_"+element+".width=size");
eval("img_"+element).addEventListener("mousedown",function(e)
{
disp(e);
modes.forEach(element => {
document.getElementById("img_"+element).classList.remove("selected");
})
document.getElementById(e.currentTarget.id).classList.add("selected");
});
var tab=document.getElementById(element).children;
for(var i=1;i<tab.length;i+=2){
tab.item(i).children[0].width=size;
tab.item(i).children[0].addEventListener("mousedown",function(e)
{
var tab=document.getElementById("modeSelection").children;
for(var cpt=1;cpt<tab.length;cpt++)
{
var tabChilds=document.getElementById(tab.item(cpt).id).children;
for(var cptChild=1;cptChild<tabChilds.length;cptChild+=2)
{
tabChilds.item(cptChild).children[0].classList.remove("selected");
}
}
modeSelected= e.currentTarget.id.substring(4,e.currentTarget.id.length);
document.getElementById(e.currentTarget.id).classList.add("selected");
if(diffSelected!="" && modeSelected!="")
{
document.getElementById(modeSelected).checked=true;
document.getElementById("high_form").submit();
}
});
}
});
diffs.forEach(element => {
eval("var img_"+element+"= document.getElementById('img_"+element+"')");
eval("img_"+element+".width=size");
eval("img_"+element).addEventListener("mousedown",function(e)
{
diffSelected= e.currentTarget.id.substring(4);
var tab=document.getElementById("diff").children;
for(var cpt=1;cpt<tab.length;cpt+=2)
{
tab.item(cpt).children[0].classList.remove("selected");
}
document.getElementById(e.currentTarget.id).classList.add("selected");
if(diffSelected!="" && modeSelected!="")
{
document.getElementById(diffSelected).checked=true;
document.getElementById("high_form").submit();
}
});
})
function disp(what,short=false)
{
what=(short ? what : what.currentTarget.id.substring(4));
console.log(what);
modes.forEach(element => {
document.getElementById(element).style.display=what==element ? "flex":"none";
})
}
function hideAll()
{
document.getElementById("temps").style.display="none";
document.getElementById("points").style.display="none";
document.getElementById("survie").style.display="none";
}
// Dots amount
var output = document.getElementById("dotsNumber");
var outputHi = document.getElementById("amountHi");
var amount = (getCookie("dotsAmount")=="" ? 4 : getCookie("dotsAmount"));
output.innerHTML = amount;
outputHi.value= amount;
document.getElementById("+").width=size/4;
document.getElementById("-").width=size/4;
function less()
{
if(amount > 2)
{
amount--;
}
output.innerHTML = amount;
outputHi.value=amount;
}
function more()
{
if(amount<8)
{
amount++;
}
output.innerHTML = amount;
outputHi.value=amount;
}
// pause oui/non
document.getElementById("pause"+ (getCookie("pause")!="" ? getCookie("pause") : 0)).checked=true;
// play button
function play()
{
setCookie("dotsAmount",amount,30);
setCookie("pause",(document.getElementById("pause0").checked ? 0 : 1),30);
var pseudo = prompt("Saisissez votre pseudo", '');
window.location.replace("./game.html?mode="+modeSelected+"&diff="+diffSelected+"&pseudo="+ (pseudo==null ? "" : pseudo));
}
function index()
{
window.location.replace("./");
}
if(document.getElementById("diffSel")!=null)
{
console.log("LOADING");
diffSelected=document.getElementById("diffSel").value;
modeSelected=document.getElementById("modeSel").value;
amount=document.getElementById("dotsAmountSel").value;
gameSelected = (modeSelected.includes("s") ? "survie" : (modeSelected.includes("p") ? "points" : "temps"));
console.log("LOADED "+diffSelected+" " + modeSelected+ " "+ amount + " ");
disp(gameSelected, true);
document.getElementById("img_"+diffSelected).classList.add("selected");
document.getElementById("img_"+gameSelected).classList.add("selected");
document.getElementById("img_"+modeSelected).classList.add("selected");
document.getElementById("pause"+ document.getElementById("pauseSel").value).checked=true;
document.getElementById(diffSelected).checked=true;
document.getElementById(modeSelected).checked=true;
output.innerHTML = amount;
outputHi.value= amount;
}
else
{
diffSelected="easy";
modeSelected="5p";
disp("points",true);
document.getElementById(diffSelected).checked=true;
document.getElementById(modeSelected).checked=true;
document.getElementById("img_points").classList.add("selected");
document.getElementById("img_5p").classList.add("selected");
document.getElementById("img_easy").classList.add("selected");
}

@ -1,158 +0,0 @@
@font-face {
font-family: Segoe; src: url('ress/Segoepr.ttf');
}
.all-container {
margin-left: auto;
margin-right: auto;
align-items: center;
}
.mode-container {
text-align: center;
margin-left: auto;
margin-right: auto;
}
.button {
padding: 2px;
}
.rad {
display: none;
}
.selected {
-webkit-box-shadow:inset 0px 0px 0px 5px black;
-moz-box-shadow:inset 0px 0px 0px 5px black;
box-shadow:inset 0px 0px 0px 5px black;
}
.slider {
-webkit-appearance: none;
width: 100%;
height: 15px;
border-radius: 5px;
background: #d3d3d3;
outline: none;
opacity: 0.7;
-webkit-transition: .2s;
transition: opacity .2s;
}
.slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 25px;
height: 25px;
border-radius: 50%;
background: #4CAF50;
cursor: pointer;
}
.slider::-moz-range-thumb {
width: 25px;
height: 25px;
border-radius: 50%;
background: #4CAF50;
cursor: pointer;
}
/* The Modal (background) */
.modal {
display: none; /* Hidden by default */
position: fixed; /* Stay in place */
z-index: 1; /* Sit on top */
padding-top: 100px; /* Location of the box */
left: 0;
top: 0;
width: 100%; /* Full width */
height: 100%; /* Full height */
overflow: auto; /* Enable scroll if needed */
background-color: rgb(0,0,0); /* Fallback color */
background-color: rgba(0,0,0,0.4); /* Black w/ opacity */
}
/* Modal Content */
.modal-content {
background-color: #fefefe;
margin: auto;
padding: 20px;
border: 1px solid #888;
width: 80%;
}
/* The Close Button */
.close {
color: #aaaaaa;
float: right;
font-size: 28px;
font-weight: bold;
}
.close:hover,
.close:focus {
color: #000;
text-decoration: none;
cursor: pointer;
}
.lightButton {
position: absolute;
right: 0px;
}
.day { background: #eee; color: black; }
.night { background: #333; color: white; }
.logo {
text-align: center;
}
.bd {
/*
border-style: solid;
border-width: 5px;*/
}
.ad { /*
border-style: solid;
border-width: 5px;
border-color: red; */
width: min-content;
margin-left: auto;
margin-right: auto;
}
.slot {
display: inline-block;
margin-left: 15px;
}
.texte {
font-size: medium;
font-family: Segoe;
}
.texteG {
font-size: xx-large;
/*font-weight: bold;*/
font-family: Segoe;
}
.bd {
border-style: solid;
border-width: 5px;
}
.bd2 {
border-color: mediumblue;
border-style: solid;
border-width: 5px;
}
ul {
padding-inline-start: 0px;
}

