Deploiement Playstore & iOS Store

master
cldupland 5 years ago
parent 330fec5e8e
commit f8aff27d35

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="3" android:versionName="1.2" package="com.uca.orderStacks" android:installLocation="auto">
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="4" android:versionName="1.3" package="com.uca.orderStacks" android:installLocation="auto">
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="28" />
<application android:icon="@drawable/TrierImageB" android:label="OrderStacks"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

@ -18,11 +18,11 @@
<ColumnDefinition Width="15*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="20*"/>
<RowDefinition Height="30*"/>
<RowDefinition Height="25*"/>
<RowDefinition Height="25*"/>
<!--<RowDefinition Height="20*"/>-->
<RowDefinition Height="30*"/>
<RowDefinition Height="20*"/>
<RowDefinition Height="25*"/>
<RowDefinition Height="25*"/>
</Grid.RowDefinitions>
<ImageButton
@ -52,7 +52,7 @@
Text="{x:Static resources:AppResources.StrLocalGame}"
FontSize="18"
Grid.Row="2"
Grid.Column="1"
Grid.Column="1"
HorizontalOptions="Center"
WidthRequest="230"
HeightRequest="57"

@ -415,7 +415,7 @@ namespace OrderStacks.view
InflateStack();
if (playersNames.Count > 1)
{
await DisplayAlert("Veuillez passer le téléphone au joueur suivant : " + viewmodel.Pseudo, null, "OK");
await DisplayAlert("C'est à " + viewmodel.Pseudo + " de jouer", null, "OK");
}
InflateHand();
canvasView.InvalidateSurface();

@ -88,7 +88,7 @@ namespace OrderStacks.view
textPaint.Color = Color;
textPaint.StrokeWidth = 5;
textPaint.Style = SKPaintStyle.StrokeAndFill;
textPaint.Style = SKPaintStyle.Fill;
SKRect card;
@ -101,7 +101,7 @@ namespace OrderStacks.view
textPaint1.Style = SKPaintStyle.StrokeAndFill;
textPaint2.Color = Color;
textPaint2.StrokeWidth = 5;
textPaint2.Style = SKPaintStyle.StrokeAndFill;
textPaint2.Style = SKPaintStyle.Fill;
}
else
{

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