diff --git a/TheGameExtreme/TheGameExtreme_AppRessource.Designer.cs b/TheGameExtreme/AppRessource.Designer.cs similarity index 100% rename from TheGameExtreme/TheGameExtreme_AppRessource.Designer.cs rename to TheGameExtreme/AppRessource.Designer.cs diff --git a/TheGameExtreme/AppRessource.Designer.cs.orig b/TheGameExtreme/AppRessource.Designer.cs.orig deleted file mode 100644 index aab041b..0000000 --- a/TheGameExtreme/AppRessource.Designer.cs.orig +++ /dev/null @@ -1,165 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:4.0.30319.42000 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -namespace TheGameExtreme { - using System; - using System.Reflection; - - - [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] - [System.Diagnostics.DebuggerNonUserCodeAttribute()] - [System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - internal class AppRessource { - - private static System.Resources.ResourceManager resourceMan; - - private static System.Globalization.CultureInfo resourceCulture; - - [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal AppRessource() { - } - - [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] - internal static System.Resources.ResourceManager ResourceManager { - get { - if (object.Equals(null, resourceMan)) { - System.Resources.ResourceManager temp = new System.Resources.ResourceManager("TheGameExtreme.AppRessource", typeof(AppRessource).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] - internal static System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - internal static string StrAcendingStack { - get { - return ResourceManager.GetString("StrAcendingStack", resourceCulture); - } - } - - internal static string StrCantGetStack { - get { - return ResourceManager.GetString("StrCantGetStack", resourceCulture); - } - } - - internal static string StrCardPlayedLessThanTwo { - get { - return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture); - } - } - - internal static string StrChooseCardToPlay { - get { - return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture); - } - } - - internal static string StrChooseStack { - get { - return ResourceManager.GetString("StrChooseStack", resourceCulture); - } - } - - internal static string StrDownStack { - get { - return ResourceManager.GetString("StrDownStack", resourceCulture); - } - } - - internal static string StrEndOfGame { - get { - return ResourceManager.GetString("StrEndOfGame", resourceCulture); - } - } - - internal static string StrEndTurn { - get { - return ResourceManager.GetString("StrEndTurn", resourceCulture); - } - } - - internal static string StrLose { - get { - return ResourceManager.GetString("StrLose", resourceCulture); - } - } - - internal static string StrLose3CardEffect { - get { - return ResourceManager.GetString("StrLose3CardEffect", resourceCulture); - } - } - - internal static string StrNoMoreCardOnHand { - get { - return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture); - } - } - -<<<<<<< HEAD -======= - /// - /// Recherche une chaîne localisée semblable à -L'objectif est de battre le jeu ! - /// - ///-99 cartes numérotés de 2 à 99. - /// - ///-4 piles sont à votre disposition, deux ascendantes et deux descendantes. - /// - ///-L'objectif est de pourvoir poser toute les cartes de la pioches sur les différentes piles à votre disposition. - /// - ///-Si vous arrivé a vider toute la pioche et de poser tout les cartes sur les piles, vous gagné, sinon vous perdez. - /// - ///-Quelques suprise pourrait aussi vous surprendre.. - /// - internal static string StrRules { - get { - return ResourceManager.GetString("StrRules", resourceCulture); - } - } - - /// - /// Recherche une chaîne localisée semblable à Désolé, vous n'avez pas recouvert la tête de mort... Réessayez ;). - /// ->>>>>>> master - internal static string StrSkullEffect { - get { - return ResourceManager.GetString("StrSkullEffect", resourceCulture); - } - } - - internal static string StrWin { - get { - return ResourceManager.GetString("StrWin", resourceCulture); - } - } - - internal static string StrWrongStack { - get { - return ResourceManager.GetString("StrWrongStack", resourceCulture); - } - } - - internal static string StrPlayerSelection { - get { - return ResourceManager.GetString("StrPlayerSelection", resourceCulture); - } - } - } -} diff --git a/TheGameExtreme/AppRessources-br.Designer.cs b/TheGameExtreme/AppRessources-br.Designer.cs new file mode 100644 index 0000000..3f2f1b9 --- /dev/null +++ b/TheGameExtreme/AppRessources-br.Designer.cs @@ -0,0 +1,210 @@ +//------------------------------------------------------------------------------ +// +// Ce code a été généré par un outil. +// Version du runtime :4.0.30319.42000 +// +// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si +// le code est régénéré. +// +//------------------------------------------------------------------------------ + +namespace TheGameExtreme { + using System; + + + /// + /// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées. + /// + // Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder + // à l'aide d'un outil, tel que ResGen ou Visual Studio. + // Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen + // avec l'option /str ou régénérez votre projet VS. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class AppRessources_br { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal AppRessources_br() { + } + + /// + /// Retourne l'instance ResourceManager mise en cache utilisée par cette classe. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TheGameExtreme.AppRessources-br", typeof(AppRessources_br).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Remplace la propriété CurrentUICulture du thread actuel pour toutes + /// les recherches de ressources à l'aide de cette classe de ressource fortement typée. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Recherche une chaîne localisée semblable à rising stack. + /// + internal static string StrAcendingStack { + get { + return ResourceManager.GetString("StrAcendingStack", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à the chosen pile does not exist. + /// + internal static string StrCantGetStack { + get { + return ResourceManager.GetString("StrCantGetStack", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à You have not played enough cards!. + /// + internal static string StrCardPlayedLessThanTwo { + get { + return ResourceManager.GetString("StrCardPlayedLessThanTwo", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à Please select a card to place on a stack. + /// + internal static string StrChooseCardToPlay { + get { + return ResourceManager.GetString("StrChooseCardToPlay", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à Select the stack on which you want to put the card. + /// + internal static string StrChooseStack { + get { + return ResourceManager.GetString("StrChooseStack", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à Down stack. + /// + internal static string StrDownStack { + get { + return ResourceManager.GetString("StrDownStack", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à End of turn. + /// + internal static string StrEndTurn { + get { + return ResourceManager.GetString("StrEndTurn", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à . + /// + internal static string String1 { + get { + return ResourceManager.GetString("String1", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à The game is over! Sorry, you lost ... Try again!. + /// + internal static string StrLose { + get { + return ResourceManager.GetString("StrLose", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à The game is over! Sorry, you lost ... You had to play three cards because of the effect \ "Three cards played \" off your game does not play as much! Try again!. + /// + internal static string StrLose3CardEffect { + get { + return ResourceManager.GetString("StrLose3CardEffect", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à The player has no more cards in his hand. + /// + internal static string StrNoMoreCardOnHand { + get { + return ResourceManager.GetString("StrNoMoreCardOnHand", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à -The goal is to beat the game! Alone or with others! + /// + ///-98 cards numbered from 2 to 99. + /// + ///-4 batteries are at your disposal, two ascending and two descending. + /// + ///-The objective is to be able to put all the cards of the picks on the different piles at your disposal. + /// + ///-If you get to empty all the deck and put all the cards on the piles, you win, otherwise you lose. + /// + ///-Every player must play at least two cards per turn. + /// + ///-On an ascending stack, it is possible to roll back 10 (eg 73 is played -> possibil [le reste de la chaîne a été tronqué]";. + /// + internal static string StrRules { + get { + return ResourceManager.GetString("StrRules", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à Sorry, you did not cover the skull ... Try again;). + /// + internal static string StrSkullEffect { + get { + return ResourceManager.GetString("StrSkullEffect", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à The game is over! Well done you won!. + /// + internal static string StrWin { + get { + return ResourceManager.GetString("StrWin", resourceCulture); + } + } + + /// + /// Recherche une chaîne localisée semblable à The card does not fit in the selected stack!. + /// + internal static string StrWrongStack { + get { + return ResourceManager.GetString("StrWrongStack", resourceCulture); + } + } + } +} diff --git a/TheGameExtreme/TheGameExtreme_AppRessources-br.Designer.cs b/TheGameExtreme/AppRessources-br.Designer.cs.orig similarity index 100% rename from TheGameExtreme/TheGameExtreme_AppRessources-br.Designer.cs rename to TheGameExtreme/AppRessources-br.Designer.cs.orig diff --git a/TheGameExtreme/TheGameExtreme_AppRessources-br.resx b/TheGameExtreme/AppRessources-br.resx similarity index 90% rename from TheGameExtreme/TheGameExtreme_AppRessources-br.resx rename to TheGameExtreme/AppRessources-br.resx index 8f9ac32..77e02ce 100644 --- a/TheGameExtreme/TheGameExtreme_AppRessources-br.resx +++ b/TheGameExtreme/AppRessources-br.resx @@ -155,6 +155,25 @@ The player has no more cards in his hand + + -The goal is to beat the game! Alone or with others! + +-98 cards numbered from 2 to 99. + +-4 batteries are at your disposal, two ascending and two descending. + +-The objective is to be able to put all the cards of the picks on the different piles at your disposal. + +-If you get to empty all the deck and put all the cards on the piles, you win, otherwise you lose. + +-Every player must play at least two cards per turn. + +-On an ascending stack, it is possible to roll back 10 (eg 73 is played -> possibility to play above 73 or 63). + +-On a falling stack, it is possible to roll back 10 (eg 73 is played -> possibility to play below 73 or 83). + +-The cohesion and strategy will be two important friends to overcome The Game. + Sorry, you did not cover the skull ... Try again;) diff --git a/TheGameExtreme/TheGameExtreme.csproj b/TheGameExtreme/TheGameExtreme.csproj index 1cd0c9a..031f45a 100644 --- a/TheGameExtreme/TheGameExtreme.csproj +++ b/TheGameExtreme/TheGameExtreme.csproj @@ -28,6 +28,7 @@ + @@ -42,11 +43,8 @@ - AppRessource.Designer.cs - - ResXFileCodeGenerator - AppRessources-br.Designer.cs + AppRessource.Designer.cs MSBuild:UpdateDesignTimeXaml @@ -61,8 +59,8 @@ True AppRessource.resx - - AppRessources-br.resx + + AppRessources.resx True True diff --git a/TheGameExtreme/view/Settings.xaml.cs b/TheGameExtreme/view/Settings.xaml.cs index da2cc4e..13de124 100644 --- a/TheGameExtreme/view/Settings.xaml.cs +++ b/TheGameExtreme/view/Settings.xaml.cs @@ -22,7 +22,7 @@ namespace TheGameExtreme.view swTheme.IsToggled = true; } - + @@ -33,7 +33,7 @@ namespace TheGameExtreme.view if (CBBr.IsChecked == true) { CBFr.IsChecked = false; - + AppRessources_br.StrRules.ToString(); } else if(CBBr.IsChecked == false) {