@ -1,147 +0,0 @@
<head>
<link rel="stylesheet" type="text/css" href="highscores.css"/>
</head>
<body>
<div>
<div class="logo">
<img src="ress/logo_dark.png" id="logo"/>
<img src="ress/light" id="light" class="lightButton" onClick="switchLight()"/>
</div>
</div>
<form action="highscores.php" id="high_form" method="post">
<div class="mode-container">
<ul id="diff" class="all-container">
<input type="radio" class="rad" name="difficulty" id="easy" value="easy" />
<label for="easy"><img id="img_easy" class="button" src="./ress/button_diff_easy.png"/></label>
<input type="radio" class="rad" name="difficulty" id="med" value="med" />
<label for="med"><img id="img_med" class="button" src="./ress/button_diff_normal.png"/></label>
<input type="radio" class="rad" name="difficulty" id="hard" value="hard" />
<label for="hard"><img id="img_hard" class="button" src="./ress/button_diff_hard.png"/></label>
</ul>
<div id="modeSelection" class="mode-container">
<ul id="modes" class="all-container">
<img id="img_points" class="button" src="./ress/button_mode_points.png"/>
<img id="img_temps" class="button" src="./ress/button_mode_temps.png"/>
<img id="img_survie" class="button" src="./ress/button_mode_survie.png"/>
</ul>
<ul id="points" class="all-container ad">
<input type="radio" class="rad" name="game_mode" id="5p" value="5p" />
<label for="5p"><img id="img_5p" class="button" src="./ress/button_points_5.png"/></label>
<input type="radio" class="rad" name="game_mode" id="10p" value="10p"/>
<label for="10p"><img id="img_10p" class="button" src="./ress/button_points_10.png"/></label>
<input type="radio" class="rad" name="game_mode" id="15p" value="15p" />
<label for="15p"><img id="img_15p" class="button" src="./ress/button_points_15.png"/></label>
<input type="radio" class="rad" name="game_mode" id="20p" value="20p" />
<label for="20p"><img id="img_20p" class="button" src="./ress/button_points_20.png"/></label>
</ul>
<ul id="temps" class="all-container ad">
<input type="radio" class="rad" name="game_mode" id="2m" value="2m" />
<label for="2m"><img id="img_2m" class="button" src="./ress/button_temps_2.png"/></label>
<input type="radio" class="rad" name="game_mode" id="3m" value="3m" />
<label for="3m"><img id="img_3m" class="button" src="./ress/button_temps_3.png"/></label>
<input type="radio" class="rad" name="game_mode" id="5m" value="5m" />
<label for="5m"><img id="img_5m" class="button" src="./ress/button_temps_5.png"/></label>
<input type="radio" class="rad" name="game_mode" id="10m" value="10m"/>
<label for="10m"><img id="img_10m" class="button" src="./ress/button_temps_10.png"/></label>
</ul>
<ul id="survie" class="all-container ad">
<input type="radio" class="rad" name="game_mode" id="15s" value="15s"/>
<label for="15s"><img id="img_15s" class="button" src="./ress/button_survie_15.png"/></label>
<input type="radio" class="rad" name="game_mode" id="30s" value="30s" />
<label for="30s"><img id="img_30s" class="button" src="./ress/button_survie_30.png"/></label>
<input type="radio" class="rad" name="game_mode" id="45s" value="45s" />
<label for="45s"><img id="img_45s" class="button" src="./ress/button_survie_45.png"/> </label>
</ul>
</div>
<ul>
<div class="slot">
<p class="texte">Mode pause activé <input type="radio" id="pause1" value="1" name="pause">
<label for="pause1" class="texte">Oui</label>
<input type="radio" id="pause0" value="0" name="pause">
<label for="pause0" class="texte">Non</label> </p>
</div>
<div class="slot">
<p class="texte">Nombre de dots
<img src="ress/-" onClick="less()" id="-"/>
<span id="dotsNumber" class="texte"></span>
<img src="ress/+" onClick="more()" id="+"/>
<input type="hidden" name="dotsAmount" id="amountHi"/></p>
</div>
</ul>
</div>
</form>
<?php
$database = new SQLite3("data.db");
if(isset($_POST["game_mode"]) && $_POST["game_mode"]!="" && $_POST["difficulty"]!="" && $_POST["dotsAmount"]!="" && $_POST["pause"]!="")
{
if(stristr($_POST['game_mode'], "p") === FALSE)
{
$sql='select score, player from score where game_mode="'.$_POST['game_mode'].'" and difficulty="'.$_POST['difficulty'].'" and dots_amount='.$_POST["dotsAmount"].' and pause='.$_POST["pause"].' and score=(select max(score) from score where game_mode="'.$_POST['game_mode'].'" and difficulty="'.$_POST['difficulty'].'" and dots_amount='.$_POST["dotsAmount"].' and pause='.$_POST["pause"].')';
}
else
{
$sql='select score, player from score where game_mode="'.$_POST['game_mode'].'" and difficulty="'.$_POST['difficulty'].'" and dots_amount='.$_POST["dotsAmount"].' and pause='.$_POST["pause"].' and score=(select min(score) from score where game_mode="'.$_POST['game_mode'].'" and difficulty="'.$_POST['difficulty'].'" and dots_amount='.$_POST["dotsAmount"].' and pause='.$_POST["pause"].')';
}
$result = $database->query($sql);
$a=$result->fetchArray();
if($a==false)
{
$phrase= "Il n'y a pas encore de score pour ce mode de jeu.";
}
else
{
$phrase="Le record est ".$a[0].", tenu par ".$a["player"];
while ($row = $result->fetchArray()) {
$phrase=$phrase.", ".$row["player"];
}
}
echo "<h1 id='aya' class='texte' >".$phrase."</h1>";
echo "<input type='hidden' id='modeSel' value='".$_POST["game_mode"]."'/>";
echo "<input type='hidden' id='diffSel' value='".$_POST["difficulty"]."'/>";
echo "<input type='hidden' id='dotsAmountSel' value='".$_POST["dotsAmount"]."'/>";
echo "<input type='hidden' id='pauseSel' value='".$_POST["pause"]."'/>";
}
?>
<div id="play" class="mode-container">
<img id="btn_play" src="ress/button_play.png" onClick="play()"/>
<!--<img id="btn_play_des" src="ress/button_play_desac.png"/>-->
</div>
</div>
<img id="btn_back" src="ress/button_back.png" class="back" onClick="index()"/>
<script src="bakery.js"></script>
<script src="highscore_button_displayer.js"></script>
<script src="themeSwitcher.js"></script>
<script src="bakery.js"></script>
<script src="themeSwitcher.js"></script>
</body>

