using System;
using System.Collections.Generic;
using TheGameExtreme.model.card;
using TheGameExtreme.model.gameActions.classic;

namespace TheGameExtreme.model.manager.multiplayer
{
    public class RemoteGameManager : MultiplayerGameManager
    {
        public RemoteGameManager(Parametreur parametreur) : base(parametreur)
        {
        }

        //public override bool endTurn()
        //{
        //    throw new NotImplementedException();
        //}

        //protected override bool effectLose()
        //{
        //    throw new NotImplementedException();
        //}

        //protected override bool isEndGame()
        //{
        //    throw new NotImplementedException();
        //}

        //protected override void pioche()
        //{
        //    throw new NotImplementedException();
        //}

        //protected override bool testEndGame(List<Card> playableCard)
        //{
        //    throw new NotImplementedException();
        //}

        //protected override void tryToFindSoluce(List<Card> playableCard)
        //{
        //    throw new NotImplementedException();
        //}
    }
}
