//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace TheGameExtreme {
    using System;
    using System.Reflection;
    
    
    [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class AppRessources_br {
        
        private static System.Resources.ResourceManager resourceMan;
        
        private static System.Globalization.CultureInfo resourceCulture;
        
        [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal AppRessources_br() {
        }
        
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static System.Resources.ResourceManager ResourceManager {
            get {
                if (object.Equals(null, resourceMan)) {
                    System.Resources.ResourceManager temp = new System.Resources.ResourceManager("TheGameExtreme.AppRessources-br", typeof(AppRessources_br).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static string StrAcendingStack {
            get {
                return ResourceManager.GetString("StrAcendingStack", resourceCulture);
            }
        }
        
        internal static string StrCantGetStack {
            get {
                return ResourceManager.GetString("StrCantGetStack", resourceCulture);
            }
        }
        
        internal static string StrCardPlayedLessThanTwo {
            get {
                return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture);
            }
        }
        
        internal static string StrChooseCardToPlay {
            get {
                return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture);
            }
        }
        
        internal static string StrChooseStack {
            get {
                return ResourceManager.GetString("StrChooseStack", resourceCulture);
            }
        }
        
        internal static string StrDownStack {
            get {
                return ResourceManager.GetString("StrDownStack", resourceCulture);
            }
        }
        
        internal static string StrEndTurn {
            get {
                return ResourceManager.GetString("StrEndTurn", resourceCulture);
            }
        }
        
        internal static string String1 {
            get {
                return ResourceManager.GetString("String1", resourceCulture);
            }
        }
        
        internal static string StrLose {
            get {
                return ResourceManager.GetString("StrLose", resourceCulture);
            }
        }
        
        internal static string StrLose3CardEffect {
            get {
                return ResourceManager.GetString("StrLose3CardEffect", resourceCulture);
            }
        }
        
        internal static string StrNoMoreCardOnHand {
            get {
                return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture);
            }
        }
        
        internal static string StrSkullEffect {
            get {
                return ResourceManager.GetString("StrSkullEffect", resourceCulture);
            }
        }
        
        internal static string StrWin {
            get {
                return ResourceManager.GetString("StrWin", resourceCulture);
            }
        }
        
        internal static string StrWrongStack {
            get {
                return ResourceManager.GetString("StrWrongStack", resourceCulture);
            }
        }
    }
}