@ -1,175 +0,0 @@
@font-face {
font-family: Segoe; src: url('ress/segoepr.ttf');
}
.all-container {
margin-left: auto;
margin-right: auto;
align-items: center;
}
.mode-container {
text-align: center;
margin-left: auto;
margin-right: auto;
}
.bd {
border-style: solid;
border-width: 5px;
}
.bd2 {
border-color: mediumblue;
border-style: solid;
border-width: 5px;
}
.ad {
width: min-content;
margin-left: auto;
margin-right: auto;
}
.z {
margin-left: auto;
margin-right: auto;
}
.day { background: #eee; color: black; }
.night { background: #333; color: white; }
.button {
padding: 2px;
}
.selectedDay {
-webkit-box-shadow:inset 0px 0px 0px 5px black;
-moz-box-shadow:inset 0px 0px 0px 5px black;
box-shadow:inset 0px 0px 0px 5px black;
}
.selectedNight {
-webkit-box-shadow:inset 0px 0px 0px 5px #eee;
-moz-box-shadow:inset 0px 0px 0px 5px #eee;
box-shadow:inset 0px 0px 0px 5px #eee;
}
/* The Modal (background) */
.modal {
display: none; /* Hidden by default */
position: fixed; /* Stay in place */
z-index: 1; /* Sit on top */
padding-top: 100px; /* Location of the box */
left: 0;
top: 0;
width: 100%; /* Full width */
height: 100%; /* Full height */
overflow: auto; /* Enable scroll if needed */
/*background-color: rgb(0,0,0); /* Fallback color */
/*background-color: rgba(0,0,0,0.4); /* Black w/ opacity */
}
/* Modal Content */
.modal-content {
/*background-color: #fefefe;*/
margin: auto;
padding: 20px;
border: 1px solid #888;
width: 80%;
}
/* The Close Button */
.close {
color: #aaaaaa;
float: right;
font-size: 28px;
font-weight: bold;
}
.close:hover,
.close:focus {
color: #000;
text-decoration: none;
cursor: pointer;
}
.dot {
background-color: green;
border-radius: 50%;
display: inline-block;
}
.both {
background-image: url("ress/green.png");
background-repeat: no-repeat;
background-position: center;
}
.pickr {
width: 30px;
height: 30px;
}
.logo {
text-align: center;
}
.lightButton {
position: absolute;
right: 5px;
}
.settingsButton {
position: absolute;
left: 5px;
}
.slot {
display: inline-block;
position: relative;
}
.gem {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
.texte {
font-size: medium;
font-family: Segoe;
}
.texteG {
font-size: xx-large;
/*font-weight: bold;*/
font-family: Segoe;
}
ul {
padding-inline-start: 0px;
}
.player {
position: absolute;
left: 5px;
}
.rad {
display: none;
}
.mid {
margin: 5px;
}
.bg {
position: absolute;
bottom: 5px;
}
.patchnote {
border: none;
width: 100%;
}

@ -0,0 +1,39 @@
<html>
<head>
On the Dot
</head>
<body>
<form action="./game.html" method="GET">
<input type="radio" id="no-res" name="diff" value="no-res">
<label for="no-res">Sans r&eacute;serve</label><br>
Jouer la partie en : </br>
<input type="radio" id="5pts" name="mode" value="5p">
<label for="5pts">5 points</label><br>
<input type="radio" id="10pts" name="mode" value="10p">
<label for="5pts">10 points</label><br>
<input type="radio" id="15pts" name="mode" value="15p">
<label for="5pts">15 points</label><br>
<input type="radio" id="20pts" name="mode" value="20p">
<label for="5pts">20 points</label><br>
<input type="radio" id="5min" name="mode" value="5m">
<label for="5pts">5 minutes</label><br>
<input type="radio" id="10min" name="mode" value="10m">
<label for="5pts">10 minutes</label><br>
<input type="radio" id="survie" name="mode" value="surv">
<label for="5pts">survie</label><br>
<div class="button">
<button type="submit">JOUER !</button>
</div>
</form>
<div>
Partie en points : la partie se finit quand vous obtenez le nombre de points choisi. Mettez le moins de temps possible ! </br>
Partie en temps : la partie se finit quand le temps imparti est écoulé. Obtenez le plus de points possible ! </br>
Partie en survie : la partie se finit quand le temps atteint 0. Gagner un point vous rajoute 30s, obtenez le plus de points possible ! </br>
</div>
</body>
</html>

