using System; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; using TheGameExtreme.model; using TheGameExtreme.model.manager; using TheGameExtreme.viewmodel; namespace UnitTestProjectGame { [TestClass] public class UnitTest1 { GameManager g1 = new SoloGameManager(2, new List { "clement", " baptiste" }); [TestMethod] public void JoueTest() { object expectedRes = null; int valueCard = 89; int orderedStackSelected = 3; g1.joue(valueCard, orderedStackSelected); Assert.AreEqual(expectedRes, null); } [TestMethod] public void isCanPlayTest() { bool valeur; bool expected1 = true; bool expected2 = false; g1.isCanPlay(); if(g1.isCanPlay() == true) { valeur = true; Assert.AreEqual(expected1, valeur); } /*else { //Exception à gérer// }*/ if(g1.isCanPlay() == false) { valeur = false; Assert.Equals(expected2, valeur); } else { //Exception à gérer// } } [TestMethod] public void EndTurnTest() { bool valueExpected = false; bool valueExpected1 = true; bool valueBool; valueBool = g1.endTurn(); if (valueBool == false) { Assert.AreEqual(valueExpected, valueBool); } else { Assert.AreEqual(valueExpected1, valueExpected1); } } [TestMethod] public void getCurentIndexPlayerTest() { int indexCurrentPlayerExpected = 0; int index; index = g1.getCurentIndexPlayer(); Assert.AreEqual(indexCurrentPlayerExpected, index); } } }