@ -1,292 +1,16 @@
<html>
<head>
<title>On The Dot</title>
<link rel="stylesheet" type="text/css" href="index.css"/>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@simonwep/pickr/dist/themes/monolith.min.css"/> <!-- 'monolith' theme -->
<script src="https://cdn.jsdelivr.net/npm/@simonwep/pickr/dist/pickr.min.js"></script>
</head>
<body>
<script>console.log("index");</script>
<div>
<div class="logo">
<img id="btn_options" src="./ress/gear.png" class="settingsButton" />
<img src="ress/logo_dark.png" id="logo"/>
<img src="ress/light" id="light" class="lightButton" onClick="switchLight()"/>
</div>
</div>
<form action="index.php" id="high_form" method="post">
<div class="mode-container">
<ul id="diff" class="all-container">
<input type="radio" class="rad" name="difficulty" id="easy" value="easy" />
<label for="easy"><img id="img_easy" class="button" src="./ress/button_diff_easy.png"/></label>
<input type="radio" class="rad" name="difficulty" id="med" value="med" />
<label for="med"><img id="img_med" class="button" src="./ress/button_diff_normal.png"/></label>
<input type="radio" class="rad" name="difficulty" id="hard" value="hard" />
<label for="hard"><img id="img_hard" class="button" src="./ress/button_diff_hard.png"/></label>
</ul>
<div id="modeSelection" class="mode-container">
<ul id="modes" class="all-container">
<img id="img_points" class="button" src="./ress/button_mode_points.png"/>
<img id="img_temps" class="button" src="./ress/button_mode_temps.png"/>
<img id="img_survie" class="button" src="./ress/button_mode_survie.png"/>
</ul>
<ul id="points" class="all-container ad">
<input type="radio" class="rad" name="game_mode" id="5p" value="5p" />
<label for="5p"><img id="img_5p" class="button" src="./ress/button_points_5.png"/></label>
<input type="radio" class="rad" name="game_mode" id="10p" value="10p"/>
<label for="10p"><img id="img_10p" class="button mid" src="./ress/button_points_10.png"/></label>
<input type="radio" class="rad" name="game_mode" id="15p" value="15p" />
<label for="15p"><img id="img_15p" class="button" src="./ress/button_points_15.png"/></label>
<!--<input type="radio" class="rad" name="game_mode" id="20p" value="20p" />
<label for="20p"><img id="img_20p" class="button" src="./ress/button_points_20.png"/></label>-->
</ul>
<ul id="temps" class="all-container ad">
<input type="radio" class="rad" name="game_mode" id="2m" value="2m" />
<label for="2m"><img id="img_2m" class="button" src="./ress/button_temps_2.png"/></label>
<input type="radio" class="rad" name="game_mode" id="3m" value="3m" />
<label for="3m"><img id="img_3m" class="button mid" src="./ress/button_temps_3.png"/></label>
<input type="radio" class="rad" name="game_mode" id="5m" value="5m" />
<label for="5m"><img id="img_5m" class="button" src="./ress/button_temps_5.png"/></label>
<!--<input type="radio" class="rad" name="game_mode" id="10m" value="10m"/>
<label for="10m"><img id="img_10m" class="button" src="./ress/button_temps_10.png"/></label>-->
</ul>
<ul id="survie" class="all-container ad">
<input type="radio" class="rad" name="game_mode" id="15s" value="15s"/>
<label for="15s"><img id="img_15s" class="button" src="./ress/button_survie_15.png"/></label>
<input type="radio" class="rad" name="game_mode" id="30s" value="30s" />
<label for="30s"><img id="img_30s" class="button mid" src="./ress/button_survie_30.png"/></label>
<input type="radio" class="rad" name="game_mode" id="45s" value="45s" />
<label for="45s"><img id="img_45s" class="button" src="./ress/button_survie_45.png"/> </label>
</ul>
<head>
On the Dot
</head>
<body>
<form action="./game.php" method="post">
<input type="radio" id="no-res" name="mode" value="no-res">
<label for="no-res">Sans réserve</label><br>
<div class="button">
<button type="submit">JOUER !</button>
</div>
</form>
<div>
<ul id="pause" class="all-container ad" style="display :flex;">
<input type="radio" class="rad" name="pause" id="pause_1" value="1" />
<label for="1"><img id="img_pause_1" class="button" src="./ress/button_pause_1.png"/></label>
<input type="radio" class="rad" name="pause" id="pause_0" value="0"/>
<label for="0"><img id="img_pause_0" class="button" src="./ress/button_pause_0.png"/></label>
</ul>
<div class="slot">
<p class="texte">
<img src="ress/-" onClick="less()" id="-"/>
<span class="slot" id="dotsDisplayer">
<span id="col1D" class="dot"></span>
<span id="col2D" class="dot"></span>
<span id="col3D" class="dot"></span>
<span id="col4D" class="dot"></span>
<span id="col5D" class="dot"></span>
<span id="col6D" class="dot"></span>
<span id="col7D" class="dot"></span>
<span id="col8D" class="dot"></span>
<img id="img_gem1" class="gem"/>
<img id="img_gem2" class="gem"/>
<img id="img_gem3" class="gem"/>
<img id="img_gem4" class="gem"/>
<img id="img_gem5" class="gem"/>
<img id="img_gem6" class="gem"/>
<img id="img_gem7" class="gem"/>
<img id="img_gem8" class="gem"/>
<span id="gem1D" class="slot"></span>
<span id="gem2D" class="slot"></span>
<span id="gem3D" class="slot"></span>
<span id="gem4D" class="slot"></span>
<span id="gem5D" class="slot"></span>
<span id="gem6D" class="slot"></span>
<span id="gem7D" class="slot"></span>
<span id="gem8D" class="slot"></span>
<!--
<img id="gem1D" class=" slot" />
<img id="gem2D" class=" slot" />
<img id="gem3D" class=" slot" />
<img id="gem4D" class=" slot" />
<img id="gem5D" class=" slot" />
<img id="gem6D" class=" slot" />
<img id="gem7D" class=" slot" />
<img id="gem8D" class=" slot" />-->
</span>
<img src="ress/+" onClick="more()" id="+"/>
<input type="hidden" name="dotsAmount" id="amountHi"/></p>
</div>
</div>
</div>
</form>
<?php
$database = new SQLite3("data.db");
// echo isset($_POST["game_mode"])." ".isset($_POST["difficulty"])." ".isset($_POST["dotsAmount"])." ".isset($_POST["pause"]);
$toDisp=5;
if(isset($_POST["game_mode"]) && $_POST["game_mode"]!="" && $_POST["difficulty"]!="" && $_POST["dotsAmount"]!="" && $_POST["pause"]!="")
{
$db_game_mode=$_POST["game_mode"];
$db_difficulty=$_POST["difficulty"];
$db_dotsAmount=$_POST["dotsAmount"];
$db_pause=$_POST["pause"];
}
else
{
$db_game_mode="5p";
$db_difficulty="easy";
$db_dotsAmount=(isset($_COOKIE["dotsAmount"])) ? $_COOKIE["dotsAmount"] : 4;
$db_pause=(isset($_COOKIE["pause"])) ? $_COOKIE["pause"] : 1;
}
if(stristr($db_game_mode, "p") === FALSE)
{
$sql='select score, player from score where game_mode="'.$db_game_mode.'" and difficulty="'.$db_difficulty.'" and dots_amount='.$db_dotsAmount.' and pause='.$db_pause.' order by score desc limit '.$toDisp;
$unit="points";
}
else
{
$sql='select score, player from score where game_mode="'.$db_game_mode.'" and difficulty="'.$db_difficulty.'" and dots_amount='.$db_dotsAmount.' and pause='.$db_pause.' order by score asc limit '.$toDisp;
$unit="secondes";
}
$result = $database->query($sql);
$a=$result->fetchArray();
if($a==false)
{
$phrase= "Il n'y a pas encore de score pour ce mode de jeu.";
}
else
{
$phrase="1° ".$a["player"].", ".$a[0]." ".$unit;
$cpt=2;
while ($row = $result->fetchArray()) {
$phrase=$phrase."</br>".$cpt."° ".$row["player"].", ".$row["score"]." ".$unit;
$cpt++;
}
}
echo "<h1 id='aya' class='texte mode-container' >".$phrase."</h1>";
if(isset($_POST["game_mode"]) && $_POST["game_mode"]!="" && $_POST["difficulty"]!="" && $_POST["dotsAmount"]!="" && $_POST["pause"]!="")
{
echo "<input type='hidden' id='modeSel' value='".$_POST["game_mode"]."'/>";
echo "<input type='hidden' id='diffSel' value='".$_POST["difficulty"]."'/>";
echo "<input type='hidden' id='dotsAmountSel' value='".$_POST["dotsAmount"]."'/>";
echo "<input type='hidden' id='pauseSel' value='".$_POST["pause"]."'/>";
}
?>
<div class="mode-container">
<ul id="btns_play">
<img id="btn_play" src="ress/button_play.png" onClick="play()"/>
</ul>
</div>
<img id="btn_patchnote" src="./ress/button_patchnote.png" class="bg"/>
<div id="patchnote" class="modal">
<div class="modal-content" id="patchnoteContenu">
<span class="close" id="close_patchnote">&times;</span>
<p class="texte">Notes de mise à jour</p>
<!--<iframe src="patchnote1.txt" class="texte patchnote" id="patchnote_content"></iframe>-->
<?php
$ct=htmlspecialchars(file_get_contents("patchnote1.txt"));
$ct=str_replace("\n","<br/>",$ct);
//var_dump($ct);
echo '<p class="texte">'.$ct.'</p>';
?>
</div>
</div>
<!-- The Modal -->
<div id="optionsModal" class="modal">
<!-- Modal content -->
<div class="modal-content" id="modal">
<span class="close" id="close_options">&times;</span>
<p class="texte ad">Options</p>
<div class="slidecontainer">
<div id="displays">
<p class="texte">
Mode d'affichage
<span id="points_di" class="dot" onClick="selectDisplay('points')"></span>
<img id="gems_di" src="ress/green.png" onClick="selectDisplay('gems')"/>
<span id="both_di" class="dot both" onClick="selectDisplay('both')"></span>
</p>
</div>
<div id="color_pickers" class="color-pickers">
<div class="texte"> Couleurs des dots
<span id="col1" class="dot col1 pickr"></span>
<span id="col2" class="dot col2 pickr"></span>
<span id="col3" class="dot col3 pickr"></span>
<span id="col4" class="dot col4 pickr"></span>
<span id="col5" class="dot col5 pickr"></span>
<span id="col6" class="dot col6 pickr"></span>
<span id="col7" class="dot col7 pickr"></span>
<span id="col8" class="dot col8 pickr"></span>
</div>
</div>
<div id="gems_picker">
<img id="gem1" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem2" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem3" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem4" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem5" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem6" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem7" class="gem" draggable="true" ondragstart="drag(event)"/>
<img id="gem8" class="gem" draggable="true" ondragstart="drag(event)"/>
<div>
<p class="texte">Gemmes à afficher</p>
<span id="slot1" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot2" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot3" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot4" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot5" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot6" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot7" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<span id="slot8" class="slot" ondrop="drop(event)" ondragover="allowDrop(event)"></span>
<img id="resetGems2" onClick="resetGems()" src="ress/reset"/>
</div>
</div>
<div class=" mode-container z">
<img src="ress/OK.png" id="btn_confirm" onClick="saveOptions()"/>
</div>
</div>
</div>
</div>
<script src="bakery.js"></script>
<script src="button_displayer.js"></script>
<script src="options.js"></script>
<script src="patchnote.js"></script>
<script src="modals.js"></script>
<script src="themeSwitcher.js"></script>
<script>
dispDots();
</script>
</body>
</html>
</body>
</html>

@ -1,36 +0,0 @@
var player = document.getElementById("player");
var mode = document.getElementById("mode");
var modeString;
if(player!=null)
{
if(get['pseudo']=="")
{
player.style.display="none";
}
else
{
player.innerHTML = get['pseudo'];
}
}
if (get['mode'].includes('p'))
{
modeString = get['mode'].substring(0,get['mode'].length-1) + " points";
}
else if(get['mode'].includes('m'))
{
modeString = get['mode'].substring(0,get['mode'].length-1) + " minutes";
}
else if(get['mode'].includes('s'))
{
modeString = "Survie, +" + get['mode'];
}
function updateInfos()
{
mode.innerHTML = modeString + ", " + (get["diff"]=="easy" ? "facile" : (get["diff"]=="med" ? "moyen" : "difficile")) + "\n" + (getCookie("pause")==0 ? "pas de pause" : "avec pause");
}
updateInfos();

@ -1,20 +0,0 @@
// When the user clicks anywhere outside of the modalPatch, close it
window.onclick = function(event) {
if (event.target == modalPatch || event.target == modalOptions) {
console.log(modalPatch.style.display + " " + modalOptions.style.display);
modalPatch.style.display = "none";
modalOptions.style.display = "none";
console.log(modalPatch.style.display + " " + modalOptions.style.display);
}
}
// When the user clicks on <spanPatch> (x), close the modalPatch
spanPatch.onclick = function() {
modalPatch.style.display = "none";
}
// When the user clicks on <spanOptions> (x), close the modalOptions
spanOptions.onclick = function() {
modalOptions.style.display = "none";
}

@ -1,245 +0,0 @@
// Get the modalOptions
var modalOptions = document.getElementById("optionsModal");
// Get the button that opens the modalOptions
var btnOptions = document.getElementById("btn_options");
// Get the <spanOptions> element that closes the modalOptions
var spanOptions = document.getElementById("close_options");
// When the user clicks the button, open the modalOptions
btnOptions.onclick = function() {
modalOptions.style.display = "block";
document.getElementById("color_pickers").style.display= (displ!="points" ? "none" : "inline");
document.getElementById("gems_picker").style.display= (displ=="points" ? "none" : "inline");
document.getElementById(getCookie("displayMode")+"_di").classList.add(selectedTheme);
if(displ=="both")
{
applyBackgrounds();
backgroundBoth();
}
}
/*
// When the user clicks on <spanOptions> (x), close the modalOptions
spanOptions.onclick = function() {
modalOptions.style.display = "none";
}
// When the user clicks anywhere outside of the modalOptions, close it
window.onclick = function(event) {
if (event.target == modalOptions) {
modalOptions.style.display = "none";
modalPatch.style.display = "none";
}
}*/
document.getElementById("displays").addEventListener("click", function(){
document.getElementById("color_pickers").style.display= (displ!="points" ? "none" : "inline");
document.getElementById("gems_picker").style.display= (displ=="points" ? "none" : "inline");
if(displ=="both")
{
applyBackgrounds();
backgroundBoth();
}
})
function saveOptions() {
modalOptions.style.display = "none";
}
//initialisation des valeurs des préférences
document.getElementById("gems_di").width=size/6;
document.getElementById("points_di").style.height=size/6;
document.getElementById("points_di").style.width=size/6;
document.getElementById("both_di").style.height=size/6;
document.getElementById("both_di").style.width=size/6;
document.getElementById("both_di").style.backgroundSize=size/8+"px";
document.getElementById("btn_confirm").width=size/4;
var displ=getCookie("displayMode");
function selectDisplay(e)
{
displ=e;
setCookie("displayMode",e,30);
document.getElementById("points_di").classList.remove(selectedTheme);
document.getElementById("gems_di").classList.remove(selectedTheme);
document.getElementById("both_di").classList.remove(selectedTheme);
document.getElementById(e+"_di").classList.add(selectedTheme);
backgroundBoth();
if(displ=="both")
{
applyBackgrounds();
}
dispDots();
}
function backgroundBoth()
{
for(var cpt=1;cpt<9;cpt++)
{
eval("slot"+cpt+".classList."+(displ=="both" ? "add" : "remove")+"('dot')");
if(displ=="both")
{
eval("slot"+cpt+".style.backgroundColor='"+gemsSelected[cpt-1]+"'");
eval("gem"+cpt+".width=size/8");
}
else
{
eval("slot"+cpt+".style.backgroundColor=''");
eval("gem"+cpt+".width=size/6");
}
}
}
var customColorsAvailable=["#FF0000","#ffff00","#008000","#800080","#000000","#8b4513","#00ffff","#ffa500"];
for(var cpt=1;cpt<9;cpt++)
{
eval('pickr'+cpt+` = Pickr.create({
el: '.col`+cpt+`',
theme: 'monolith',
default: (getCookie("color_`+cpt+`")=="" ? customColorsAvailable[cpt-1] : getCookie("color_`+cpt+`")),
useAsButton: true,
swatches:["red","yellow","green","purple","black","brown","cyan","orange"],
components: {
// Main components
preview: true,
hue: true,
// Input / output Options
interaction: {
hex: true,
input: true,
clear: true,
save: true
}
}
});`);
eval("pickr"+cpt+`.on('init', function() {
document.getElementById("col`+cpt+`").style.background=pickr`+cpt+`.getSelectedColor().toHEXA().toString();
}).on('save', function () {
document.getElementById("col`+cpt+`").style.background=pickr`+cpt+`.getColor().toHEXA().toString();
colorBake();
pickr`+cpt+`.hide();
dispDots();
});`);
}
function colorBake()
{
for(var cpt=1;cpt<9;cpt++)
{
setCookie("color_"+cpt,eval("pickr"+cpt+".getColor().toHEXA().toString()"),30);
}
}
function gemBake()
{
for(var cpt=1;cpt<9;cpt++)
{
setCookie("gem"+cpt,eval("gem"+cpt).src.substring(document.getElementById("gem"+cpt).src.search("/ress")+6),30);
}
}
function allowDrop(ev) {
ev.preventDefault();
}
function drag(ev) {
ev.dataTransfer.setData("text", ev.target.id);
dragFrom=ev.currentTarget.parentElement;
}
var dragFrom;
function drop(ev) {
ev.preventDefault();
var data = ev.dataTransfer.getData("text");
var color;
if(dragFrom.hasChildNodes() && ev.currentTarget.hasChildNodes() && dragFrom!=ev.currentTarget)
{
[gemsSelected[dragFrom.id.substring(4)-1],gemsSelected[ev.currentTarget.id.substring(4)-1]]=[gemsSelected[ev.currentTarget.id.substring(4)-1],gemsSelected[dragFrom.id.substring(4)-1]];
dragFrom.appendChild(ev.currentTarget.firstChild);
ev.currentTarget.appendChild(dragFrom.firstChild);
if(displ=="both")
{/*
var target = document.getElementById("slot"+dragFrom.id.substring(4));
target.style.backgroundColor=target.children[0].src.substring(target.children[0].src.search("/ress")+6);
target = document.getElementById("slot"+ev.currentTarget.id.substring(4));
target.style.backgroundColor=target.children[0].src.substring(target.children[0].src.search("/ress")+6);*/
applyBackgrounds();
}
//gemBake();
}
}
function applyBackgrounds()
{
for(var cpt=1;cpt<9;cpt++)
{
var target = document.getElementById("slot"+cpt);
target.classList.add("dot");
target.style.backgroundColor=target.children[0].src.substring(target.children[0].src.search("/ress")+6);
//console.log("cookie avant : "+getCookie("gem"+cpt));
setCookie("gem"+cpt,target.style.backgroundColor,30);
//console.log("cookie après : "+getCookie("gem"+cpt));
//console.log("trg : "+target.id+ "|"+target.children[0].src.substring(target.children[0].src.search("/ress")+6));
}
dispDots();
}
var gemsAvailable=["green","yellow","cyan","red","purple","orange","brown","black"];
var gemsSelected=[];
for(var cpt=0;cpt<8;cpt++)
{
gemsSelected[cpt]= (getCookie("gem"+(cpt+1))=="" ? gemsAvailable[cpt] : getCookie("gem"+(cpt+1)));
//console.log("get : "+gemsSelected[cpt]);
}
for(var cpt=1;cpt<9;cpt++)
{
eval("var gemIcon_"+gemsSelected[cpt-1]+"=document.getElementById('gem"+cpt+"')");
eval('gemIcon_'+gemsSelected[cpt-1]+'.src="ress/'+gemsSelected[cpt-1]+'"');
eval('gemIcon_'+gemsSelected[cpt-1]+'.width=size/6');
eval("var slot"+cpt+"=document.getElementById('slot"+cpt+"')");
eval("slot"+cpt+".style.width=size/6");
eval("slot"+cpt+".style.height=size/6");
document.getElementById("slot"+cpt).appendChild(eval("gem"+cpt));
}
//document.getElementById("resetGems").width=size/2;
document.getElementById("resetGems2").width=size/4;
function resetGems()
{
for(var cpt=1;cpt<9;cpt++)
{
setCookie("gem"+cpt,"",30);
document.getElementById("slot"+cpt).appendChild(eval("gemIcon_"+gemsAvailable[cpt-1]));
//console.log("sl "+"slot"+cpt+" | "+"gemIcon_"+gemsAvailable[cpt-1]);
}
if(displ=="both")
{
//backgroundBoth();
applyBackgrounds();
}
}

@ -1,36 +0,0 @@
// Get the modalPatch
var modalPatch = document.getElementById("patchnote");
// Get the button that opens the modalPatch
var btnPatch = document.getElementById("btn_patchnote");
// Get the <spanPatch> element that closes the modalPatch
var spanPatch = document.getElementById("close_patchnote");
// When the user clicks the button, open the modalPatch
btnPatch.onclick = function() {
modalPatch.style.display = "block";
}
// When the user clicks on <spanPatch> (x), close the modalPatch
spanPatch.onclick = function() {
modalPatch.style.display = "none";
}
/*
// When the user clicks anywhere outside of the modalPatch, close it
window.onclick = function(event) {
if (event.target == modalPatch) {
modalPatch.style.display = "none";
modalOptions.style.display = "none";
}
}
// When the user clicks on <spanPatch> (x), close the modalPatch
spanPatch.onclick = function() {
modalPatch.style.display = "none";
}
*/
var content = document.getElementById("patchnote_content");
//content.style.width=modalPatch.width;

@ -1,5 +0,0 @@
Modification du mode survie :
- La difficulté devient "normal" en atteignant 30 points (si le mode "facile" avait été sélectionné)
- La difficulté devient "difficile" en atteignant 60 points (si le mode "facile" ou "normal" avait été sélectionné)
- Le nombre de secondes récupéré diminue au fil de la partie (une seconde de moins tous les 3 points gagnés, avec un minimum de 15/10/5 secondes selon le mode de difficulté)

@ -1,13 +0,0 @@
<?php
$database = new SQLite3("data.db");
$sql='select score, player from score where difficulty="easy" order by score desc limit 5';
$result = $database->query($sql);
//$a=$result->fetchArray();
$phrase="|";
while ($row = $result->fetchArray()) {
$phrase=$phrase."</br> ".$row["player"].":".$row["score"];
}
echo $phrase;
?>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 211 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 181 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 164 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 236 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 230 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 234 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 235 KiB

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 223 KiB

@ -0,0 +1,13 @@
<html>
<head>
</head>
<body>
<script src="selecteur.js"></script>
Votre score est : <h1 id="points"></h1>
<script>
document.getElementById("points").innerHTML = get['pts'];
</script>
</body>
</html>

@ -1,129 +0,0 @@
<html>
<head>
<link rel="stylesheet" type="text/css" href="index.css"/>
</head>
<body>
<div class="logo">
<img src="ress/logo_dark.png" id="logo"/>
<img src="ress/light" id="light" class="lightButton" onClick="switchLight()"/>
</div>
<script src="selecteur.js"></script>
<p class="texteG" id="mode">Mode de jeu : </p>
<p class="texteG" id="points"></p>
<?php
$database = new SQLite3("data.db");
$toDisp=5;
if(stristr($_GET['mode'], "p") === FALSE)
{
$sql='select score, player from score where game_mode="'.$_GET['mode'].'" and difficulty="'.$_GET['diff'].'" and dots_amount='.$_COOKIE["dotsAmount"].' and pause='.$_COOKIE["pause"].' order by score desc limit '.$toDisp;
$unit="points";
}
else
{
$sql='select score, player from score where game_mode="'.$_GET['mode'].'" and difficulty="'.$_GET['diff'].'" and dots_amount='.$_COOKIE["dotsAmount"].' and pause='.$_COOKIE["pause"].' order by score asc limit '.$toDisp;
$unit="secondes";
}
$result = $database->query($sql);
$a=$result->fetchArray();
if($a==false)
{
echo "<p class='texteG'>Vous avez le premier score de ce mode de jeu.</p>";
}
else
{
$phrase="1° ".$a["player"].", ".$a[0]." ".$unit;
$cpt=2;
while ($row = $result->fetchArray()) {
$phrase=$phrase."</br>".$cpt."° ".$row["player"].", ".$row["score"]." ".$unit;
//$phrase+=;
$cpt++;
}
echo "<h1 id='aya' class='texteG mode-container' >".$phrase."</h1>";
}
?>
</br>
<?php
if($_GET['pseudo']!="")
{
if(stristr($_GET['mode'], "p") === FALSE) // vérification du mode pour afficher le score le plus grand ou le plus petit (- de temps = + de score)
{ //il n'y a pas "p" dans le mode, donc on cherche le plus haut score
$sqlScore='select max(score) from score where game_mode="'.$_GET['mode'].'" and difficulty="'.$_GET['diff'].'" and dots_amount='.$_COOKIE["dotsAmount"].' and pause='.$_COOKIE["pause"].' and player="'.$_GET['pseudo'].'"';
}
else
{ // on est en points, donc on cherche le temps le plus faible
$sqlScore='select min(score) from score where game_mode="'.$_GET['mode'].'" and difficulty="'.$_GET['diff'].'" and dots_amount='.$_COOKIE["dotsAmount"].' and pause='.$_COOKIE["pause"].' and player="'.$_GET['pseudo'].'"';
}
$result = $database->query($sqlScore); // on prend le meilleur score du joueur
$data = $result->fetchArray()[0];
if($data==null) // Le joueur n'a pas encore de score enregistré
{
$sql='select count(*) from game where game_mode="'.$_GET['mode'].'" and difficulty="'.$_GET['diff'].'" and dots_amount='.$_COOKIE["dotsAmount"].' and pause='.$_COOKIE["pause"];
$result = $database->query($sql);
if($result->fetchArray()[0]==0) // Si le mode de jeu 'nest pas déjà dans la base, on l'ajoute
{
$sql='insert into game values("'.$_GET['diff'].'","'.$_GET['mode'].'","---",'.$_COOKIE["dotsAmount"].','.$_COOKIE["pause"].')';
}
$sql='insert into score values("'.$_GET['pseudo'].'","'.$_GET['diff'].'","'.$_GET['mode'].'",'.$_COOKIE["dotsAmount"].','.$_COOKIE["pause"].',date("now"),'.$_GET['pts'].')';
$database->query($sql); // enregistrement du score du joueur
}
else // Le joueur a un score enregistré, vérification s'il dépasse son record
{
$result = $database->query($sqlScore)->fetchArray()[0];
//Si le joueur a un meilleur score (selon le critère du mode), mise à jour
if(($data<$_GET['pts'] && stristr($_GET['mode'], "p") === FALSE) || ($data>$_GET['pts'] && stristr($_GET['mode'], "p") !== FALSE))
{
$sql="update score set score=".$_GET['pts'].",date=date('now') where player='".$_GET['pseudo']."' and game_mode='".$_GET['mode']."' and difficulty='".$_GET['diff']."' and dots_amount=".$_COOKIE["dotsAmount"]." and pause=".$_COOKIE["pause"];
$database->query($sql);
$result=$data;
}
echo "<input type='hidden' id='rec' value='".$result."'/>";
}
}
?>
<div class="mode-container">
<a href="./" rel="external"><img id="btn_index" src="ress/button_index.png" class="back" /></a>
<img id="btn_replay" src="ress/button_replay.png" class="back" onClick="play()"/>
</div>
<script>
size=screen.height/6;
phrase=get['pseudo']+", votre "+(get['mode'].includes('p') ? "temps" : "score") +" est "+ get['pts'] +" "+(get['mode'].includes('p') ? "secondes" : "points");
if(document.getElementById("rec")!=null)
{
phrase+= (document.getElementById("rec").value==get['pts'] ? " et c'est votre record" : " et votre record est "+ document.getElementById("rec").value +" "+(get['mode'].includes('p') ? "secondes" : "points"));
}
document.getElementById("points").innerHTML = phrase;
document.getElementById("btn_index").width=size;
document.getElementById("btn_replay").width=size;
function play()
{
var pseudo = prompt("Saisissez votre pseudo", getCookie("pseudo"));
//setCookie("pause",(document.getElementById("pause_1").checked ? "1" : "0"),30);
if(pseudo!="")
{
setCookie("pseudo",pseudo,30);
}
window.location.replace("./game.html?mode="+get['mode']+"&diff="+get['diff']+"&pseudo="+ (pseudo==null ? "" : pseudo));
}
</script>
<script src="bakery.js"></script>
<script src="themeSwitcher.js"></script>
<script src="infoDisplayer.js"></script>
</body>
</html>

@ -15,33 +15,25 @@ function $_GET(param) {
var get=$_GET();
if(document.getElementById("canvasR")!=null)
if(get['diff']=="no-res")
{
document.getElementById("canvasR").style.display="none";
document.getElementById("reserveText").style.display="none";
}
if(document.getElementById("canvasTotal")!=null)
if (get['mode'].includes('p'))
{
if (get['mode'].includes('p'))
{
objPts=get['mode'].substring(0,get['mode'].length-1);
document.getElementById("timer").style.display="none";
}
else if(get['mode'].includes('m'))
{
objPts=null;
tpsRem=[0,parseInt(get['mode'].substring(0,get['mode'].length-1),10),0];
document.getElementById("chronotime").style.display="none";
}
else if(get['mode'].includes('s'))
{
objPts=null;
tpsRem=[0,1,0];
tpsPlus=[0,parseInt(get['mode'].substring(0,get['mode'].length-1),10),0];
document.getElementById("chronotime").style.display="none";
}
objPts=get['mode'].substring(0,get['mode'].length-1);
document.getElementById("timer").style.display="none";
}
difficulty=get["diff"];
console.log("difficulté = "+difficulty+" mode:"+get['mode']);
else if(get['mode'].includes('m'))
{
objPts=null;
tpsRem=[0,parseInt(get['mode'].substring(0,get['mode'].length-1),10),0];
document.getElementById("chronotime").style.display="none";
}
else if(get['mode']=="surv")
{
objPts=null;
tpsRem=[0,1,0];
document.getElementById("chronotime").style.display="none";
}

@ -1,59 +0,0 @@
var light= (getCookie("light")=="" ? true : getCookie("light"));
selectedTheme = "selected"+(light=="true" ? "Day" : "Night");
document.getElementById("light").width=size/4;
if(document.getElementById("logo")!=null)
{
document.getElementById("logo").width=size*2;
}
function switchLight() {
light=(light=="true" ? "false" : "true");
setCookie("light",light,30);
applyLight(light);
}
function applyLight(li) {
document.getElementById("light").src="ress/"+(li=="true" ? "dark" : "light")+".png";
if(document.getElementById("logo")!=null)
{
document.getElementById("logo").src="ress/logo_"+(li=="true" ? "clair" : "dark")+".png";
}
listeModals=document.getElementsByClassName("modal-content");
if(listeModals[0]!=null)
{
for(cpt=0;cpt<listeModals.length;cpt++)
{
listeModals[cpt].classList.add((li=="true" ? "day" : "night"));
listeModals[cpt].classList.remove((li=="true" ? "night" : "day"));
}
}
if(document.getElementById("resetGems")!=null)
{
document.getElementById("resetGems").src="ress/reset_"+(li=="true" ? "light" : "dark")+".png";
}
document.getElementsByTagName("body")[0].classList.add((li=="true" ? "day" : "night"));
document.getElementsByTagName("body")[0].classList.remove((li=="true" ? "night" : "day"));
var all = document.getElementsByClassName('selected'+(li!="true" ? "Day" : "Night"));
var ids=[];
for (var cpt = 0; cpt < all.length; cpt++)
{
ids.push(all[cpt].id);
}
selectedTheme = "selected"+(li=="true" ? "Day" : "Night");
for (var cpt = 0; cpt < ids.length; cpt++) {
var el=document.getElementById(ids[cpt]);
el.classList.remove('selected'+(li!="true" ? "Day" : "Night"));
el.classList.add('selected'+(li=="true" ? "Day" : "Night"));
}
}
applyLight(light);

@ -1,66 +1,32 @@
//---------------
var time_in_minutes = tpsRem[1];
var current_time = Date.parse(new Date());
var deadline = new Date(current_time + time_in_minutes*60*1000);
function time_remaining(endtime){
var t = Date.parse(endtime) - Date.parse(new Date());
var seconds = Math.floor( (t/1000) % 60 );
var minutes = Math.floor( (t/1000/60) % 60 );
var hours = Math.floor( (t/(1000*60*60)) % 24 );
var days = Math.floor( t/(1000*60*60*24) );
return {'total':t, 'days':days, 'hours':hours, 'minutes':minutes, 'seconds':seconds};
}
var timeinterval;
function run_clock(id,endtime){
var clock = document.getElementById(id);
function update_clock(){
var t = time_remaining(endtime);
clock.innerHTML = t.hours + ":" + t.minutes + ":" + t.seconds;
if(t.total<=0)
{
clearInterval(timeinterval);
window.location.replace("./score.php?pts="+points+"&mode="+get['mode']+"&diff="+get['diff']+"&pseudo="+get['pseudo']);
}
}
update_clock(); // run function once at first to avoid delay
timeinterval = setInterval(update_clock,1000);
}
run_clock('timer',deadline);
var pausedC = false; // is the clock paused?
var time_left; // time left on the clock when paused
function pause_clock(){
if(!pausedC){
pausedC = true;
clearInterval(timeinterval); // stop the clock
time_left = time_remaining(deadline).total; // preserve remaining time
}
}
function resume_clock(){
if(pausedC){
pausedC = false;
// update the deadline to preserve the amount of time remaining
console.log("tl"+time_left);
deadline = new Date(Date.parse(new Date()) + time_left);
console.log("dl"+deadline);
// start the clock
run_clock('timer',deadline);
}
}
function addTime(sec)
var fin = new Date();
fin.setMinutes(fin.getMinutes()+tpsRem[1]);
document.getElementById("timer").innerHTML = tpsRem[0] + ":" + tpsRem[1] + ":" + tpsRem[2];
// Update the count down every 1 second
var x = setInterval(function() {
// Get today's date and time
var now = new Date().getTime();;
// Find the distance between now and the count down date
var distance = fin - now;
// Time calculations for days, hours, minutes and seconds
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);
document.getElementById("timer").innerHTML = hours + ":" + minutes + ":" + seconds;
// If the count down is over, write some text
if (distance < 0) {
clearInterval(x);
window.location.replace("./score.html?pts="+points);
}
}, 1000);
function addTime(secs)
{
console.log(deadline);
deadline.setSeconds(deadline.getSeconds() + sec);
console.log(deadline);
fin.setSeconds(fin.getSeconds()+secs);
}

@ -1,63 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>On The Dot</title>
<link rel="stylesheet" type="text/css" href="game.css"/>
</head>
<body>
<p class="txt">Faites tourner le vitrail vers la droite pour qu'il corresponde à l'objectif</p>
<ul id="all-container" class="all-container">
<ul class="stats">
<p id="temps"></p>
<span id="chronotime" class="stats">0:00:00</span>
<span id="timer" class="stats">0:00:00</span>
<p id="stats" class="stats"></p>
<h1>Objectif</h1>
<h1>R&eacute;sultat</h1>
</ul>
<ul id="obj-container" class="vitraux">
<canvas id="canvasObj" class="vitrail-plein"></canvas>
<canvas id="canvasTotal" class="vitrail-plein"></canvas>
</ul>
<ul id="vitraux" class="vitraux">
<canvas id="canvas1" class="vitrail-plein"></canvas>
<canvas id="canvas2" class="vitrail-plein"></canvas>
<canvas id="canvas3" class="vitrail-plein"></canvas>
<canvas id="canvas4" class="vitrail-plein"></canvas>
</ul>
<ul id="canvasR" class="flex-container">
<div id="reserveText">
<h1>R&eacute;serve</h1>
</div>
<canvas id="canvasR1" class="vitrail-vide"></canvas>
<canvas id="canvasR2" class="vitrail-vide"></canvas>
<canvas id="canvasR3" class="vitrail-vide"></canvas>
<canvas id="canvasR4" class="vitrail-vide"></canvas>
</ul>
</ul>
<p id="tuto1" class="txt">Pour faire tourner le vitrail vers la droite, cliquez dans le triangle bleu, puis relâchez le clic dans le triangle vert.</p>
<p id="tuto2" class="txt">Pour faire tourner le vitrail vers la gauche, cliquez dans le triangle bleu, puis relâchez le clic dans le triangle vert.</p>
<script>var tutoMode=true;</script>
<script src="selecteur.js"></script>
<script src="bakery.js"></script>
<script src="chrono.js"></script>
<script src="timer.js"></script>
<script src="vitraux.js"></script>
<script src="tutorial.js"></script>
</body>
</html>

@ -1,55 +0,0 @@
function handleTuto()
{
console.log("tuto");
points++;
if(points==0)
{
tab1=[true,[-3,-3,"brown_1"],[-3,-2,"cyan_2"]];
tab2[0]=false;
tab3[0]=false;
tab4[0]=false;
document.getElementById("canvas2").style.display="none";
document.getElementById("canvas3").style.display="none";
document.getElementById("canvas4").style.display="none";
console.log("1");
tabObj=[copyMDArray(tab1)];
empiler(true);
console.log(tabObj);
tourneD(tabObj,canvasO,ctxO,0);
empiler(true);
toutDessiner(tab1,canvas1,ctx1);
toutDessiner(tabObjCmp,canvasO,ctxO);
faireLignes(ctx1);
faireTriangle(ctx1,"H","#0000FF50");
faireTriangle(ctx1,"D","#00FF0050");
}
}
function faireLignes(ctx)
{
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size, size);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, size);
ctx.lineTo(size, 0);
ctx.stroke();
}
function faireTriangle(ctx,dir,color)
{
var a = (dir=="H" || dir=="G" ? 0 : size);
var b = (dir=="H" || dir=="D" ? size : 0);
var c = (dir=="H" || dir=="D" ? 0 : size);
ctx.beginPath();
ctx.moveTo(a,a);
ctx.lineTo(size/2,size/2);
ctx.lineTo(b,c);
ctx.lineTo(a,a);
ctx.fillStyle = color;
ctx.fill();
}
handleTuto();

File diff suppressed because it is too large Load Diff
Loading…
Cancel
Save